Posted October 6, 20214 yr comment_63124 Hey guys, this tut is for a system I created for the now leaked Platinum PS. It is a boss which is triggered when the server hits a global XP target. It then spawns in an instanced area, but the players can leaver / enter smoothly. Adapt as required, this wasn't ever intended to be a tutorial so it's more involved than others I've done. The rewards are currently XP in the chosen boss skill. Players are ranked based on damage caused to the boss. Positions 1-5 are rewarded. They are then shown a crappy interface, but it does the trick ย I made a new package inย src.com.platinum.world.content.skillingboss Then there are two files: SkillBossConfig: This is the hidden content, please Sign In or Sign Up And SkillBossHandler This is the hidden content, please Sign In or Sign Up ย To count the global XP, add this into SkillManager.java (Inside the addExperience method) Ensure you add it after any multipliers / XP reductions so that 2x XP is included. This is the hidden content, please Sign In or Sign Up I used a location for our implementation since it's the cleanest way and keeps things organized (Locations.java) This is the hidden content, please Sign In or Sign Up ย Thanks bois
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