Posted December 28, 20195 yr Popular Post comment_41991 A better guide for runesuite This will add anti-aliasing feature to any 317 client, the naming may be different, thats up to you to sort. Step 1: Mouse Click Area Fix Search for 'l == 519' in client.java This is the hidden content, please Sign In or Sign Up Step 2: Anti Aliasing Rendering 1/2 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Search for 'method146'; Directly under 'int [] offsets = null'; Add the following int[] offsets = null; This is the hidden content, please Sign In or Sign Up Step 3: Anti Aliasing Render 2/2 Directly under 'worldController.method313'; Add the following; Note if you have fog rendering, the fog rendering should be just above this new code your adding and under 'method313' DrawingArea.setAllPixelsToZero(); worldController.method313(xCameraPos, yCameraPos, xCameraCurve, zCameraPos, j, yCameraCurve); This is the hidden content, please Sign In or Sign Up this code should all be followed with something that looks similar to the following, if you have done all that, congratulations! Make the 'Configuration.anti_aliasing' any boolean you please and test it out and continue below. worldController.clearObj5Cache(); updateEntities(); drawHeadIcon(); method37(k2); draw3dScreen(); aGraphicsBuffer_1165.drawGraphics(4, super.graphics, 4); xCameraPos = l; zCameraPos = i1; yCameraPos = j1; yCameraCurve = k1; xCameraCurve = l1; Grab a redbull, you'll need it. Step 4: The world controller / game scene Open your 'WorldController.java' (or 'Scene.java') Add and declare the following focalLength declarations anywhere (find below) and replace '>> 9' with the 'WorldController.focalLength' in the following methods; method311, method315, method 316; This is the hidden content, please Sign In or Sign Up The following will be my methods using the focalLength, which may vary from yours. private static boolean method311(int i, int j, int k) { int l = j * anInt460 + k * anInt461 >> 16; int i1 = j * anInt461 - k * anInt460 >> 16; int j1 = i * anInt458 + i1 * anInt459 >> 16; int k1 = i * anInt459 - i1 * anInt458 >> 16; if (j1 < 50 || j1 > 3500) return false; int l1 = anInt493 + (l * WorldController.focalLength) / j1; int i2 = anInt494 + (k1 * WorldController.focalLength) / j1; return l1 >= anInt495 && l1 <= anInt497 && i2 >= anInt496 && i2 <= anInt498; } private void method315(Class43 class43, int i, int j, int k, int l, int i1, int j1, int k1) { int l1; int i2 = l1 = (j1 << 7) - anInt455; int j2; int k2 = j2 = (k1 << 7) - anInt457; int l2; int i3 = l2 = i2 + 128; int j3; int k3 = j3 = k2 + 128; int l3 = anIntArrayArrayArray440[i][j1][k1] - anInt456; int i4 = anIntArrayArrayArray440[i][j1 + 1][k1] - anInt456; int j4 = anIntArrayArrayArray440[i][j1 + 1][k1 + 1] - anInt456; int k4 = anIntArrayArrayArray440[i][j1][k1 + 1] - anInt456; int l4 = k2 * l + i2 * i1 >> 16; k2 = k2 * i1 - i2 * l >> 16; i2 = l4; l4 = l3 * k - k2 * j >> 16; k2 = l3 * j + k2 * k >> 16; l3 = l4; if (k2 < 50) return; l4 = j2 * l + i3 * i1 >> 16; j2 = j2 * i1 - i3 * l >> 16; i3 = l4; l4 = i4 * k - j2 * j >> 16; j2 = i4 * j + j2 * k >> 16; i4 = l4; if (j2 < 50) return; l4 = k3 * l + l2 * i1 >> 16; k3 = k3 * i1 - l2 * l >> 16; l2 = l4; l4 = j4 * k - k3 * j >> 16; k3 = j4 * j + k3 * k >> 16; j4 = l4; if (k3 < 50) return; l4 = j3 * l + l1 * i1 >> 16; j3 = j3 * i1 - l1 * l >> 16; l1 = l4; l4 = k4 * k - j3 * j >> 16; j3 = k4 * j + j3 * k >> 16; k4 = l4; if (j3 < 50) return; int i5 = Rasterizer.textureInt1 + (i2 * WorldController.focalLength) / k2; int j5 = Rasterizer.textureInt2 + (l3 * WorldController.focalLength) / k2; int k5 = Rasterizer.textureInt1 + (i3 * WorldController.focalLength) / j2; int l5 = Rasterizer.textureInt2 + (i4 * WorldController.focalLength) / j2; int i6 = Rasterizer.textureInt1 + (l2 * WorldController.focalLength) / k3; int j6 = Rasterizer.textureInt2 + (j4 * WorldController.focalLength) / k3; int k6 = Rasterizer.textureInt1 + (l1 * WorldController.focalLength) / j3; int l6 = Rasterizer.textureInt2 + (k4 * WorldController.focalLength) / j3; Rasterizer.anInt1465 = 0; if ((i6 - k6) * (l5 - l6) - (j6 - l6) * (k5 - k6) > 0) { private void method316(int i, int j, int k, ShapedTile shapedTile, int l, int i1, int j1) { int k1 = shapedTile.origVertexX.length; for (int l1 = 0; l1 < k1; l1++) { int i2 = shapedTile.origVertexX[l1] - anInt455; int k2 = shapedTile.origVertexY[l1] - anInt456; int i3 = shapedTile.origVertexZ[l1] - anInt457; int k3 = i3 * k + i2 * j1 >> 16; i3 = i3 * j1 - i2 * k >> 16; i2 = k3; k3 = k2 * l - i3 * j >> 16; i3 = k2 * j + i3 * l >> 16; k2 = k3; if (i3 < 50) return; if (Configuration.enableHDTextures || shapedTile.triangleTexture != null) { shapedTile.viewSpaceX[l1] = i2; shapedTile.viewSpaceY[l1] = k2; shapedTile.viewSpaceZ[l1] = i3; } shapedTile.screenX[l1] = Rasterizer.textureInt1 + (i2 * WorldController.focalLength) / i3; shapedTile.screenY[l1] = Rasterizer.textureInt2 + (k2 * WorldController.focalLength) / i3; shapedTile.viewSpaceZ[l1] = i3; shapedTile.viewSpaceZ[l1] = i3; } Rasterizer.anInt1465 = 0; k1 = shapedTile.triangleA.length; Step 5: Some model fixes Open 'Model.java' search for 'method443' (or 'renderAtPoint') and look around for some more of those '>> 9' and replace like we did before in 'method443' The following will be my methods using the focalLength, which may vary from yours. @Override public final void method443(int i, int j, int k, int l, int i1, int j1, int k1, int l1, int i2) { int j2 = l1 * i1 - j1 * l >> 16; int k2 = k1 * j + j2 * k >> 16; int l2 = anInt1650 * k >> 16; int i3 = k2 + l2; if (i3 <= 50 || k2 >= 3500) return; int j3 = l1 * l + j1 * i1 >> 16; int k3 = (j3 - anInt1650) * WorldController.focalLength; if (k3 / i3 >= DrawingArea.centerY) return; int l3 = (j3 + anInt1650) * WorldController.focalLength; if (l3 / i3 <= -DrawingArea.centerY) return; int i4 = k1 * k - j2 * j >> 16; int j4 = anInt1650 * j >> 16; int k4 = (i4 + j4) * WorldController.focalLength; if (k4 / i3 <= -DrawingArea.anInt1387) return; int l4 = j4 + (super.modelHeight * k >> 16); int i5 = (i4 - l4) * WorldController.focalLength; if (i5 / i3 >= DrawingArea.anInt1387) return; int j5 = l2 + (super.modelHeight * j >> 16); boolean flag = false; if (k2 - j5 <= 50) flag = true; boolean flag1 = false; if (i2 > 0 && objectExists) { int k5 = k2 - l2; if (k5 <= 50) k5 = 50; if (j3 > 0) { k3 /= i3; l3 /= k5; } else { l3 /= i3; k3 /= k5; } if (i4 > 0) { i5 /= i3; k4 /= k5; } else { k4 /= i3; i5 /= k5; } int i6 = currentCursorX - Rasterizer.textureInt1; int k6 = currentCursorY - Rasterizer.textureInt2; if (i6 > k3 && i6 < l3 && k6 > i5 && k6 < k4) if (aBoolean1659) anIntArray1688[objectsRendered++] = i2; else flag1 = true; } int l5 = Rasterizer.textureInt1; int j6 = Rasterizer.textureInt2; int l6 = 0; int i7 = 0; if (i != 0) { l6 = SINE[i]; i7 = COSINE[i]; } for (int j7 = 0; j7 < numberOfVerticeCoordinates; j7++) { int k7 = verticesXCoordinate[j7]; int l7 = verticesYCoordinate[j7]; int i8 = verticesZCoordinate[j7]; if (i != 0) { int j8 = i8 * l6 + k7 * i7 >> 16; i8 = i8 * i7 - k7 * l6 >> 16; k7 = j8; } k7 += j1; l7 += k1; i8 += l1; int k8 = i8 * l + k7 * i1 >> 16; i8 = i8 * i1 - k7 * l >> 16; k7 = k8; k8 = l7 * k - i8 * j >> 16; i8 = l7 * j + i8 * k >> 16; l7 = k8; anIntArray1667[j7] = i8 - k2; if (i8 >= 50) { projected_vertex_x[j7] = (l5 + k7 * WorldController.focalLength / i8); projected_vertex_y[j7] = (j6 + l7 * WorldController.focalLength / i8); if (Rasterizer.saveDepth) { vertexPerspectiveDepth[j7] = i8; } } else { projected_vertex_x[j7] = -5000; flag = true; } if (flag || numberOfTexturedFaces > 0) { camera_vertex_y[j7] = k7; camera_vertex_x[j7] = l7; camera_vertex_z[j7] = i8; } } try { method483(flag, flag1, i2); return; } catch (Exception _ex) { return; } }
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