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#503 - #667 RSPS Configuration

You have a great idea, but you are not advanced enough on java. Post it here! Maybe some other developer will do it for you.

  1. For anyone developing 727 revision, I have managed to refactor almost all of the packets from going client->server and server->client. I would gladly accept any help with refactoring this as it has been a very fun project so far. I know that the index 36 packets have something to do with vorbis and those are the only packets I'm not too sure of. Client->Server [Hidden Content] Server->Client [Hidden Content] Also some eye opening information as to how frameworks like Matrix do not utilize all the bandwidth saving and efficient "update zone" packets. Every single framework I have seen so far only utilizes the packets jagex calls "specific" packets where …

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  2. Started by ODRSPS,

    add discord od #0995

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    • 441 views
  3. Started by C8H11NO2,

    If your a dev hmu

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  4. Dumped a while ago, thought I'd share. [Hidden Content] [Hidden Content] The appropriate section to post this under a configuration section, but there is not one.

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  5. Started by Makar,

    Now I'm sure tons of you have seen ganodermic beasts, new chickens, and grotworms sliding around in a T-Pose when they should be animating while walking. I am sure some of you have seen this wonky hardcode fix going around (this example is from Matrix 3's polypore npc code) [Hidden Content] Basically forcing a movement animation using forcemovement. Well the render animation definitions of the monster hold animations for a third movement type. Not walking, not running.It seems to be used for monsters that move either half speed of normal monsters, or monsters that move 2 squares in one direction at a time such as ganodermic beasts. The correct way …

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