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angel killer

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Everything posted by angel killer

  1. Not OSRS, its a 317 loading OSRS data.
  2. angel killer replied to angel killer's post in a topic in RSPS Requests
    Thanks for the kind words, personally i believe there is a good chance this could be number one with the source im using atm
  3. angel killer posted a post in a topic in RSPS Requests
    Currently got my hands on a good base etc, which is based on 2006, im seeking another developer to make one of the best DMM 2006 servers out. I have forums and VPS sorted. Just seeking someone else who has ambitions of owning a great server.
  4. Thanks dude
  5. angel killer replied to Sanity's post in a topic in Knowledge Base
    Forum Police? O shit, better hide my search history.
  6. angel killer replied to Smooth's post in a topic in Introductions
    Welcome buddy, hope you enjoy Rune-Soft.
  7. angel killer replied to Galaxy's post in a topic in Introductions
    Welcome buddy.
  8. you just saved me so much time, will be releasing full raids for Vencillio soon
  9. angel killer replied to Madara's post in a topic in RSPS Help
    Ill help in beta pm me
  10. angel killer replied to Madara's post in a topic in RSPS Show-off
    If you ever want to share a copy hmu
  11. bump still looking.
  12. Thanks bud!
  13. Kinda happy with this as I put it together within around 10-15 minutes, i know its nothing spectacular but its something i've personally wanted to do for awhile. I'll release if anyone wants it. (still working out how to add strength and agility xp too)
  14. Nothing to special, could use a bit of work, with projectile id's, just copied the Crazy Archaeologist and edited. Easy to modify, just did it quickly as I was testing the area for my own project, but enjoy. package com.vencillio.rs2.entity.mob.impl.wild; import com.vencillio.core.task.Task; import com.vencillio.core.task.TaskQueue; import com.vencillio.core.util.Utility; import com.vencillio.rs2.content.combat.Hit; import com.vencillio.rs2.content.combat.Hit.HitTypes; import com.vencillio.rs2.entity.Entity; import com.vencillio.rs2.entity.Location; import com.vencillio.rs2.entity.Projectile; import com.vencillio.rs2.entity.World; import com.vencillio.rs2.entity.mob.Mob; import com.vencillio.rs2.entity.player.Player; /** * Handles the Deranged Archaeologist boss * @author Bojack * You'll have to find the Co-ord yourself. */ public class Deranged Archaeologist extends Mob { public Deranged Archaeologist() { super(7806, true, new Location(-, -, 0)); } private String[] messages = { "Round and round and round and round!", "The plants! They're alive!", "They came from the ground! They came from the ground!!!", "The doors won't stay closed forever!", "They're cheering! Why are they cheering?", "Time is running out! She will rise again!", }; private final String specialMessage = "Learn to Read!"; private final String deathMessage = "Ow!"; private boolean usingSpecial = false; @Override public void onHit(Entity entity, Hit hit) { if (entity != null && !entity.isNpc()) { int random = Utility.random(10); if (random == 1) { usingSpecial = true; getUpdateFlags().sendForceMessage(specialMessage); special(entity.getPlayer()); } else if (!isDead() || !usingSpecial) { getUpdateFlags().sendForceMessage(Utility.randomElement(messages)); } } } @Override public void onDeath() { getUpdateFlags().sendForceMessage(deathMessage); } public void special(Player player) { for (int i = 0; i < 3; i++) { int offsetX = player.getX() - getX(); int offsetY = player.getY() - getY(); if (i == 0 || i == 2) { offsetX += i == 0 ? -1 : 1; offsetY++; } Location end = new Location(getX() + offsetX, getY() + offsetY, 0); World.sendProjectile(new Projectile(551, 1, 10, 100, 65, 10, 20), getLocation(), -1, (byte) offsetX, (byte) offsetY); World.sendStillGraphic(659, 100, end); TaskQueue.queue(new Task(player, 3, false) { @Override public void execute() { stop(); } @Override public void onStop() { if (player.getLocation().equals(end)) { int damage = Utility.random(15) + Utility.random(15) + 12; if (damage > 53) { damage = 53; } player.hit(new Hit(damage, HitTypes.MAGIC)); usingSpecial = false; } } }); } } }
  15. angel killer replied to Madara's post in a topic in RSPS Show-off
    volcano bank : 3817 3809
  16. I can't pack data to save my life mate.
  17. Hey, ive got some spare time im looking for a blank-ish Vencillio server/client package. (loading latest OSRS data/maps) I won't mind paying for something like this or if someone wants to generous idm. lemme know
  18. angel killer replied to Seven's post in a topic in General Discussion
    Leak leaks
  19. angel killer replied to Madara's post in a topic in RSPS Show-off
    Nice work mate! If you need definitions writing up hit me up.
  20. angel killer replied to angel killer's post in a topic in RSPS Requests
    this was posted 2 months ago, plus i have 133 data now :-)
  21. Hey, As most of you know I've started working on a project called OS-Hosidius and I'm currently looking for another developer, who could aid me in my project. The main reason im looking for another developer is to help me with things that i cannot do and also add suggestions of there own to implement in game. Mainly looking for someone who has a very keen interest in OSRS. The project is mainly a hobby at the moment to mainly get better at coding but if i feel please enough with it I will be happy enough to host it. Below is a URL for the project post to see what the server is! If you require more information add me on Skype: He4dstone. OS-Hosidius Project.
  22. hit me up on skype dude, cause theres a few things im looking for! Skype: he4dstone
  23. Hey! Does anyone have the files for motherlode mine for Vencillio, been looking for them for a while and can't seem to find them, asked on R-S to buy the files and had no luck hopefully someone on here has them.
  24. Good luck man, anyone would be lucky to have you!