#317 - #494 RSPS Configuration
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Packet structure When the client sends a packet to the server, the first byte encapsulates its opcode. This specific opcode is encrypted with a value generated by the ISAAC PRNG seeded with a dynamically server-generated key during the login block. The server decrypts it and associates the opcode to the packet's respective predefined size. If the packet does not contain a fixed size, the opcode will be followed by either a byte or a word - varying per packet - for its proper size. This is then followed by the payload. Login Protocol Overview Every connection to the main 'gateway' server sends a single byte of data, mostly well known as the connection type. Th…
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Not sure how far I'm behind, but here it is: https://www.dropbox.com/s/loi3y7zsdn941iw/itemDefinitions.xml?dl=0 This is the legit version with over 20k definitions, not the 17k one.
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pretty easy to make might've forgotten couple things let me know. https://mega.nz/file/TPAQTBbC#wTUqgwv6hvpx0SJjxB0J3g1iwySwtpGO03cuhCt-R60
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This package contains the following .. All models maps configs animations and combat Brutal whip abyssal bludgeon dragon warhammer abyssal dagger toxic blowpipe toxic staff of the dead dragon kiteshield black partyhat black santa Cerberus for ruse Cerberus Map Object Models Lizard Man Shaman Sire Skotizo Smoke Devil Hope some of you find this useful Enjoy. Download link: https://www.dropbox.com/s/3me915bby1nrx8q/osrs npc and items.rar?dl=0 Virus total: https://www.virustotal.com/#/file/6c661f0d307bd91ad8fb5f43f24c38dd8cdd0b5fe12a1a35b83…
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The package contains: Index 1, 2, 3 & 4 (Models, anims, sounds and maps) All Lists & Fields Sprites Sound Effects All Dat & Idx Files Data updated as of 25-07-2019. Note, if you're using 317... please refer to my previous post for the fixes/issues. Link: https://www.dropbox.com/s/kz1n63au8yem27n/Tutusfrutusdump.zip?dl=1 Credits to Polar && runestats for the XTeas required to dump the maps. Credits to RSPSi for his updated released version of OSDC
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Had to dump this for a service, might as well share with the rest https://www.dropbox.com/s/26osmqeh5te6hrq/180-8%20Dump.zip?dl=1 For most 317's 2h animations will break... and the Spec Bar will look weird, repack these 2 and it'll be working fine again: https://www.dropbox.com/s/v1ninmbifg1kspc/2h%20Anim%20%26%20Spec%20Bar%20Fix.zip?dl=1 White tree tops? Texture issues? Here are all 60 textures correct: https://www.dropbox.com/s/wlcarbifp19e5bw/Textures.zip?dl=1 Enjoy Credits to Polar && runestats for the XTeas required to dump the maps. Credits to RSPSi for his updated released version of OSDC
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INFO: Error loading map files: [3760, 3761, 1182, 1183, 5961, 5962, 5943, 5944, 5964, 5965, 5952, 5953, 5946, 5947, 5967, 5968, 5949, 5950, 5937, 5938, 3642, 3643, 3648, 3649] Need these map files can anyoen help please discord : garryyyy#8931
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Hello today im releasing the osrs data 174.4 dumped on 30/07/2018 (index 1,2,3)(all data expect maps) It has the data compressed as in a .dat or if you want to only use a anim it has it hard codded aswell, if you need help pm me on runesuite discord. OSRS DUMP 174.4
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Links Below enjoy 184 Data https://mega.nz/#!hgchjA5B!MxEmZ_pCIKlm04NvTXesek8_k5Aw8zTcF0svE2AK2Ag 184 Cache https://mega.nz/#!41NHFQSK!jj1dq-BCUV0xbNMX5pPtGM4ts1lLdxD6Watd2H14Y8U
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I'm tired of people trying to sell 129 data for raids, so here is what i have. This is all the 132 data and configs, and whatever i had for 129 maps which aren't complete. If anyone has 129 xteas, i'll fix it and throw it back out. https://www.dropbox.com/s/xfx0g37zxd6fqg3/%23132.zip?dl=1
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Contents: Items list Npcs list Objects list Working Animations!! Graphics Maps Objects Npcs Items Varbits Sprites Xteas in txt and in JSON format. https://mega.nz/#!TU93wAwC!hMkF6ESv2mHU1GuyH6SfRNVqZBNNoifyvcgrQQTyh-o
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Well, discovered the other day that Great Olm is indeed NOT an NPC, but rather an Object. The Objects might be a little difficult to find because they don't have the names you'd expect. There are NPC's with his names on them but they're invisible. What that's for, is for using it as a hitbox and keeping track of hitpoints and such. So here's the object IDs, and the coords they belong on, along with the NPC ids and their coords. Objects: Objects are stationary. They have animations you have to time with the attacks. Right Claw: 29887 - Coords: 3220, 5733, 0 - Rotation: 3 Head: 29881 - Coords: 3220 5738, 0 - Rotation: 3 Left Claw: 29884 - Coord…
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Found this on OSBot and it's been probably the best thing i've put in my favourites bar, Figured I should share it on here. Think it's still missing Wintertodt, but this should be helpful for someone http://explv.github.io/ Preview: Credits to Explv of OSBot.
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