Hey guys - I've been working on building a OSRS server in node.js and surprisingly I've came further than i expected.
I've got client connection packets handled and login handled, and now I'm faced with an issue - My client just renders a black world with the game UI. and I see that I'm constantly receiving packet 0?
I also assume I have to send some packets in a certain order to get the world/region to render, could anyone give me a couple of pointers at which packets I need to send?
I don't want spoon feeding, I'd just like to know how I have to structure this stuff - this is my first time doing this properly. I've looked through quite a few sources, it seems i send the map region then player details. Is this right?
Thanks in advance