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sob freddie

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  1. Simple ladder system as we dont have one Add This Class LadderActions.java package com.elvarg.game.entity.impl.object; import java.util.HashMap; import java.util.Map; import java.util.Optional; import com.elvarg.game.definition.ObjectDefinition; import com.elvarg.game.entity.impl.player.Player; import com.elvarg.game.model.Animation; import com.elvarg.game.model.Position; import com.elvarg.game.task.Task; import com.elvarg.game.task.TaskManager; /** * Handles player clicking ladders * * @author CodeForLife */ public class LadderActions { /** * checks if we have a ladder to climb * based on the clicked object. * * @param player * @param object * @param def * @param position * @return */ public static boolean climbLadder(Player player, GameObject object, ObjectDefinition def, Position pos) { String direction = (def.interactions[0].equals("Climb-up")) ? "up" : "down"; player.getMovementQueue().reset(); if(player.getClickDelay().elapsed(1000)) { player.getClickDelay().reset(); if ((Math.abs(player.getPosition().getX() - pos.getX()) <= 1) && (Math.abs(player.getPosition().getX() - pos.getX()) >= -1) && (Math.abs(player.getPosition().getY() - pos.getY()) <= 1) && (Math.abs(player.getPosition().getY() - pos.getY()) >= -1)) { for(int i = 0; i < Ladder.values().length; i++) { Optional<Ladder> ladder = Ladder.get(object.getId()); if(ladder.isPresent()) { if(ladder.get().getLadderX() == object.getPosition().getX()) { if(ladder.get().getLadderY() == object.getPosition().getY()) { if(ladder.get().getWorking() == true) { performMovement(player, ladder, direction); return true; } else { player.getPacketSender().sendMessage("This ladder curretly under construction"); return false; } } } } } if(direction.equals("down") && player.getPosition().getZ() == 0) { player.getPacketSender().sendMessage("This ladder is missing enum data in LadderActions.java"); } else { performMovement(player, null, direction); return true; } } player.getPacketSender().sendMessage("I can't reach that!"); return false; } return false; } public static boolean performMovement(Player player, Optional<Ladder> ladder, String direction) { player.performAnimation(new Animation((direction.equals("up")) ? (828) : (827))); TaskManager.submit(new Task(2) { @Override public void execute() { player.getPacketSender().sendMessage("You climb " + direction + " the ladder."); player.moveTo((ladder == null) ? (new Position(player.getPosition().getX(),player.getPosition().getY(), (direction.equals("up")) ? (player.getPosition().getZ() + 1) : (player.getPosition().getZ() - 1))): (new Position(ladder.get().getNewX(),ladder.get().getNewY(), 0))); stop(); } }); return false; } public enum Ladder { SLAYER_DUNGEON(new LadderDefinition[]{new LadderDefinition(10, Optional.empty())}, 2397, 4726, 3500, 3500, false); private final LadderDefinition[] ladders; private final int ladderX; private final int ladderY; private final int newX; private final Boolean work; private final int newY; Ladder(LadderDefinition[] ladders, int obx, int obY, int neX, int neY, Boolean work) { this.ladders = ladders; this.ladderX = obx; this.ladderY = obY; this.newX = neX; this.newY = neY; this.work = work; } private static Map<Integer, Ladder> map = new HashMap<Integer, Ladder>(); static { for(Ladder ladder : Ladder.values()) { for(LadderDefinition def : ladder.getLadders()) { map.put(def.getObjectId(), ladder); } } } public static Optional<Ladder> get(int objectId) { Ladder ladder = map.get(objectId); if(ladder != null) return Optional.of(ladder); return Optional.empty(); } public LadderDefinition[] getLadders() { return ladders; } public int getLadderX() { return ladderX; } public int getLadderY() { return ladderY; } public int getNewX() { return newX; } public int getNewY() { return newY; } public Boolean getWorking() { return work; } } /** * Represents a ladder's definition. * @author CodeForLife */ public static final class LadderDefinition { /** * The ladders's object id. */ private final int objectId; public LadderDefinition(int objectId, Optional<Integer> replacement) { this.objectId = objectId; } public int getObjectId() { return objectId; } } } Then Add This bit to ObjectActionPacketListener.java if (def.getName().contains("Ladder")) { if (LadderActions.climbLadder(player, object.get(), def, position)) return; } works great however could be done better than that i know that but im still learning all these new methods
  2. will see alot from me with this thanks for release and cheers
  3. i know this can be written better feel free todo so, i noticed theres no way to delay how long before the next dialogue popped up, useful if your creating quest, kinda needed anyways here how to add it, again its not perfect it can be better Open Dialogue.java and add this to there public int DialogueDelay() { return -1; } close and save that then Open DialogueManager.java In the Load void add final int delay = reader.has("delay") ? reader.get("delay").getAsInt() : -1; and add this below that public int DialogueDelay() { return delay; } then add int delay = next.DialogueDelay(); if(delay > 0) { player.getPacketSender().sendInterfaceRemoval(); try { Thread.sleep(delay * 1000); } catch (InterruptedException e) { e.printStackTrace(); } } Above inside the NEXT Void Again this can be done better i just needed something quick for quest im making, feel free to edit and reshare what you changed - Brandon
  4. my name is brandon, ive hosted quite afew allstar servers back in the day. some deltas and pi's game engines aswell i like to code and explore my limits as of right now i just got back into rsps and have no friends lol its been almost 2 years since ive talked to anyone rs-ps related so if your looking for friends, or maybe looking to join a project server, add me on discord, you dont have to code to add me, ideas can come from anyone!

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