Posted March 28, 20205 yr comment_48721 Hey all, Trying to run RSMod with an OSRS cache. I cloned RSMod from github https://github.com/Tomm0017/rsmod and followed all instructions. I was able to compile and run the server. Then I cloned OpenOSRS, the open version of Runelite. When running the client with the server running, I get "error_game_js5connect" after it begins to load with the red bar. My question is has anyone seen this issue before? My end goal here is just to get an OSRS RSPS up and running for myself only, with as much OSRS content as possible to date. If anyone can help with either I would be very grateful. Thank you! Yotatchi Edited March 28, 20205 yr by Yotatchi typo
March 31, 20205 yr comment_49277 On 3/28/2020 at 2:45 AM, Yotatchi said: Hey all, Trying to run RSMod with an OSRS cache. I cloned RSMod from github https://github.com/Tomm0017/rsmod and followed all instructions. I was able to compile and run the server. Then I cloned OpenOSRS, the open version of Runelite. When running the client with the server running, I get "error_game_js5connect" after it begins to load with the red bar. My question is has anyone seen this issue before? My end goal here is just to get an OSRS RSPS up and running for myself only, with as much OSRS content as possible to date. If anyone can help with either I would be very grateful. Thank you! Yotatchi Ever ran this error through "google"? "error_game_js5connect" It simply means it can't connect, ergo you're doing something wrong related to the connection.
April 1, 20205 yr comment_49380 yeah check your Server and Client ip/port make sure they are the same or it wont connect
May 2, 20205 yr comment_54105 First off, if you're looking for content, I can say from developing using this base that RS-Mod doesn't contain a whole lot of content. However with that said, it definitely makes up for a lack of content with how easy it is to add your own content through the plugin system. Check the log of the server-side ensuring that there are no compilation errors with any of the Kotlin-based plugins. Sometimes, depending on which cache you are using, a script will throw an error (NPC ID's are dumped into a file from the server depending on which cache you use). Some may be incompatible with the #181 release, which is RS-mod's most recent build.
May 17, 20205 yr comment_55608 The game disconnect comes when you put in the wrong RSA key or don't change the RSA key at all. That's what you have to do to fix it.
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