Posted October 14, 20213 yr comment_63567 Hey guys, whipped this up quickly. Make sure to add my previous snippets too. Genie.java package com.janus.world.content.randomevents; import com.janus.engine.task.Task; import com.janus.engine.task.TaskManager; import com.janus.model.Animation; import com.janus.model.Graphic; import com.janus.model.Item; import com.janus.model.container.impl.Inventory; import com.janus.world.World; import com.janus.world.entity.impl.npc.NPC; import com.janus.world.entity.impl.player.Player; import lombok.Getter; import lombok.Setter; public class Genie { @Getter @Setter private Player spawnedFor; @Getter @Setter private boolean claimed; public Genie(Player spawnedFor, boolean claimed) { this.spawnedFor = spawnedFor; this.claimed = claimed; } public static final int genieID = 409; private static final int lampID = 18782; private static final Item reward = new Item(lampID, 1); private static final Animation wave = new Animation(863); private static final Graphic smoke = new Graphic(188); public static void spawn(Player player) { String userName = player.getUsername(); Genie genie = player.getGenie(); genie.setClaimed(false); NPC genieNpc = new NPC(409, player.getPosition()); genieNpc.setSpawnedFor(player); World.register(genieNpc); genieNpc.setResetMovementQueue(true); genieNpc.performGraphic(smoke); genieNpc.getMovementQueue().setFollowCharacter(player); genieNpc.performAnimation(wave); genieNpc.forceChat(userName + " I have a reward for you!"); TaskManager.submit(new Task(60, false) { @Override protected void execute() { despawn(genieNpc); } }); } public static void handleInteraction(NPC genieNpc, Player player, int click) { String userName = player.getUsername(); Inventory invent = player.getInventory(); boolean freeSlot = invent.getFreeSlots() >= 1; Genie playerGenie = player.getGenie(); if (genieNpc.getSpawnedFor() == player && !player.getGenie().isClaimed() && playerGenie.getSpawnedFor() == player) { if (!freeSlot) { genieNpc.forceChat("You need to have at least one inventory slot free!"); return; } switch (click) { case 1: invent.add(reward); playerGenie.setClaimed(true); genieNpc.forceChat("Enjoy your reward " + userName + "!"); break; case 2: player.getPacketSender().sendMessage("You dismiss the Genie!"); genieNpc.forceChat("Okay, bye for now " + userName + "!"); break; } despawn(genieNpc); } else if (playerGenie.isClaimed()){ player.getPacketSender().sendMessage("You've already claimed your reward!"); } else { player.getPacketSender().sendMessage("This Genie isn't here for you!"); } } public static void despawn(NPC genieNpc) { if (genieNpc != null) { genieNpc.performAnimation(wave); genieNpc.performGraphic(smoke); TaskManager.submit(new Task(2, false) { @Override protected void execute() { World.deregister(genieNpc); } }); } } } Player.java @Getter @Setter private Genie genie = new Genie(this, false); NPCOptionPacketListener.java First Click: case Genie.genieID: Genie.handleInteraction(npc, player, 1); break; Second Click: case Genie.genieID: Genie.handleInteraction(npc, player, 2); break; SkillManager.java Anywhere in the addExperience method: if (Misc.percentageChance(10.0)) { //Change the value. This is a 10% change of a spawn - Way too high. Genie.spawn(player); }
November 7, 20213 yr comment_64839 Finally some one not just spawning the genie for everyone to click on lol.
Create an account or sign in to comment