Galaxy 99 Posted September 26, 2017 Report Share Posted September 26, 2017 The objectivate of this is to take a area and imply water on the ground. This can be done by changing a tiles texture value. I'm releasing because this knowledge could have saved me a lot of time but I couldn't find it anywhere. In ObjectManager search for if(tileX >= 0 && tileX < 104 && tileY >= 0 && tileY < 104) { Add this directly after int absX = (k1 + tileX); int absY = (j + tileY); In the same method you should find something like this if(tileType <= 49) { overLay[tilePlane][tileX][tileY] = stream.readSignedByte(); overlayClippingPaths[tilePlane][tileX][tileY] = (byte)((tileType - 2) / 4); overlayClippingPathRotations[tilePlane][tileX][tileY] = (byte)((tileType - 2) + rotation & 3); } else Before it, we're going to put this. if(absX >= 2679 && absX <= 2684 && absY >= 3714 && absY <= 3718) overLay[tilePlane][tileX][tileY] = 112; 3 Link to comment Share on other sites More sharing options...
Blurite 116 Posted September 26, 2017 Report Share Posted September 26, 2017 never knew you were able to do shit like this without a mapeditor. Thanks for the contribution. Link to comment Share on other sites More sharing options...
Galaxy 99 Posted October 4, 2017 Author Report Share Posted October 4, 2017 On 9/25/2017 at 11:09 PM, Blurite said: never knew you were able to do shit like this without a mapeditor. Thanks for the contribution. your able to do alot of things w/o a map editor if you know where to look. 1 Link to comment Share on other sites More sharing options...
Versatile 0 Posted September 8, 2018 Report Share Posted September 8, 2018 (edited) Where did you get 112 from? How can I find other tiles? And how exactly do i find the other tiles to use? when i change 112, all i get are black tiles. Edited September 8, 2018 by Versatile Link to comment Share on other sites More sharing options...
Pat 608 Posted December 19, 2018 Report Share Posted December 19, 2018 Thank you! Link to comment Share on other sites More sharing options...
jemort1234 0 Posted March 13, 2019 Report Share Posted March 13, 2019 Nice thanksss Link to comment Share on other sites More sharing options...
RedKonflict 2 Posted July 10, 2019 Report Share Posted July 10, 2019 Are we able to reference whatever replacement texture we want? Link to comment Share on other sites More sharing options...
superfly 0 Posted August 12, 2019 Report Share Posted August 12, 2019 dope Link to comment Share on other sites More sharing options...
Leakin 699 Posted December 16, 2019 Report Share Posted December 16, 2019 Awesome release. Link to comment Share on other sites More sharing options...
Baller pk10 0 Posted January 15, 2020 Report Share Posted January 15, 2020 this is freaking dope. Is there other textures that could be implemented? Link to comment Share on other sites More sharing options...
natesta22 0 Posted March 31, 2020 Report Share Posted March 31, 2020 Thank you for this! I don't even want to know how long it took you to find this lol Link to comment Share on other sites More sharing options...
Snooperal 0 Posted April 17, 2022 Report Share Posted April 17, 2022 pretty cool, could be useful Link to comment Share on other sites More sharing options...
Fat nerd 0 Posted July 13, 2023 Report Share Posted July 13, 2023 Thanks for this Link to comment Share on other sites More sharing options...
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