neg 3 Posted June 10, 2020 Report Share Posted June 10, 2020 looks sick thank u so much =] Link to comment Share on other sites More sharing options...
tigre902 3 Posted June 10, 2020 Report Share Posted June 10, 2020 LOOKS interesting let me see this one . Link to comment Share on other sites More sharing options...
T1ME IS MON3Y 0 Posted June 14, 2020 Report Share Posted June 14, 2020 is a good server. jsut a real shit looking gfx and cache. also whats with the longs as ip addresses Link to comment Share on other sites More sharing options...
Liam3238 0 Posted June 17, 2020 Report Share Posted June 17, 2020 thank you so much for this Link to comment Share on other sites More sharing options...
canadian 0 Posted June 19, 2020 Report Share Posted June 19, 2020 worth a try! thanks for the release! Link to comment Share on other sites More sharing options...
TheYsconator 1 Posted June 19, 2020 Report Share Posted June 19, 2020 Aww yeah, thanks! I'm going to check this out. Link to comment Share on other sites More sharing options...
TheGoddd 1 Posted June 25, 2020 Report Share Posted June 25, 2020 Keen to try this, thanks man Link to comment Share on other sites More sharing options...
rasmus 0 Posted June 28, 2020 Report Share Posted June 28, 2020 tyvm for sharing this with us Link to comment Share on other sites More sharing options...
jack989 4 Posted July 1, 2020 Report Share Posted July 1, 2020 ty Link to comment Share on other sites More sharing options...
mittsabourin 0 Posted July 27, 2020 Report Share Posted July 27, 2020 This is great! thumbs up! This is great! thumbs up! This is great! thumbs up! This is great! thumbs up! This is great! thumbs up! This is great! thumbs up! Link to comment Share on other sites More sharing options...
MGK 342 Posted August 3, 2020 Report Share Posted August 3, 2020 On 4/22/2020 at 3:40 AM, Ace said: According to my sources this has been modified to be host ready! Server's Core & Stability Countless months of work brought perfection to our core. Taken into account every improvement to create to totally best we could provide. Here is a brief list of core improvements and system we created to make Arrav truly capable to deliver its potential. Latest Netty networking system (4.1.19). Delivering a 'one handler' per session pipeline that maximalizes performance. Queued incoming/outgoing packets. There is also one channel allocated buffer stream per session to which we write the outgoing packets. No overheading and memory-effective networking system. Thread-safe queued logins and logouts to ensure the world integrity. Task driven server which ensures structured and well procuded content. Memory-mapped cache system which decodes defintions at a fast speed. Thread-safe parrallel synchronizer in charge of player updating. Action triggers for short interactions used by incoming packets. (considered to be a plugin system). Thus avoiding looping over countless ids to determine a button click. A unique pathfinding system which supports different algorithms including an optimized version of A* and a straight line caster. All of this is backed by the traversable map created by decoding the whole world map. Game objects (those physical ones such as walls and desks) are processed under two modes: Static & Dynamic. Static objects emphasizes on memory effective methods and are used mostly for player interaction validation. Dynamic objects are those who are created during runtime and hold more attributes. Both states have full support on thread-safe registering/unregistering. Regional based system which handles ground items, game objects and actors(players and mobs) dynamically during game play. This limits iterations used by various content-written features. SQL Pooling system which works apart from the game-thread. Content & Features All content was written to be minimal on the cycle time. Trying to avoid iterations and provide the best outcome possible. By using different design techniques, the content is written with the object-oriented-language Java. All this content relates to the official game. All parentheses will signify code design and improvements (written this way). Achievement system with difficulty (which provides stages without achievement repetition) Clan chat system with management commands (single line widget sent) Game commands (with java signature annotations) Dialogue system with several dialogue types and face expressions (supports easy dialogue chaining outside of declarations) Flexible pets following system with feeding and growing Combat is freshly rewritten but requires some tweaking to assemble the real feeling. But the fundamentals components for it are written. Join the discord for password: Hidden Content Like and Reply to this topic to see the hidden content. Download Link: Hidden Content Like and Reply to this topic to see the hidden content. show me cmon Link to comment Share on other sites More sharing options...
Altar 0 Posted August 16, 2020 Report Share Posted August 16, 2020 looking, thanks Link to comment Share on other sites More sharing options...
Rah 1 Posted August 18, 2020 Report Share Posted August 18, 2020 thanks for this release fam ! damn this server kinda good too tbh Link to comment Share on other sites More sharing options...
Ezea10 2 Posted November 14, 2021 Report Share Posted November 14, 2021 ty matre Link to comment Share on other sites More sharing options...
tamatea 3 Posted November 14, 2021 Report Share Posted November 14, 2021 This is SUPER far from host worthy. Link to comment Share on other sites More sharing options...
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