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deaneo88

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Everything posted by deaneo88

  1. Since people are selling, people are working with it, and people are attempting to claim work as their own when it isn't, I have decided that I will release a 530 client and source that has OSRS content. This is a converted version of Arios #498 so you get the benefit of all the Arios content on top of improvements, bug fixes, and a bunch more. OSRS items go up to 14930. NPCs are 8620+. Server features: Arios features + more ([Hidden Content]) Enjoy all the OSRS items / NPCs in HD. Client Features: LD & HD with fixed, resizable, fullscreen Automatic HD library downloader (mac, linux, 32/64 support) Revision changing Health bars (Old & 562+) Hot keys (Oldschool & pre-EOC) 530, 562, 602 hit marks x10 hits (Only on 602 data mode) XP drops (based on the OSRS XP counter) Middle mouse movement HD minimap (Only on HD modes) - water is bugged Start to OSRS maps FOR LOYALTY TITLES: Class21: Under <img=1> line, static RSString SIR = Class3_Sub4.getString("<col=c86400>Sir</col> ", (byte)-125); Class45: Under anInt2837 = var4 >> 8; if (playerRights == ##) Class3_Sub28_Sub12.method611(var13, var8 ? 17 : 1, var25, (RSString)null, (byte)50, Class16.method903(new RSString[]{Class21.SIR, player.getName(0)}, (byte)-127)); FOR CLIENT ZOOM: [Hidden Content] Download ; 530 Credits: RS Wiki - Cache Nando - Client information The Arios Team - Original source Luke132 - Information and data Trystan - Random stuff _Sean - XP counter Shadowy - Lib downloader Stephen OG- Revenant AI RIP Kratos, RIP Arios, RIP my trust in other people. Client sided commands can be used by players of every right - which means everyone can teleport and everyone can no clip.
  2. Decided to release. This is the very first functional version I made so I'm not entirely sure of it's integrity I have since completely rewritten it, but all should be good. This was designed for 667. This is the correct way to add/remove objects, so ditch your ObjectSpawns.txt I think xteas vary quite often so I have included them as a text file which will allow you to load in your own keys if need be. Keep the data/xteas directory within the same folder as the jar. credit to Stugger Load your cache through the "File" menu button and then enter the coordinates that you want to edit (Leaving plane empty defaults to 0). If any objects are already on the searched tile, they will appear in the table. You can remove an object by just erasing it's fields. Or optionally edit it's rotation/type. To add an object, just fill in an empty field. However, you cannot have collide-able objects on the same tile, the editor will warn you of that. When you're done just hit the save button and it'll pack to cache. Collide-able objects are determined by their base type. There are 4 base types meaning you can have 4 different objects on one tile, if they all have a different base type. Base types 0 = 0, 1, 2, 3 Base types 1 = 4, 5, 6, 7, 8 Base types 2 = 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21 Base types 3 = 22 So for example, type 10 would have a base type of 2. Download : Object Spawn Editor
  3. Today, thanks to @Eric, I realized there was no matrix 667 server released that supported the original rs667 cache or client. Back when matrix was 667, it was also loading other caches in order to keep up to date. Things like these get lost in the archives, so here ya go guys =]. Download: server Client: client Cache: cache -- Update: Just realized this wasn't the exact * clean * matrix 667, but it was the lotica client + lotica test server. It's better than anything else though . Base was originally Feather 667.
  4. I could never seem to find an editor that properly worked for my cache/client so I slapped my own together. Decided to share. I doubt this will work for any other revision considering editors for all other revisions have never worked properly for me, but I don't know. This was made for a 667 matrix source. I literally threw this together in about a day so it's not perfect but it does what it needs to do (on my end anyway, I haven't exactly tested every definition through the editor though) What it does: Edit Item Definitions Edit Object Definitions Edit NPC Definitions Pack Models credit to Stugger download 667 cache editor
  5. maybe 317 pi but its up to you really what after hd or non hd is the real question
  6. let seeeeeeeeeeeeeeeee thennnnnnnnnnnnnnnnnnnnn
  7. Download link Cache Suite Step 1: Import the root gradle file. Step 2: Create a run configuration to build & move plugins for development when running out of an IDE. If your looking to share plugins, you can find the compiled jars in ValkyrSuite.plugins
  8. How to You can find more info on git/readme Packings Objects Items Models Maps SpotAnimations RenderAnimations MapLayers Animations are almost done, will be pushed on a later date. Download If you are planning to use this, please leave me a star on github Warning: still unstable, use at your own risk. Always backup your cache. github Credit to ReverendDread for the definitions
  9. Download link server [Hidden Content] client [Hidden Content] cache [Hidden Content] credit to jordan I did a service for a user here a few weeks ago but they decided to initiate a dispute so without hesitation I am releasing this to the public for everybody to use. This is the original Matrix 718 release converted to 727. It's about as "clean" as it gets when it comes to the original released code. 99% of the server is converted to 727 with some minor changes to code here and there. You won't be disappointed. Also, I wouldn't have released this if it weren't for the dispute, however this shows the type of stuff that I can do if you need a service done.
  10. 592 god. let's make it official. this revision is great. there's no other revision like this. click here if you would like to see a more developed 592. Intro This is a Matrix 2 converted to 592 with HEAVY changes to code. This features many things and something easy hostable. I went through a lot of code and made the necessary changes to make all the core content work correctly. Tons and tons of features are enabled and work. But of course with any release, this isn't 100% and some things are still needed to change. (but small things like gfx ids, item ids and etc that aren't supported in the downgrade). Download link 592 Media
  11. Download: Avalon Release 2 credit to -Andreas Clue scrolls, all steps work, might be missing some npc spawns. [Hidden Content]
  12. let seeeeeeee thennnnnnnnnnnnnnnnnnnnnnn
  13. hey everyone links now update and working
  14. let seeeeeeee what this is then haha xd
  15. oooooooooooooooo let seeeeeeeeeeeeeeee thennnnnnnnnnnnn
  16. let seeeeeeeeeeeeeeeee thennnnnnnnnnnnnnnnnnnn
  17. oooooooooooooooooooooooooooooooooo lettttttttttttttttttttttttttttttt

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