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Draven

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Everything posted by Draven

  1. You don't have to apologize to me bud, i'm more of a straight forward person, yes you could possibly manage that it would be close, id suggest creating a script to keep a server maintenance such as performance and make it print the band with withdraw but it should host a decent amount, the reason doing it from a pc is hard is maintaining the connection and making sure the server doesn't restart randomly.' Also delta game engine was outdated even at its prime that was back when we had no choices we have lots of decisions and choices now.
  2. If you are looking to do a project and create a rsps you are going to need a max performance for the players, (good game engine for the server as well) you will need to do commitments and by that i mean you will need to spend money to make money as i already stated the vps isn't the expensive part its the advertising for the server that becomes expensive. If you are looking to just learn and test a product then don't waste the money and port forward and host it local for friends to join id say maybe max of 20?
  3. Your cpu and your ram itself will only benefit you not the other players is what were saying.
  4. Your question is answered you are thinking to hard. you will simply not surpass a stable connection with a medium player base.. i mean there's no other way to put it. If you want players you have to spend money, advertisement is the most expensive so if you cannot put the money in for a vps then don't bother. The internet connection is what players are pinging off of so if your internet is slow then your connection to host will be bad.
  5. Buy a vps to host the server running it off your self connection is just not enough.
  6. Draven replied to Mathy's topic in RSPS Requests
    Why not make your own models its not to bad. and its very fun. if i were you id make realistic new npcs (custom) vs the item recolors they are very stressful on the eyes. so a nicely done npc like bosses would be cool. (check out the custom npc the guys been working on on rs.)
  7. Draven replied to weed time's topic in RSPS Help
    Just remove the version check and re add it when you feel more comfortable after learning some lines.
  8. Got it to work had to create a few extra methods but clean
  9. Doesnt work ill have to make my own or i can possibly use an unpacking method to do it.
  10. Draven replied to h20's topic in RSPS Help
    You are starting the server wrong, start it using GameServer Actually nice client base niobe is custom scratch framework
  11. i didnt go through them fully just read through their files, and just reading the zulrah was enough to hit the X in the top right corner haha, you can tell a lot from the lines inside the files and just reading how they coded it told me it was half assed, so i would not recommend using it you know?
  12. Draven replied to Uncomment's topic in RSPS Help
    You have to change a lot of files. I've done this but the data is not all complete need to pack sprites once I figure this out I'll release.
  13. Draven replied to h20's topic in RSPS Help
    If you post errors I can help you.
  14. I figured it out but. Any clue about how to edit the already packed sprites most Sprite editors don't work.
  15. Have you guys glanced through these files? they have some terribly written combat. and That zulrah is terrible id highly recommend rewriting this zulrah completely. Thanks for release though (not going to use and wouldn't recommend.)
  16. Full construction perfect to a T hahahaha I'm only kidding.
  17. Draven replied to acesucks's topic in 317
    Your picture totally trips me, i was cleaning my screen thinking this damn dirty spot on my screen is right on here forehead. lmao!
  18. Draven replied to Daniel0576's topic in RSPS Requests
    I don't understand how it only somewhat helped? it gave you the information needed to research adding all this content you are requesting..
  19. Draven replied to acesucks's topic in 317
    What Base is this?

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