Posted October 6, 20213 yr comment_63128 I always forget about this tip. In Client.java, search for: for (int j = 0; j < 5; j++) { if (!parsePacket()) { break; } } Change the 5 to around 35-40. for (int j = 0; j < 35; j++) { if (!parsePacket()) { break; } } Try to login / open an interface before and after - It's a huge difference! Essentially the client was limited to just 5 packets per tick, now it's 35
April 17, 20223 yr comment_75416 is this engine capable of 100 packets per tick like osrs? or would you recommend 35-40 as the limit
April 19, 20223 yr comment_75542 I wonder what the original reason was for this. Just running on a shit server and minimizing the amount of packets per player?
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