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[SwiftFUP - Rev 218 - Latest] Hazy RSPS - Full Package
Can't believe I'm back in this shit but a mate wants link so ty from him
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EthereumPK / Eldritch Release (December 2020)
yeetus the feetus
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Onyx/Matrix 2023 Full Package
tyty
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2018 Zenyte Forum Theme
nice
- PHAROAH RSPS | DEOB | FIXED | FULL | NEW
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Adam started following Increasing maximum amount of NPC's , Exiled Game-Server and Updated RSPSi OSRS plugin
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Exiled Game-Server
The client/cache is not included. This is an ArkCane leak leech and comes with the attached issues of that leak, you can retrieve a client/cache from there. It has not been checked too much so proceed with caution. NO support will be given with this, you can rip from it or whatever but it's on you https://mega.nz/file/MjEyUKZL#vJtB-mkuwYlUjtDj0377aYolynXp09kZ7Hi9yQSWWvI This is being released with Luke's(Ark) permission.
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910 nxt rs3 server and 742/926 server
ty for caches
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Ketagon Launcher
checking if safe now skimmed through, no external libs used and looks safe to use
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Updated RSPSi OSRS plugin
Lmao funny, is just a couple more bytes to skip on some opcodes for animations/objects relating to sounds
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Updated RSPSi OSRS plugin
Confirmed working with OSRS cache on #221 rev [hide]https://mega.nz/file/5m9VDJAT#cz3ZboizPD0Ly3evyZaTAwn3k6CumF-bap3lfhhzVj4[/hide]
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Increasing maximum amount of NPC's
A lot of servers are starting to use OSRS spawn dumps + have their own custom NPC spawns/instances, issue is most 317 clients are still only allowing 16k or 32k npcs, this is how to increase it too 65k(what OSRS currently uses) Client side: Change npc array size npcs = new Npc[65536]; Find the following still in Client.java = new Npc(); Above it change the while() loop/break + the first bit read to match while (stream.bitsRemaining(i) >= 28) { int k = stream.readBits(16); if (k == 65535) { break; } if (npcs[k] == null) { npcs[k] = new Npc(); } Server Side Again change your npc collection to support 65k npc's Find where your npc update packet sends the npc index, below is for Xeros public void addNewNPC(NPC npc, Stream str, Stream updateBlock, boolean flag) { int id = npc.getIndex(); npcList[npcListSize++] = npc; str.writeBits(14, id); Change the writeBits(14, id) too writeBits(16, id); Next server side you'll want to find the following writeBits(14, 16383); Change this too writeBits(16, 65535); And this should be it, you can now properly support 65k npcs. The examples used here are for Xeros, but it shouldn't be hard to replicate for other bases
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Cryptic | js5 | 220rev | HD | Skeletals | Scurrius March 2024
someones asked me a few things on this so taking a look
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Empscape - 317 with opengl + unlocked fps
LF Working link
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Emps-Scape/Trinity Re-Re-Upload
LF Working link
- Emps-World Package