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Project Insanity

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  1. Started by mr2adv,

    Hello all, This tutorial is for: Object translations are read incorrectly from the object definitions. They are currently read as a readUShort when they should be read as a readShort. To fix, go to your ObjectDefinition.java and change the following: } else if (opcode == 70) { translateX = buffer.readUShort(); } else if (opcode == 71) { translateY = buffer.readUShort(); } else if (opcode == 72) { translateZ = buffer.readUShort(); To } else if (opcode == 70) { translateX = buffer.readShort(); } else if …

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  2. Mornin fella's, this snippet is nothing special but a lot of people are not aware of how simple this could be done and therefor I release this snippet to show you/them. Received several requests to add this for 20-30$ whilst it's not even worth a dime... Example from OSRS Wiki I am talking about: https://oldschool.runescape.wiki/w/Dragonbane_weapons The base I use as example will be Ascend or SpecialPKz, a PI based 317... First, you want to declare a list of NPC's... you can do this anywhere you want but I personally prefer NPC.java as it's the most logic place to declare it (in my opinion).. public boolean isDemon() { switch (npcType) { …

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