
Everything posted by Tutus Frutus
- OSBrutality Source & Client | Rooftop Agility Courses | Demonic Gorillas
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Valius NEW UP 2 DATE | THEATRE OF BLOOD | CHAMBERS OF XERIC
11/10 it's fake.
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RSAM Download
Despite the release of Scape-Editor some people kept asking for RSAM... here is a mirror.. god knows how long I keep this in my dropbox but if anyone makes a mirror, always welcome. URL: https://www.dropbox.com/s/k1qulj5zlhqzasx/rsam-gui-master.zip?dl=1 What you're downloading; Enjoy.
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OS-Royale Jar
Make sure your DL link is a direct link, in the event of dropbox changing dl=0 to dl=1, or in case of a webhost make sure it's accessable.
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Animations unpacking / Converting blender animations to work with 317 server
No need to dump dem animations, there is a tool released on r-s for animations... otherwise use this FrameMap (Credits to Kris) https://pastebin.com/KsATXbuG All Possible animatiosn dumped based on Skeletons of the NPCs
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DeadManPS , A Deadman Adventure OSRS - Release
yikes, thanks for releasing
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PI - How to give items a category/type attack bonus such as Dragon/Demonbane
- PI - How to give items a category/type attack bonus such as Dragon/Demonbane
Mornin fella's, this snippet is nothing special but a lot of people are not aware of how simple this could be done and therefor I release this snippet to show you/them. Received several requests to add this for 20-30$ whilst it's not even worth a dime... Example from OSRS Wiki I am talking about: https://oldschool.runescape.wiki/w/Dragonbane_weapons The base I use as example will be Ascend or SpecialPKz, a PI based 317... First, you want to declare a list of NPC's... you can do this anywhere you want but I personally prefer NPC.java as it's the most logic place to declare it (in my opinion).. public boolean isDemon() { switch (npcType) { case 1531: case 3134: case 2006: case 2026: case 7244: case 1432: case 415: case 7410: case 135: case 3133: case 484: case 1619: case 7276: case 3138: case 7397: case 7398: case 11: return true; } return false; } public boolean isDragon() { switch (npcType) { case 137: case 139: case 239: case 241: case 242: case 243: case 244: case 245: case 246: case 247: case 248: case 249: case 250: case 251: case 252: case 253: case 254: case 255: case 256: case 257: case 258: case 259: case 260: case 261: case 262: case 263: case 264: case 265: case 266: case 267: case 268: case 269: case 270: case 271: case 272: case 273: case 274: case 275: case 465: case 1871: case 1872: case 2642: case 2918: case 2919: case 4385: case 5194: case 5872: case 5873: case 5878: case 5879: case 5880: case 5881: case 5882: case 6502: case 6593: case 6636: case 6652: case 7039: case 7253: case 7254: case 7255: case 7273: case 7274: case 7275: case 8027: case 7553: case 7554: case 7555: return true; } return false; } Add it anywhere in the code... I removed a part of the list for 181, adapt it to your own ID's and add accordingly. Now, how does one apply this to an item? As simple as the Ctrl C + Ctrl V you did before... Go into AttackNPC.java Find switch (defender.npcType) { Underneath you see a bunch of cases.. Add a new case and declare the damage including the check for wether the NPC isDemon or isDragon... In my case I show you the preview of my Dragon Hunter Lance: case 22978: //Dragon Hunter Lance if (attacker.lastWeaponUsed == 22978 && defender.isDragon()) { damage *= 1.2; accuracy *= 1.2; } break; (can copy/paste it in) As you can see, the case & lastWeaponUsed correspond to the Item you're using to fight the NPC, the && defender.isDragon() check simply looks through all those cases... if the NPC you are fighting is any of these ID's then it amplifies the Damage & Accuracy.. This can be done for anything... just make one of those lists, name it accordingly and apply it this way. Enjoy.- 181 Data Dump (OSRS & 317)
The package contains: Index 1, 2, 3 & 4 (Models, anims, sounds and maps) All Lists & Fields Sprites Sound Effects All Dat & Idx Files Data updated as of 25-07-2019. Note, if you're using 317... please refer to my previous post for the fixes/issues. Link: https://www.dropbox.com/s/kz1n63au8yem27n/Tutusfrutusdump.zip?dl=1 Credits to Polar && runestats for the XTeas required to dump the maps. Credits to RSPSi for his updated released version of OSDC- MagePS
- Fury v5 (Hyperion rewrite)
- Innova CLEAN
Knowing the person who released this (my old partner), run this at your own risk... guy can't be trusted- KonarPS
- Ikotic | Multi-Data | Fresh Content | Consistent Updates
Dafuq- 180-8 data, 317 format + fixes
Had to dump this for a service, might as well share with the rest https://www.dropbox.com/s/26osmqeh5te6hrq/180-8%20Dump.zip?dl=1 For most 317's 2h animations will break... and the Spec Bar will look weird, repack these 2 and it'll be working fine again: https://www.dropbox.com/s/v1ninmbifg1kspc/2h%20Anim%20%26%20Spec%20Bar%20Fix.zip?dl=1 White tree tops? Texture issues? Here are all 60 textures correct: https://www.dropbox.com/s/wlcarbifp19e5bw/Textures.zip?dl=1 Enjoy Credits to Polar && runestats for the XTeas required to dump the maps. Credits to RSPSi for his updated released version of OSDC- [317] Overload Release
- Innova Donator Zones
No media, live version @Innova (not sure if they even changed this) Maps made by its.teewhy, all paid for... I hold every single right to these. John (current owner of Innova) scammed me in our old partnership as he saw $$$.. Therefor these no longer have use. https://www.dropbox.com/s/34tg7954hg94bn0/Innova Donator Zones.rar?dl=0- OSDC "V2" Paid Version
Enjoy- OSDC "V2" Paid Version
Well, as the "strongmuffin" guy removed his initial tool and then went on to sell an "updated" version I decided to go ahead and release that same "updated" version. Not sure till what revision it packs/converts to 317 format... probably 170 or something. Info: Dumps Item defs (obj) to 317 format Dumps Npc defs (npc) to 317 format Dumps Object defs (loc) to 317 format Dumps Animation defs (seq) to 317 format Dumps Graphic defs (spotanim) to 317 format Dumps Varbit defs (varbit) to 317 format Dumps Floor defs (obj) to Poesy700's format (he combined both flo.dat and flo.idx into flo.dat) Dumps IdentityKit (idk) definitions into 317 format Dump Models into 317 format (gzipped all ready to be packed) Dump Animations into 317 format (this was a fun challenge, but finally got it all gzipped ready to go) Dump Midis into 317 format (gzipped and ready to go) Dump Maps into 317 format (gzipped and ready to go, you need to load your XTEAs for this) Dump Sprites Dump Map Image Media of v1 (nothing changed apart from title afaik) Download URL: https://www.dropbox.com/s/sgf2u0l2hpg558c/osdc-bundle.zip?dl=1 Enjoy lads- BANDOS (With full inferno)
Currently not, if it was though.. I would've ripped some stuff from it hehe- SoulCraft
- [RUSE] Apocalypse release - Client,server,website
thanks- (Ruse) Wildercress 317...
eew ruse, thx tho.- Helwyr 718/839 Please.
Wont be out here, just use the released 718 loading RS3 client from rune-server.- Fixed DreamScape Source
- PI - How to give items a category/type attack bonus such as Dragon/Demonbane