Adam
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Adam last won the day on January 31
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lol are you not always bashing .io, now you're releasing stuff here
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checking if safe now skimmed through, no external libs used and looks safe to use
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Lmao funny, is just a couple more bytes to skip on some opcodes for animations/objects relating to sounds
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Confirmed working with OSRS cache on #221 rev [hide][Hidden Content]]
- 33 replies
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A lot of servers are starting to use OSRS spawn dumps + have their own custom NPC spawns/instances, issue is most 317 clients are still only allowing 16k or 32k npcs, this is how to increase it too 65k(what OSRS currently uses) Client side: Change npc array size npcs = new Npc[65536]; Find the following still in Client.java = new Npc(); Above it change the while() loop/break + the first bit read to match while (stream.bitsRemaining(i) >= 28) { int k = stream.readBits(16); if (k == 65535) { break; } if (npcs[k] == null) { npcs[k] = new Npc(); } Server Side Again change your npc collection to support 65k npc's Find where your npc update packet sends the npc index, below is for Xeros public void addNewNPC(NPC npc, Stream str, Stream updateBlock, boolean flag) { int id = npc.getIndex(); npcList[npcListSize++] = npc; str.writeBits(14, id); Change the writeBits(14, id) too writeBits(16, id); Next server side you'll want to find the following writeBits(14, 16383); Change this too writeBits(16, 65535); And this should be it, you can now properly support 65k npcs. The examples used here are for Xeros, but it shouldn't be hard to replicate for other bases
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someones asked me a few things on this so taking a look
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LF Working link
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LF Working link
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yeet
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This was dumped using OsrsQuery found @ [Hidden Content] Credits to @Mark_ Includes everything you'll need, including config files for 317 caches [Hidden Content] If this is in wrong section, feel free to move it, I'm lazy and didnt' look I'm sorry
- 43 replies
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Just a warning for anyone thinking of using this, don't, full of issues that should not exist
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Yoink if its still up
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Thanks for this boss