Posted January 1, 20205 yr comment_42381 I have not tested this yet. feel free to leave some notes if using. Step 1: WorldController (or Scene) Tiles; Add the following... private final int TILE_DRAW_DISTANCE = 300; Search for the following, where its defined. aBooleanArrayArrayArrayArray491 Adjust it to the following aBooleanArrayArrayArrayArray491 = new boolean[8][32][(TILE_DRAW_DISTANCE * 2) + 1][(TILE_DRAW_DISTANCE * 2) + 1]; Search for the following, where its defined. aflag[][][][] Adjust it to the following aflag[][][][] = new boolean[9][32][(TILE_DRAW_DISTANCE * 2) + 3][(TILE_DRAW_DISTANCE * 2) + 3]; Finally, the op stated to find all the "25" in WorldController, replace it with TILE_DRAW_DISTANCE Step 2: Model class; Add the following... private final int MODEL_DRAW_DISTANCE = 30000; k2 is a standard variable in most clients so should be able to find, replace the following model draw distance new final draw distance. Like below. k2 >= MODEL_DRAW_DISTANCE
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