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Features Stable - Ran the server for weeks without any problemsAlmost all skills rewrittenGrand ExchangeParty roomVotingHighscoresWarriors GuildZombies MinigamePerfect DuelingCustom Duel rulesPest ControlSkilling tasksDrugsToyhorsesLevel 99 announcementsCustom PK-Tournament arenaHD Minimap602 NPC'sFogGlory chargingFrost DragonsTormented demonsGodwars bossesCorporal beastEnchantingBank pinsLoyalty titlesIngame Crown & Name changingF-keysDicingRing of WealthHand cannonDonator capeIngame weekly lotteryFlawless PvP & PvM SystemAncient cursesLunarsCorrect combat formulasPuzzle boxesTorva with effectsVirtusPernixPrimalChaoticsTokHaar-KalPvP ScoreboardPvP DropsPerfect switchingKDR systemNPCTutorialMax capeSmall cacheWarning points(3 = ban)Clans (help, dicing etc)LootshareClue scrollsNo dupesAdvanced anti-cheatServer toggle-panelServer sided map data(verified clickobject packet)Clipped combat & followingCorrect range/mage followingProjectile clippingLogs: pk, duel, trade, drop, deaths, commands, pm's, clan chat, yell, grand exchange, party room, picked up items, sold items, donator shop, ips, password changes, name changes, server crash output logItem ::search interfaceMulti world supportShop, Events & Item def editorSecure interface system to prevent dupesAutoban thieving randomsHighscores PHP scriptFixed several server & client memory leaks Media Download Cache Server
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This is for the Underwall Tunnel at the Grand Exchange. In your ObjectHandler, you will want to place these two methods (preferably under HandleOption5, somewhere): public static void climbTunnel(final Player player, final boolean goingIn) { if (player.getBoneDelay() > Utils.currentTimeMillis()) return; player.addBoneDelay(150); if (!goingIn) { player.addWalkSteps(3144, 3514, 0, false); player.setNextWorldTile(new WorldTile(3143, 3514, 0)); player.setNextAnimation(new Animation(2589)); } else { player.addWalkSteps(3138, 3516, 0, false); player.setNextWorldTile(new WorldTile(3139, 3516, 0)); player.setNextAnimation(new Animation(2589)); } player.getPackets().sendGameMessage("Climb into the tunnel..."); WorldTasksManager.schedule(new WorldTask() { @Override public void run() { if (!goingIn) { player.addBoneDelay(3000); //5sec-2sec=3sec walkTunnel(player, false); } else { player.addBoneDelay(3000); //5sec-2sec=3sec walkTunnel(player, true); } stop(); } }, 2); } public static void walkTunnel(final Player player, final boolean goingIn) { if (!goingIn) { player.setNextAnimation(new Animation(2591)); player.setNextWorldTile(new WorldTile(3139, 3516, 0)); } else { player.setNextAnimation(new Animation(2591)); player.setNextWorldTile(new WorldTile(3143, 3514, 0)); } player.getPackets().sendGameMessage((goingIn) ? "...and end up inside the Grand Exchange" : "...and end up outside the Grand Exchange."); WorldTasksManager.schedule(new WorldTask() { @Override public void run() { if (!goingIn) { player.addWalkSteps(3138, 3516, 0, false); } else { player.addWalkSteps(3144, 3514, 0, false); } stop(); } }); } Then, in your HandleOption1 method, inside ObjectHandler, add this: } else if (id == 9311 && object.getX() == 3139 && object.getY() == 3516) { climbTunnel(player, true); // GE Tunnel outside to inside } else if (id == 9312 && object.getX() == 3143 && object.getY() == 3514) { climbTunnel(player, false); // GE Tunnel inside to outside
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Hey i needed some help , what i want to do is swap the ruse v2 grand exchange from a player vs player base. to just having the correct ammount of gp and getting it right away, instead of waiting for someone to sell... just buy right out and selll right out, none player to player, can someone help.