trees 715 Posted December 28, 2019 Report Share Posted December 28, 2019 Have not tested. OP notes (Madara) 'this is just a base, modify the size of the item container and the item lists yourself' Skillguide Interace: public static void skillGuide(GameFont[] tda) { Widget mainScroll = addTabInterface(36100); Widget list = addTabInterface(36350); Widget side = addTabInterface(36150); int pos = 36151; int y = 0; side.height = 75; side.width = 260; list.height = 237; list.width = 284; list.scrollMax = 1750; addSprite(36101, 496); addSprite(36351, 497); addSprite(36352, 498); addButton(36104, 36100, 24, 24, 501, 501, 36105, "Close"); addHoveredButton_sprite_loader(36105, 502, 24, 24, 36106); addHoverText3(36353, "Weapons", "Open", tda, 3, 0x46320a, true, false, 150); addHoverText3(36354, "Armour", "Open", tda, 3, 0x46320a, true, false, 150); addHoverText3(36355, "Salamanders", "Open", tda, 3, 0x46320a, true, false, 150); addTitle(36102, "Attack", tda, 3, 0x46320a, true, false, true); addText(36103, "Weapons", tda, 0, 0x446320a, true, false); Widget container = addTabInterface(36250); container.spritesX = new int[20]; container.spritesY = new int[20]; container.inventoryItemId = new int[58]; container.inventoryAmounts = new int[58]; container.filled = false; container.replaceItems = false; container.usableItems = false; container.allowSwapItems = false; container.spritePaddingX = 0; container.spritePaddingY = 3; container.height = 58; container.width = 1; container.parent = 42000; container.type = TYPE_INVENTORY; for(int i = 0; i < 200; i++) { addText(pos + i, "" + i, tda, 1, 0x46320a, true, false); addText(pos + (i + 1), "" + (i + 1), tda, 1, 0x46320a, false, false); addText(pos + (i + 2), "" + (i + 2), tda, 1, 0x46320a, false, false); i += 3; } mainScroll.totalChildren(7); side.totalChildren(5); list.totalChildren(451); int scrollChild = 0; mainScroll.child(scrollChild++, 36101, 0, 0); mainScroll.child(scrollChild++, 36104, 470, 5); mainScroll.child(scrollChild++, 36105, 470, 5); mainScroll.child(scrollChild++, 36102, 180, 15); mainScroll.child(scrollChild++, 36103, 180, 32); mainScroll.child(scrollChild++, 36150, 355, 35); mainScroll.child(scrollChild++, 36350, 30, 75); int sideChild = 0; side.child(sideChild++, 36351, 0, 0); side.child(sideChild++, 36352, 0, 66); side.child(sideChild++, 36353, 0, 10); side.child(sideChild++, 36354, 0, 28); side.child(sideChild++, 36355, 0, 46); int listChild = 0; list.child(listChild++, 36250, 23, 0); for(int i = 0; i < 600; i++) { list.child(listChild++, pos + i, 11, y + 2); list.child(listChild++, pos + (i + 1), 61, y); list.child(listChild++, pos + (i + 2), 61, y + 13); y += 35; i += 3; } } 508 Scrollbar: public void draw508Scrollbar(int height, int pos, int y, int x, int maxScroll, boolean transparent) { if (transparent) { drawTransparentScrollBar(x, y, height, maxScroll, pos); } else { scrollBar3.drawSprite(x, y); // <- custom sprite scrollBar4.drawSprite(x, (y + height) - 16); // <- custom sprite Rasterizer2D.drawBox(x, y + 16, 16, height - 32, 0x746241); Rasterizer2D.drawBox(x, y + 16, 15, height - 32, 0x77603e); Rasterizer2D.drawBox(x, y + 16, 14, height - 32, 0x95784a); Rasterizer2D.drawBox(x, y + 16, 12, height - 32, 0x997c52); Rasterizer2D.drawBox(x, y + 16, 11, height - 32, 0x9e8155); Rasterizer2D.drawBox(x, y + 16, 10, height - 32, 0xa48558); Rasterizer2D.drawBox(x, y + 16, 8, height - 32, 0xaa8b5c); Rasterizer2D.drawBox(x, y + 16, 6, height - 32, 0xb09060); Rasterizer2D.drawBox(x, y + 16, 3, height - 32, 0x866c44); Rasterizer2D.drawBox(x, y + 16, 1, height - 32, 0x7c6945); int k1 = ((height - 32) * height) / maxScroll; if (k1 < 8) { k1 = 8; } int l1 = ((height - 32 - k1) * pos) / (maxScroll - height); int l2 = ((height - 32 - k1) * pos) / (maxScroll - height) + 6; Rasterizer2D.drawVerticalLine(x + 1, y + 16 + l1, k1, 0x5c492d); Rasterizer2D.drawVerticalLine(x + 14, y + 16 + l1, k1, 0x5c492d); Rasterizer2D.drawHorizontalLine(x + 1, y + 16 + l1, 14, 0x5c492d); Rasterizer2D.drawHorizontalLine(x + 1, y + 15 + l1 + k1, 14, 0x5c492d); Rasterizer2D.drawHorizontalLine(x + 4, y + 18 + l1, 8, 0x664f2b); Rasterizer2D.drawHorizontalLine(x + 4, y + 13 + l1 + k1, 8, 0x664f2b); Rasterizer2D.drawHorizontalLine(x + 3, y + 19 + l1, 2, 0x664f2b); Rasterizer2D.drawHorizontalLine(x + 11, y + 19 + l1, 2, 0x664f2b); Rasterizer2D.drawHorizontalLine(x + 3, y + 12 + l1 + k1, 2, 0x664f2b); Rasterizer2D.drawHorizontalLine(x + 11, y + 12 + l1 + k1, 2, 0x664f2b); Rasterizer2D.drawHorizontalLine(x + 3, y + 14 + l1 + k1, 11, 0x866c44); Rasterizer2D.drawHorizontalLine(x + 3, y + 17 + l1, 11, 0x866c44); Rasterizer2D.drawVerticalLine(x + 13, y + 12 + l2, k1 - 4, 0x866c44); Rasterizer2D.drawVerticalLine(x + 3, y + 13 + l2, k1 - 6, 0x664f2b); Rasterizer2D.drawVerticalLine(x + 12, y + 13 + l2, k1 - 6, 0x664f2b); Rasterizer2D.drawHorizontalLine(x + 2, y + 18 + l1, 2, 0x866c44); Rasterizer2D.drawHorizontalLine(x + 2, y + 13 + l1 + k1, 2, 0x866c44); Rasterizer2D.drawHorizontalLine(x + 12, y + 18 + l1, 1, 0x866c44); Rasterizer2D.drawHorizontalLine(x + 12, y + 13 + l1 + k1, 1, 0x866c44); } } Transparent Background: if(rsInterface.id == 36100) { Rasterizer2D.drawTransparentBox(-100, 0, Rasterizer2D.width + 100, Rasterizer2D.height, 0x3e2f1d, 100); } 1 Link to comment Share on other sites More sharing options...
UndeadAlien 0 Posted March 25, 2020 Report Share Posted March 25, 2020 Cool stuff. Going to look into this when I have my project running Link to comment Share on other sites More sharing options...
YvngSkid 0 Posted May 22, 2020 Report Share Posted May 22, 2020 Thank you for this, I always wanted to make a more improved skill guide. Link to comment Share on other sites More sharing options...
Origin 1,872 Posted June 10, 2020 Report Share Posted June 10, 2020 this was helpful thank you! will be implementing in my deob Link to comment Share on other sites More sharing options...
khonqr 0 Posted April 14, 2022 Report Share Posted April 14, 2022 amazing, thank you! Link to comment Share on other sites More sharing options...
iqux 0 Posted June 5, 2022 Report Share Posted June 5, 2022 Using this thanks! Link to comment Share on other sites More sharing options...
Smoove 2 Posted October 24, 2022 Report Share Posted October 24, 2022 Thank you for this Link to comment Share on other sites More sharing options...
khepius 0 Posted November 25, 2022 Report Share Posted November 25, 2022 yty Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now