mr2adv 45 Posted April 13, 2022 Report Share Posted April 13, 2022 awesome ! Link to comment Share on other sites More sharing options...
splitpk3171 4 Posted April 18, 2022 Report Share Posted April 18, 2022 thanks for this Link to comment Share on other sites More sharing options...
splitpk3171 4 Posted June 8, 2022 Report Share Posted June 8, 2022 thanks for this Link to comment Share on other sites More sharing options...
Hatchy 4 Posted July 8, 2022 Report Share Posted July 8, 2022 ty Link to comment Share on other sites More sharing options...
blackcherry 1 Posted June 1, 2023 Report Share Posted June 1, 2023 ty Link to comment Share on other sites More sharing options...
Bronze 1 Posted September 7, 2023 Report Share Posted September 7, 2023 another day Link to comment Share on other sites More sharing options...
aquainff 2 Posted September 7, 2023 Report Share Posted September 7, 2023 Cool Link to comment Share on other sites More sharing options...
psythology 3 Posted September 7, 2023 Report Share Posted September 7, 2023 (edited) Link is dead Edited September 7, 2023 by psythology Link to comment Share on other sites More sharing options...
agsdoom 23 Posted October 20, 2023 Report Share Posted October 20, 2023 rt Link to comment Share on other sites More sharing options...
fish 0 Posted April 29 Report Share Posted April 29 awesome ! Link to comment Share on other sites More sharing options...
undefeatedmonster 1 Posted April 30 Report Share Posted April 30 On 10/16/2019 at 12:29 PM, Walied said: Main Features OpenGL backported from 530 (Literally backported, nothing special) New textures and materials system which uses raw PNGs instead of producing the texture in runtime. Js5 master table has been fixed instead of being hard-coded into the client. Uses native libraries from 742 for all OS, so HD compatability won't be an issue. These are the ones on top of my head, there is probably plenty more. Known Bugs There is a small memory Release in some tiles from a certain angle, they are coming from the animated models not being de-allocated immediately but instead it waits for the GC to call finialize(). There is alpha issue with trees and bushes, which causes edges to seem not seamless and have a gap in-between. HD water have a small bug related to matrices, it is using the wrong matrix for some of the transformations, HD water is disabled by default. There are still tiny connectivity issues that can be easily fixed. Disclaimer I have not touched the server much in this source, I was mainly a client developer with weird requests to do. Use at your OWN risk This client is by no means finished or ready to host, if you don't know how to fix these bugs, then just don't bother using if you care about perfection. The client is currently unstable and has few memory releases. Links Hidden Content Give reaction or reply to this topic to see the hidden content. Link to comment Share on other sites More sharing options...
jsant 0 Posted October 3 Report Share Posted October 3 Eiikkkk Link to comment Share on other sites More sharing options...
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