Posted September 26, 20177 yr comment_13187 The objectivate of this is to take a area and imply water on the ground. This can be done by changing a tiles texture value. I'm releasing because this knowledge could have saved me a lot of time but I couldn't find it anywhere. In ObjectManager search for This is the hidden content, please Sign In or Sign Up Add this directly after This is the hidden content, please Sign In or Sign Up In the same method you should find something like this This is the hidden content, please Sign In or Sign Up Before it, we're going to put this. This is the hidden content, please Sign In or Sign Up
September 26, 20177 yr comment_13191 never knew you were able to do shit like this without a mapeditor. Thanks for the contribution.
October 4, 20177 yr Author comment_13537 On 9/25/2017 at 11:09 PM, Blurite said: never knew you were able to do shit like this without a mapeditor. Thanks for the contribution. your able to do alot of things w/o a map editor if you know where to look.
September 8, 20186 yr comment_22356 Where did you get 112 from? How can I find other tiles? And how exactly do i find the other tiles to use? when i change 112, all i get are black tiles. Edited September 8, 20186 yr by Versatile
January 15, 20205 yr comment_43342 this is freaking dope. Is there other textures that could be implemented?
March 31, 20205 yr comment_49188 Thank you for this! I don't even want to know how long it took you to find this lol
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