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[Vencillio] - Ruby Bolts (e) Fix


Sanity

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For those who use Vencillio, there is a nasty bug with Ruby Bolts (e). What this bug does is after a NPC's health goes below 0, and it hits a spec, it counts the kill as two. Allowing for multiple drops, mini-games to skip waves (ex. fight caves), and etc. This is my first snippet so bear with me.
The fix I added works and I'm not sure if this is the 100% proper way to do this, but It has fixed it.

In BoltSpecials.java find Case 9242.

Below that add

		if (attacking.isDead()) {
		return;
		}

I'm horrible at explaining things, but what this does is it checks if the NPC you're attacking is dead. If it is then it will catch that, and stop the spec from happening.

I apologize if this is shit... first tutorial ever.

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