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Tutus Frutus

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Everything posted by Tutus Frutus

  1. Tutus Frutus

    Yeooo

    Welcome to the community... Great portfolio?
  2. Tutus Frutus

    Bruh

    We like crazy Welcome to the community lad! Show a pic of yer truck
  3. I personally prefer the current one/this one, just users look a bit sad/boring.
  4. Hello everyone, As some of you might know I work on my own personal project Arix, which is 317 loading OSRS data.. As I now started studying at the university I want to reduce my amount of game-time and focus fully on coding... for school I will start on a module HTML/CSS (God why) and I want to focus on Java & Kotlin by putting more work into RSPS etc. Therefor I decided to open a 2nd project which will be customs based. Looking for developers to join this project, Arix is my solo work rn but truly looking for a team for this, hmu if interested on Discord: Tutus Frutus#2862 We will be using GitHub as version control, your payment will be a % share of the in-come (vast rates can be discussed but will be payed out of the incoming donations) Positions recruiting for: -- Community Manager -- Developer (2x) -- Modeller (1-2x) -- GFX Artist (In-house 1-2x) -- Forum Developer/Admin -- Funder (1x) (Kinda optional, not required but having one would be great) Looking forward to some messages, for those interested in my project or my vouches see one of the 2 next threads: [Hidden Content] [Hidden Content]
  5. Tutus Frutus

    Hey

    Welcome to the community, however... nearly every source n client on the downloads section work fine.
  6. Despite the release of Scape-Editor some people kept asking for RSAM... here is a mirror.. god knows how long I keep this in my dropbox but if anyone makes a mirror, always welcome. URL: [Hidden Content] What you're downloading; Enjoy.
  7. Make sure your DL link is a direct link, in the event of dropbox changing dl=0 to dl=1, or in case of a webhost make sure it's accessable.
  8. No need to dump dem animations, there is a tool released on r-s for animations... otherwise use this FrameMap (Credits to Kris) [Hidden Content] All Possible animatiosn dumped based on Skeletons of the NPCs
  9. Mornin fella's, this snippet is nothing special but a lot of people are not aware of how simple this could be done and therefor I release this snippet to show you/them. Received several requests to add this for 20-30$ whilst it's not even worth a dime... Example from OSRS Wiki I am talking about: [Hidden Content] The base I use as example will be Ascend or SpecialPKz, a PI based 317... First, you want to declare a list of NPC's... you can do this anywhere you want but I personally prefer NPC.java as it's the most logic place to declare it (in my opinion).. public boolean isDemon() { switch (npcType) { case 1531: case 3134: case 2006: case 2026: case 7244: case 1432: case 415: case 7410: case 135: case 3133: case 484: case 1619: case 7276: case 3138: case 7397: case 7398: case 11: return true; } return false; } public boolean isDragon() { switch (npcType) { case 137: case 139: case 239: case 241: case 242: case 243: case 244: case 245: case 246: case 247: case 248: case 249: case 250: case 251: case 252: case 253: case 254: case 255: case 256: case 257: case 258: case 259: case 260: case 261: case 262: case 263: case 264: case 265: case 266: case 267: case 268: case 269: case 270: case 271: case 272: case 273: case 274: case 275: case 465: case 1871: case 1872: case 2642: case 2918: case 2919: case 4385: case 5194: case 5872: case 5873: case 5878: case 5879: case 5880: case 5881: case 5882: case 6502: case 6593: case 6636: case 6652: case 7039: case 7253: case 7254: case 7255: case 7273: case 7274: case 7275: case 8027: case 7553: case 7554: case 7555: return true; } return false; } Add it anywhere in the code... I removed a part of the list for 181, adapt it to your own ID's and add accordingly. Now, how does one apply this to an item? As simple as the Ctrl C + Ctrl V you did before... Go into AttackNPC.java Find switch (defender.npcType) { Underneath you see a bunch of cases.. Add a new case and declare the damage including the check for wether the NPC isDemon or isDragon... In my case I show you the preview of my Dragon Hunter Lance: case 22978: //Dragon Hunter Lance if (attacker.lastWeaponUsed == 22978 && defender.isDragon()) { damage *= 1.2; accuracy *= 1.2; } break; (can copy/paste it in) As you can see, the case & lastWeaponUsed correspond to the Item you're using to fight the NPC, the && defender.isDragon() check simply looks through all those cases... if the NPC you are fighting is any of these ID's then it amplifies the Damage & Accuracy.. This can be done for anything... just make one of those lists, name it accordingly and apply it this way. Enjoy.
  10. The package contains: Index 1, 2, 3 & 4 (Models, anims, sounds and maps) All Lists & Fields Sprites Sound Effects All Dat & Idx Files Data updated as of 25-07-2019. Note, if you're using 317... please refer to my previous post for the fixes/issues. Link: [Hidden Content] Credits to Polar && runestats for the XTeas required to dump the maps. Credits to RSPSi for his updated released version of OSDC
  11. Knowing the person who released this (my old partner), run this at your own risk... guy can't be trusted
  12. Had to dump this for a service, might as well share with the rest [Hidden Content] For most 317's 2h animations will break... and the Spec Bar will look weird, repack these 2 and it'll be working fine again: [Hidden Content] White tree tops? Texture issues? Here are all 60 textures correct: [Hidden Content] Enjoy Credits to Polar && runestats for the XTeas required to dump the maps. Credits to RSPSi for his updated released version of OSDC

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