Posted October 6, 20213 yr comment_63124 Hey guys, this tut is for a system I created for the now leaked Platinum PS. It is a boss which is triggered when the server hits a global XP target. It then spawns in an instanced area, but the players can leaver / enter smoothly. Adapt as required, this wasn't ever intended to be a tutorial so it's more involved than others I've done. The rewards are currently XP in the chosen boss skill. Players are ranked based on damage caused to the boss. Positions 1-5 are rewarded. They are then shown a crappy interface, but it does the trick I made a new package in src.com.platinum.world.content.skillingboss Then there are two files: SkillBossConfig: This is the hidden content, please Sign In or Sign Up And SkillBossHandler This is the hidden content, please Sign In or Sign Up To count the global XP, add this into SkillManager.java (Inside the addExperience method) Ensure you add it after any multipliers / XP reductions so that 2x XP is included. This is the hidden content, please Sign In or Sign Up I used a location for our implementation since it's the cleanest way and keeps things organized (Locations.java) This is the hidden content, please Sign In or Sign Up Thanks bois
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