Michael IO 5 Posted January 5, 2020 Report Share Posted January 5, 2020 thanks fro the release :) might use Link to comment Share on other sites More sharing options...
Vee 1 Posted January 16, 2020 Report Share Posted January 16, 2020 thanks for this will rip some content. Link to comment Share on other sites More sharing options...
xaivlung 1 Posted March 1, 2020 Report Share Posted March 1, 2020 I just spent a good 10 minutes going through and posting 20 times. this better be worth it lol Link to comment Share on other sites More sharing options...
chode power 1 Posted April 9, 2020 Report Share Posted April 9, 2020 thanks bro been looking for this! Link to comment Share on other sites More sharing options...
 iresiqn 2 Posted April 10, 2020 Report Share Posted April 10, 2020 tahnks for this will use and rip some content off it Link to comment Share on other sites More sharing options...
Loyalty_ 3 Posted April 12, 2020 Report Share Posted April 12, 2020 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Link to comment Share on other sites More sharing options...
jaypownz 211 Posted April 18, 2020 Report Share Posted April 18, 2020 checking this out thanks for this very much Link to comment Share on other sites More sharing options...
goontazir 0 Posted April 26, 2020 Report Share Posted April 26, 2020 ty Link to comment Share on other sites More sharing options...
Loyalty_ 3 Posted May 6, 2020 Report Share Posted May 6, 2020 hm.... ? this still 667 rev? Link to comment Share on other sites More sharing options...
Omree 4 Posted July 4, 2020 Report Share Posted July 4, 2020 On 9/20/2016 at 5:26 PM, Ace said: Download Link: Hidden Content Like and Reply to this topic to see the hidden content. Media Reveal hidden contents [/] [="4/24/2015"] [/] [="4/25/2015"] [/] [="5/2/2015"] [/] [="5/3/2015"] [/] [="5/7/2015"] [SPOILER="5/15/2015"] [/] [="5/17/2015"] [/SPOILER] [spoiler="6/17/2015"] [/] [="6/18/2015"] [/] [="6/19/2015"] [/] [="6/21/2015"] [/][/QUOTE] spoile [/spoiler] 6/20/2015 - Added runecrafting abyss via mage of zamorak in wilderness - Added 24/7 wilderness events that give wilderness more of an incentive to be in. { Fishing spawns Wilderness bosses Firemaking & Cooking bonus experience .. more to come } - Fixed character appearance customization - Added smart anti-pkp point farming system. - Added npc spawns [ Added proper rock crabs (target selection and transformation) Added experiments (definitions & bonuses) Added yaks Added desert bandits Added monkey skeletons Added monkey guards Added armoured zombies ][/CODE] [/] [="6/21/2015"] 6/21/2015 - Added pyramid hunting shop with rewards - Added wilderness hunting shop with rewards { Added PvP Store to wilderness store possibilities } - Added shop support for buying items with different quantities (you can buy 5M coins from wilderness shop for example) - Renamed store owners to their useful name, rather than "Horvik" etc - Killing revenants will give you wilderness points, they no longer drop pvp items. - Removed old wilderness icon and replaced it with pvp flaming skull icon { Shows the combat levels that can attack you in the wilderness } - Added voting page on website [/CODE] [/] [/spoiler] Reveal hidden contents [="4/18/2015"] [/] [="4/24/2015"] 4/24/20125 Added shop handling Added nurse at home Finished thieving stall rewards Added money pouch Added clan wars ffa portal at home When you lose untradeables on death, you must run back to get them. Added high alchemy and low alchemy -> great money making  *] Thieving Stalls { Selling to general store will be little money but faster High alching will be more money but slower } Added item dialogues Added slayer tasks { Receiving a random slayer task by type Receiving a new task for 150K if you already have one When killing your slayer task, you have a chance to receive a cash drop } Converted matrix drops to .json drops per npc. E.G [ To find the drops for a man, they are located in data..../man.json Modify/add drops quickly via the file (Tool coming later to edit faster) ] Takes 10ms to read an npc drop from the file, and once it has been read it is cached in the server for faster usage. Added teleportating interface Continued construction reimplementation [/] [="4/25/2015"] 4/25/2015 Added recipe for disaster quest Converted npc bonuses and combat definitions to json, using the same file for all npcs per name { Man.json Has drops for all men, npc bonuses for all men and npc combat definitions for all men. Stored in a map with has an npc id for the key, so different npc ids can be in the file. } Fixed bug: Freezing npcs stops them from hitting u Added instant special granite maul Examining npcs which are attackable tells you how much health they have left Added player look customization 100% - Shoes, Makeover mage, hairdresser [/] [="4/27/2015"] 4/27/2015 Added all game currencies to info tab Added home teleport Removed 'Rewards' option from Vannaka - Zulrune points will replace slayer points Development on godwars dungeons has started. Changes from original godwars will be as follows: Traditionally in rsps the walking is removed from gwd, you must walk to the lairs in zulrune. Killcount monsters will actually be hard to kill, not just something you do quickly to fight the bosses. There will be separate killcounts per boss lair. [/] [="4/29/2015"] 4/28/2015 Added saradomin godwars Added bandos godwars Fixed teleporting with controller checks Handling controller actions has never been simpler:  layer.getControllerManager().verifyControlerForOperation(GodWars.class).ifPresent(c -> { c.updateInterface()*] }); 4/29/2015 Fixed option dialogue positioning to be centered Converted shops to json for easier saving & editting [/] [="5/2/2015"] 5/2/2015 Created new shop editting tool with the following features: Displays all shops in an ordered tree Updates a table with their items Support for dragging and dropping items into different slots in the table Right click support to delete items from the shop Right click support on shop for the following actions: Add item to the shop Edit shop >> Edit shop name >> Edit shop currency class name (used for point shops) Delete shop Able to add new shops to the existing list of shops Save button to save the current shops. Added zulrune point shop with untradeables With this update comes the full management of shops with different currencies Started player owned shop work [/] [="5/3/2015"] 5/3/2015 Player Owned Shops complete: Searching for another player's shop works You can't buy items from someone's shop while they are in renovation mode (Modifying their stock) All shops are saved at proper timing to ensure no items lost. Players viewing your shop will always see the most updated stock You set prices of items in your shop. To claim your coins from your shop, you must talk to the shop manager about your collection box. You must pay 1M coins to have your own shop Searching for items through all player shops has been done efficiently and has no strain on the game world Shop owners receive messages about items being bought from their shop if they're online during the purchase All godwar dungeons have been added NPC with no combat definitions can't be attacked. Godwars will only teleport you to the lobby, you find your way to the dungeons Started desert treasure... Everything completed but boss fights [/] [="5/7/2015"] 5/7/2015 Completed desert treasure quest { Rewards: Ancient spellbook access } Completed monkey madness quest { Rewards: korasi sword & greegree access } Added a confirmation dialogue for actions (starting quests for ex.) using the destroy dialogue box [/] [="5/9/2015"] 5/9/2015 Added new degrading management. Has support for the following items now: { Barrows items degrading (degrade while the player is in combat) Chaotics degrading (degrade while the player is in combat) Pvp Items degrading (degrade while the item is worn) } [/] [="5/12/2015"] 5/12/2015 Started working on our website { All forum groups added All forums added All forum permissions added All forum icons added Recaptcha 2 usage for registration } [/] [="5/15/2015"] 5/15/2015 Rewrote npc spawning to use region-based json loading. Added horror from the deep quest [/] [="5/16/2015"] 5/16/20125 Added treasure trails { Coordinate trail support Map trail support Action trail support Emote trail support  *] Support for double agents or other fights for proceeding  *] Added 5 of the following types of scrolls: map, coordinate, emote, actions (npc/object)  *] Casket rewards all done for all tiers } Construction has been finished Fixed object spawning Forum announcements added for appeals & reports [player & bug] Shoutbox added on forums Forum integration started: usergroups are passed onto your ingame account Forum userbars added for all usergroups Forum crowns added for all usergroups Plank creation has been added + the spell Added wilderness resource center [A Runite ore rocks Thieving npc for cash Rocktail fishing ] Rewrote Nonmovingnpc class to have support for forced walking/forced non walking npcs [/] [="5/17/2015"] 5/17/2015 Wrote item repair manager with support for all barrow armours and chaotic equipment Wrote system for achievements and added at least 5 of each type: EASY, MEDIUM, HARD, ELITE Added lunar diplomacy and wrote a skeleton for miniquests + applied to previous ones Added items to the zulrune points shop [/] [="6/17/2015"] 6/17/2015 Development officially restarted ::commands command has been added, automatically updates when a new command is added, sorts based on command rights required Doesn't show commands that you don't have access to. Item examines & bonuses are now loaded from gson files New god books with epic bonuses after finishing HFTD { Bandos - Melee attack bonus, range & mage defence bonus Armadyl - Ranged attack bonus, mage defence bonus Ancient - Magic attack bonus, melee & range defence bonus }  *] Added different account types: {  *] Pkmode { Pros Can set combat stats up to lvl 85 (prayer 52 only) Dont have to do quests for pk items.  *] Cons Drop rates from monsters is significantly lower }  *] Ironman { Slower experience rate Can't trade Can't pick up others' items Can't do stake duels against players Can't buy items from shops that players can sell back to When killing players in wildy, you can only loot their items if they're ironmen } Player Account Modes [ Champion { Slower experience rate If they die once, all of their stats reset, their bank empties, } ] } Added new level up notifications Added modifying levels at sir tiffy cashien { You can reset skills for 2.5m each You can set skills for 3.5m each { You can only set skills to a level less than your current skill level } } Added item dialogues with support for item amount modification Added world floor items { Support for multiple items Each item has a delay number, which is the amount of seconds to wait after it has been picked up for the item to reappear } Added item on item handling { Spirit shield making Full key making Godsword making Vine whip making Dragon sq making Dragon platebody making } Added gertrudes cat {  *] Pet access as reward You loose your pets when you die Players can have up to 3 at the same time, as long as their size is not too big } Finished cow milking [/] [="6/18/2015"] 6/18/2015 Added level targets Transferred everything to Intellij IDEA Added more teleport locations Moved quest location to north of edgeville, and cleared that space up. No objects, no ladders, no men. Objects are respawned on tiles that objects previously existed on Added items on death handling: { Untradeable items are dropped on death unless you're a donator Donators keep them in their inventory  *] Some untradeables though are deleted on death and you have to buy them back. E.G. God capes, god books. } Some untradeable items are droppable, but wont appear publically, rather they will be deleted. Other untradeable items, which are destroyable, can't be dropped and only destroyed. Added daily skills { These skills will give players bonus experience for training them that day. You will be told which is the daily bonus skill on login. There is a skill for every single day. The skill will save on server reboot } [/] [="6/19/2015"] 6/19/2015 Added all teleports Added all achievements that weren't complete aside from the interface Converted ScapeSoft's Pyramid Hunting Minigame to Zulrune 100% Added clans (inviting, chatting, saving) Added lottery system, works as follows: { When the first ticket is bought, the lottery starts. Every ticket that is bought stores the buyer's name in a list 24 hours after the ticket is bought, the draw happens.  *] The way the winner works is a random name from the list. Winners are saved to a file, and claim their rewards from the gambler as well. Winner's dont have to be online when the draw happens.  *] Everything is saved to a file, so server reboots affect nothing. } RouteEvents will face the target entity while processing, just like RS. Completely redesigned shop system. { Brand new interface, 718 interface for shops is hideous. Same tools as before since I wrote good code for the previous code. } [/] [="6/20/2015"] wow On 9/20/2016 at 5:26 PM, Ace said: Download Link: Hidden Content Like and Reply to this topic to see the hidden content. Media Reveal hidden contents [/] [="4/24/2015"] [/] [="4/25/2015"] [/] [="5/2/2015"] [/] [="5/3/2015"] [/] [="5/7/2015"] [SPOILER="5/15/2015"] [/] [="5/17/2015"] [/SPOILER] [spoiler="6/17/2015"] [/] [="6/18/2015"] [/] [="6/19/2015"] [/] [="6/21/2015"] [/][/QUOTE] spoile [/spoiler] 6/20/2015 - Added runecrafting abyss via mage of zamorak in wilderness - Added 24/7 wilderness events that give wilderness more of an incentive to be in. { Fishing spawns Wilderness bosses Firemaking & Cooking bonus experience .. more to come } - Fixed character appearance customization - Added smart anti-pkp point farming system. - Added npc spawns [ Added proper rock crabs (target selection and transformation) Added experiments (definitions & bonuses) Added yaks Added desert bandits Added monkey skeletons Added monkey guards Added armoured zombies ][/CODE] [/] [="6/21/2015"] 6/21/2015 - Added pyramid hunting shop with rewards - Added wilderness hunting shop with rewards { Added PvP Store to wilderness store possibilities } - Added shop support for buying items with different quantities (you can buy 5M coins from wilderness shop for example) - Renamed store owners to their useful name, rather than "Horvik" etc - Killing revenants will give you wilderness points, they no longer drop pvp items. - Removed old wilderness icon and replaced it with pvp flaming skull icon { Shows the combat levels that can attack you in the wilderness } - Added voting page on website [/CODE] [/] [/spoiler] Reveal hidden contents [="4/18/2015"] [/] [="4/24/2015"] 4/24/20125 Added shop handling Added nurse at home Finished thieving stall rewards Added money pouch Added clan wars ffa portal at home When you lose untradeables on death, you must run back to get them. Added high alchemy and low alchemy -> great money making  *] Thieving Stalls { Selling to general store will be little money but faster High alching will be more money but slower } Added item dialogues Added slayer tasks { Receiving a random slayer task by type Receiving a new task for 150K if you already have one When killing your slayer task, you have a chance to receive a cash drop } Converted matrix drops to .json drops per npc. E.G [ To find the drops for a man, they are located in data..../man.json Modify/add drops quickly via the file (Tool coming later to edit faster) ] Takes 10ms to read an npc drop from the file, and once it has been read it is cached in the server for faster usage. Added teleportating interface Continued construction reimplementation [/] [="4/25/2015"] 4/25/2015 Added recipe for disaster quest Converted npc bonuses and combat definitions to json, using the same file for all npcs per name { Man.json Has drops for all men, npc bonuses for all men and npc combat definitions for all men. Stored in a map with has an npc id for the key, so different npc ids can be in the file. } Fixed bug: Freezing npcs stops them from hitting u Added instant special granite maul Examining npcs which are attackable tells you how much health they have left Added player look customization 100% - Shoes, Makeover mage, hairdresser [/] [="4/27/2015"] 4/27/2015 Added all game currencies to info tab Added home teleport Removed 'Rewards' option from Vannaka - Zulrune points will replace slayer points Development on godwars dungeons has started. Changes from original godwars will be as follows: Traditionally in rsps the walking is removed from gwd, you must walk to the lairs in zulrune. Killcount monsters will actually be hard to kill, not just something you do quickly to fight the bosses. There will be separate killcounts per boss lair. [/] [="4/29/2015"] 4/28/2015 Added saradomin godwars Added bandos godwars Fixed teleporting with controller checks Handling controller actions has never been simpler:  layer.getControllerManager().verifyControlerForOperation(GodWars.class).ifPresent(c -> { c.updateInterface()*] }); 4/29/2015 Fixed option dialogue positioning to be centered Converted shops to json for easier saving & editting [/] [="5/2/2015"] 5/2/2015 Created new shop editting tool with the following features: Displays all shops in an ordered tree Updates a table with their items Support for dragging and dropping items into different slots in the table Right click support to delete items from the shop Right click support on shop for the following actions: Add item to the shop Edit shop >> Edit shop name >> Edit shop currency class name (used for point shops) Delete shop Able to add new shops to the existing list of shops Save button to save the current shops. Added zulrune point shop with untradeables With this update comes the full management of shops with different currencies Started player owned shop work [/] [="5/3/2015"] 5/3/2015 Player Owned Shops complete: Searching for another player's shop works You can't buy items from someone's shop while they are in renovation mode (Modifying their stock) All shops are saved at proper timing to ensure no items lost. Players viewing your shop will always see the most updated stock You set prices of items in your shop. To claim your coins from your shop, you must talk to the shop manager about your collection box. You must pay 1M coins to have your own shop Searching for items through all player shops has been done efficiently and has no strain on the game world Shop owners receive messages about items being bought from their shop if they're online during the purchase All godwar dungeons have been added NPC with no combat definitions can't be attacked. Godwars will only teleport you to the lobby, you find your way to the dungeons Started desert treasure... Everything completed but boss fights [/] [="5/7/2015"] 5/7/2015 Completed desert treasure quest { Rewards: Ancient spellbook access } Completed monkey madness quest { Rewards: korasi sword & greegree access } Added a confirmation dialogue for actions (starting quests for ex.) using the destroy dialogue box [/] [="5/9/2015"] 5/9/2015 Added new degrading management. Has support for the following items now: { Barrows items degrading (degrade while the player is in combat) Chaotics degrading (degrade while the player is in combat) Pvp Items degrading (degrade while the item is worn) } [/] [="5/12/2015"] 5/12/2015 Started working on our website { All forum groups added All forums added All forum permissions added All forum icons added Recaptcha 2 usage for registration } [/] [="5/15/2015"] 5/15/2015 Rewrote npc spawning to use region-based json loading. Added horror from the deep quest [/] [="5/16/2015"] 5/16/20125 Added treasure trails { Coordinate trail support Map trail support Action trail support Emote trail support  *] Support for double agents or other fights for proceeding  *] Added 5 of the following types of scrolls: map, coordinate, emote, actions (npc/object)  *] Casket rewards all done for all tiers } Construction has been finished Fixed object spawning Forum announcements added for appeals & reports [player & bug] Shoutbox added on forums Forum integration started: usergroups are passed onto your ingame account Forum userbars added for all usergroups Forum crowns added for all usergroups Plank creation has been added + the spell Added wilderness resource center [A Runite ore rocks Thieving npc for cash Rocktail fishing ] Rewrote Nonmovingnpc class to have support for forced walking/forced non walking npcs [/] [="5/17/2015"] 5/17/2015 Wrote item repair manager with support for all barrow armours and chaotic equipment Wrote system for achievements and added at least 5 of each type: EASY, MEDIUM, HARD, ELITE Added lunar diplomacy and wrote a skeleton for miniquests + applied to previous ones Added items to the zulrune points shop [/] [="6/17/2015"] 6/17/2015 Development officially restarted ::commands command has been added, automatically updates when a new command is added, sorts based on command rights required Doesn't show commands that you don't have access to. Item examines & bonuses are now loaded from gson files New god books with epic bonuses after finishing HFTD { Bandos - Melee attack bonus, range & mage defence bonus Armadyl - Ranged attack bonus, mage defence bonus Ancient - Magic attack bonus, melee & range defence bonus }  *] Added different account types: {  *] Pkmode { Pros Can set combat stats up to lvl 85 (prayer 52 only) Dont have to do quests for pk items.  *] Cons Drop rates from monsters is significantly lower }  *] Ironman { Slower experience rate Can't trade Can't pick up others' items Can't do stake duels against players Can't buy items from shops that players can sell back to When killing players in wildy, you can only loot their items if they're ironmen } Player Account Modes [ Champion { Slower experience rate If they die once, all of their stats reset, their bank empties, } ] } Added new level up notifications Added modifying levels at sir tiffy cashien { You can reset skills for 2.5m each You can set skills for 3.5m each { You can only set skills to a level less than your current skill level } } Added item dialogues with support for item amount modification Added world floor items { Support for multiple items Each item has a delay number, which is the amount of seconds to wait after it has been picked up for the item to reappear } Added item on item handling { Spirit shield making Full key making Godsword making Vine whip making Dragon sq making Dragon platebody making } Added gertrudes cat {  *] Pet access as reward You loose your pets when you die Players can have up to 3 at the same time, as long as their size is not too big } Finished cow milking [/] [="6/18/2015"] 6/18/2015 Added level targets Transferred everything to Intellij IDEA Added more teleport locations Moved quest location to north of edgeville, and cleared that space up. No objects, no ladders, no men. Objects are respawned on tiles that objects previously existed on Added items on death handling: { Untradeable items are dropped on death unless you're a donator Donators keep them in their inventory  *] Some untradeables though are deleted on death and you have to buy them back. E.G. God capes, god books. } Some untradeable items are droppable, but wont appear publically, rather they will be deleted. Other untradeable items, which are destroyable, can't be dropped and only destroyed. Added daily skills { These skills will give players bonus experience for training them that day. You will be told which is the daily bonus skill on login. There is a skill for every single day. The skill will save on server reboot } [/] [="6/19/2015"] 6/19/2015 Added all teleports Added all achievements that weren't complete aside from the interface Converted ScapeSoft's Pyramid Hunting Minigame to Zulrune 100% Added clans (inviting, chatting, saving) Added lottery system, works as follows: { When the first ticket is bought, the lottery starts. Every ticket that is bought stores the buyer's name in a list 24 hours after the ticket is bought, the draw happens.  *] The way the winner works is a random name from the list. Winners are saved to a file, and claim their rewards from the gambler as well. Winner's dont have to be online when the draw happens.  *] Everything is saved to a file, so server reboots affect nothing. } RouteEvents will face the target entity while processing, just like RS. Completely redesigned shop system. { Brand new interface, 718 interface for shops is hideous. Same tools as before since I wrote good code for the previous code. } [/] [="6/20/2015"] wow Link to comment Share on other sites More sharing options...
tigre902 3 Posted July 27, 2020 Report Share Posted July 27, 2020 Thanks Ace and like Booty said, great source Link to comment Share on other sites More sharing options...
Tyler 1 Posted April 30, 2022 Report Share Posted April 30, 2022 thanks ill check it out Link to comment Share on other sites More sharing options...
iikke 2 Posted May 22, 2022 Report Share Posted May 22, 2022 ytytyty Link to comment Share on other sites More sharing options...
null 1 Posted June 1, 2022 Report Share Posted June 1, 2022 lets see Link to comment Share on other sites More sharing options...
test710 0 Posted June 3, 2022 Report Share Posted June 3, 2022 will use, tyvm Link to comment Share on other sites More sharing options...
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