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[OSRS] Alora - Gauntlet ★ Raids 1 & 2 ★ Group Ironman


alora

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7 hours ago, alora said:

Interested in playing Alora but not sure how to get started? Check out this inclusive and very detailed beginners guide: 

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Hey guys,

 

Today’s update will prepare us for the first half of the Classic mode competition — the PvP tournament, which will be hosted later today at 5pm UTC (server time) by @ ! We urge you to participate if you’re a classic player, of course, and/or to watch if you are not. @Lowkey will be streaming the event, but you can also now view Battle Royale events with the latest command (::watchbr) included in this update.

 

Countdown to event:

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You must register at least 15 minutes prior to the event by posting your Classic account name in the sign-up thread:

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Along with this, we’ve now added the ability for players to craft Cannonballs if they can amass 15,000 Slayer points for the mould! We’ve also listened to your suggestions for Raids and have tried our best to make the formula as fair and accurate as possible.

 

 

  • Forum Loyalty program updated:
    • To account for the previous top record of 2,500 posts being broken (Congratulations @ !), we have added a new goal for everyone (Aka @Sheep) to reach:
      • 5,000 posts reward:
        • The never seen before, all new Rainbow Scarf!
        • Wily Hellcat
  • NPC Pathfinding fixed:
    • Some NPCs were walking oddly (eg. Through pillar in the Inferno) since the last update. This has been patched.
  • Magic fix:
    • When freezing a target (eg. Using Ice barrage), they would unfreeze if you were 11 steps away or further. This has been increased to 14 steps away before unfreeze.
  • Abyssal tentacle whip now has a chance to poison your enemy for 4 damage.
    • The special attack yields an even higher chance of poisoning your opponent.
  • Cannonball smithing is now available:
    • To create cannonballs, simply have an ammo mould in your inventory and use Steel bars on a furnace!
      • Ammo mould (tradable) can be purchased from the Slayer reward shop for 15,000 points.
  • Raid points major changes:
    • Inactive players’ (logged out or left raid) points will be removed from the team total.
    • A major overhaul to the way Raids points affect your loot rate has been implemented:
      • It is now based on 3 factors:
        • Your points
        • Your points relative to the average # of points for your team this run
        • Your points relative to the average # of points that are historically obtained based on your team size
      • In this way, we are ensuring that players who do better than the rest of the team are suitably rewarded, but also that players who do better than average historically are rewarded.
  • Battle Royale changes:
    • Southern waiting area is now a safe-zone (not used as a waiting area typically, but staff sometimes teleport players into there)
    • Administrators can now set a custom countdown timer for how long players will spend in the waiting room.
    • Ring of life/Defence cape will no longer teleport you out of here (or any other tele blocked area) 
    • You can now watch Battle Royale even if you are not participating! (Or have died)
      • Type ::watchbr to view the battle area.
        • You must be able to teleport, not already in the battle, and not in combat to be able to watch.
          • You can use the orb interface to move around the map.
  • Achievements which have been made easier:
    • On a Roll:
      • Previously: Reach a 5 player killstreak
      • Now: Reach a 3 player killstreak
    • Rolling Stone:
      • Previously: Reach a 15 player killstreak
      • Now: Reach a 6 player killstreak
    • Slaughterhouse:
      • Previously: Kill 50 random players
      • Now: Kill 30 random players
        • Additionally, you can now kill any players to fulfill this achievement, even if they are low risk.
  • Miscellaneous:
    • Examine prices fix:
      • When examining certain items, sometimes the wrong alch prices would be shown.
    • Olm fix in Raids:
      • Falling crystals will now do damage as intended (bug from last update)

 

 

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We hope you all enjoy this update, and good luck to all of those who are participating in the tournament!

 

Regards,

 

Omicron

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Hey guys,

 

Today's update consists mostly of bug fixes that I felt needed to get out sooner than later, and primarily those concerning hunter as we've basically reworked the skill from the ground up! No more bugs should come up with Hunter, and the catch rate has been steeply increased as Hunter npcs are now actually attracted to your traps! We're working on some cool content behind the scenes, and we'll have a development blog out soon to keep you guys updated smile.png

 

Huge thanks to @ and @ for helping with testing.

  • NPC “walking through walls” bug fixed:
    • Sometimes, larger NPCs such the Giant mole would appear to walk through walls away from you and disappear.
      • This bug was visual, meaning they didn’t actually walk through walls but only appeared to be doing so (this is why you could still be damaged by them). 
        • Nonetheless, this bug has been fully patched and should no longer occur.
  • Skotizo bug fixed:
    • Skotizo was unspawnable in the world since the server thought he was still alive. This has been fixed.
    • Skotizo can now drop totem pieces as intended.
      • Usually only monsters within the Catacombs can, but Skotizo is the only exception.
  • Raid formula changes:
    • Small changes to balance out the formula now that we have collected data.
  • Purple slayer helm will now go to the Lost items manager upon death.
  • Double-action bug fix:
    • A bug that allowed you to perform 2 of the same actions in 1 tick (eg. Cooking) has been fixed.
  • Skilling timers fixed:
    • Some skilling actions were too fast (Eg. Using bones on an altar, or crafting uncuts). The timers have been matched to OSRS.
  • Combat changes: (Thanks to @ for suggestions)
    • Tele-block fix:
      • You can now throw up Protect from Magic prayer while someone is tele blocking you (after they’ve started the animation) and only get half of the TB time.
      • Tele-block projectile fixed (reverted from new-school gfx)
    • Dragon claws are now more accurate.
    • Magic formula tweaks:
      • Magic defence is now more effecting, meaning proper gear will make you less vulnerable to magic attacks.
      • If you have -65 or lower Magic attack bonus, you will always miss (PvM or PvP)
    • Melee formula tweaks:
      • Melee accuracy has been very slightly buffed overall.
    • Dragon spear special fix:
      • When attacking a player who was stunned for awhile with by Dragon spears, only a few (4) hits would actually damage them once they were unstunned. This special attack has been changed:
        • At the end of every stun, there is 1 tick of “immunity” where the player takes damage and can eat food (1 food).
          • During this period of immunity, the player cannot run, though.
    • Leaf-bladed battleaxe is now functional.
  • PvM balancing changes:
    • Ranged accuracy has been reduced across the board.
    • Magic accuracy has been increased across the board.
  • Classic mode changes:
    • Shop changes:
      • Sapphires and Emeralds have been removed from the Classic shop.
      • Chaos runes have been removed from the Magic shop.
    • Lost items shop changes:
      • Buy-back prices are now 50% of what normal players pay due to the lower GP rate on Classic mode.
        • Of course, this means that if you die in the wilderness (to any player) that player will only receive 50% of the usual GP drop for any items that are reclaimable.
  • Miscellaneous:
    • Using magic on a dormant rock crab was previously buggy. It will now wake up the rock crab as intended.
    • Fight caves NPCs will no longer un-aggro you after a certain distance. They will always try to follow you until blocked by an object.
    • Gree-grees (and other spoof items) no longer make you invincible to NPCs.
  • Clan chat fixed:
    • Ranked members can now kick lower ranks in Clan chats.
  • Hunter changes:
    • System overhaul:
      • Many people know that the hunting system was very buggy overall, sometimes box traps wouldn’t disappear, or would dupe on the ground. We’ve rewritten major parts of the code to hopefully not have any of the aforementioned issues occur again.
    • Hunter accuracy (chance of catching a trappable npc) has been increased overall.
      • Hunter npc will now be more likely to walk towards your trap(s). This is based on your Hunter level.
    • Baby implings will now spawn more often in Puro Puro.

 

 

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Enjoy!

 

Regards,

Omicron

 

 

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Hello everyone,

This past week has been a very busy in terms of development! We’ve got plenty of new content, a few QOL updates, and a ton of bug fixes wrapped up in this update. We’ve seen much support for a new Donator zone in the suggestions section, and so we’ve went ahead and redesigned the Donator zone in Shilo village! We’ve edited the map to clear much of the jungle space and open it up a bit more to be suitable for a Donator zone. This brings Gem rock mining with it, as well as a new level 99 thieving stall (providing 1.5k more GP per thieve, as well as the only stall that has a chance to give the Rocky pet!). You’ll also notice the new Slayer streak system, which we’ve put in place to reward players who don’t cancel their tasks.

Note: Make sure if you are using the .zip client (if you client is in a folder with other files) that you re-download the latest version! Many things will be broken if not. If you are using the alora.jar or alora_mac.jar files, you only need to re-launch the client.

  • PvM changes:
  • Range nerf has been heavily reduced to balance out the combat triangle. It is nearly back to how it was originally, with a slight range defence boost on NPCs.
  • Dagannoth king fixes:
  • Dagannoth Prime will now attack with Magic instead of Range.
  • Dagannoth Supreme will no longer use Melee close-up, he will only use Range at any distance.
  • All kings’ aggression distance has been increased.
  • Dagannoth king combat animations fixed (attack/block/death)

Wyvern expansion:

  • The 2nd floor of the Wyvern map is now accessible! Many more wyverns can be fought on the upper level.

Miscellanaeous / bug fixes:

  • Amulet of Magic (t) is now wearable.
    • Previously only the “Use” option was available on this item.
  • Yell fix:
    • You can now use the ‘<‘ character in yell.
      • This fixes the issue where you cannot make hearts (<3) in a yell message.
  • Broken achievement fixes:
    • Killstreak achievements (3 and 6) both fixed.
  • New travel commands added:
    • ::shops
      • Brings you to the Edgeville shop room
    • ::raids
      • Brings you to Mount Quidamortem
  • Fixed “floating” objects bug:
    • Sometimes, objects such as trees/fires would float on the second floor if you lit them on the ground floor and then went up a few levels. This should no longer occur.
    • Example: 
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  • Instance fix:
    • A bug which allowed players to create an instance even though they were in a clan chat and/or not the owner of the channel, has been fixed.
    • You must now be within a clan chat, and the owner, to create an instanced room. This is to prevent confusion since it lead to players being unable to re-enter their own instances if they created it while not inside a CC.
  • Cannon fix:
    • Cannons can no longer be placed at the ::event area on top of the GE.
    • Cannons can no longer hit enemies through different heights.
    • Previously, the server would check if the enemies and the player who owned the cannon were on the same “floor”. This was wrong, as it should check the floor that the cannon is on, not the player.
  • Corporeal beast fix:
    • Corp will no longer attack players on the ground floor of the GE when he is spawned on top of the GE.
  • Skilling bug fix:
    • Woodcutting/crafting at the same time is no longer possible.
  • Classic mode / bonds fix:
    • Sometimes, when opening bonds on classic mode it would overwrite your classic icon next your name with the donator icon. This has been fixed for Classic mode accounts and also other unchangeable ones such as Ironman and staff members.
  • No-clip ladders/staircases:
    • Many ladders/staircases have been fixed or disabled as they allowed players to no-clip above the ground.
  • Seers village rooftop agility trapdoor fixed

Ensouled head notifications:

  • Similar to the money casket drops, you will now be notified for ensouled heads!

Pest control changes:

  • Pest control wait time lowered:
    • The time has been reduced from 30 seconds to 20 seconds.
  • More pests will now spawn for larger teams to allow everyone to obtain their minimum score to be eligible for points.

Cache update:

  • The cache has been updated to revision #155.
    • Although this doesn’t immediately apply to the game, many new items/npcs/maps were released with this update (such as Fossil Island, the Champion’s cape, New granite weaponry/armour, Ancient wyvern shield, etc) for future use.
    • Map fixes(areas that had incorrectly packed maps):
    • Karamja cave before TzHaar
    • Catacombs of Kourend
    • Some areas were unwalkable (near Hellhounds)
  • Wyvern dungeon second level
  • Shilo village (previously missing map keys)
  • Mining guild below Falador

News messages update:

  • News messages (eg. Rare drops, maxing announcements, etc) will now include the player’s in-game icon if applicable (eg. Ironman, classic, donator, etc.)
  • When a Hardcore ironman dies and loses their status, the news message will now also announce their total level.
  • Eg. Hardcore Ironman Max has fallen at 1,401 total level!

Slayer task changes:

  • Changes:
  • Wilderness spider tasks should now deduct as intended.
  • Experience changes:
  • TzTok-Jad task will now give more points/experience.
  • Wilderness tasks will now give 25% more experience.

New tasks:

  • Inferno task is now available!
  • You must have already completed the Inferno to be able to get this task.
  • Of course, a higher number of points/experience will be obtained for completing this task.
  • Additionally, you have DOUBLE the chance of obtaining the Nibbler pet upon completion of the Inferno if you are on the task!

Slayer streaks:

  • Slayer streaks are a new feature to rewards players who don’t cancel Slayer tasks!
    • The more tasks you do without using the reset button, the more points you will get upon completion of your task.
      • The rate of extra points is simply your streak multiplied by the BASE points for the slayer task.
      • Base points:
      • Normal task:
      • CB 1-50: 1 point
      • CB 51-99: 2 points
      • CB 100-199: 3 points
      • CB 200+: 4 points
    • Special tasks:
      • Wilderness bosses: 5 points
      • Extreme tasks: 5 points
      • TzTok-Jad: 8 points
      • TzKal-Zuk: 12 points
    • Wilderness tasks:
      • Double any of the above points (eg. Wildy bosses give 10 instead of 5)
  • After you have determined the base points, the extra points for your streak are calculated as follows:
    • extraPoints = basePoints * streak
    • If your streak is >30, the calculation will max it out at 30.
    • For example, if you defeat TzTok-Jad at a streak of 30 tasks, you will receive (8 * 30) = 240 bonus Slayer points.

Your current streak is now displayed on the Slayer interface.
Note: Blocking a task cancels your current task, which means it will also reset your streak.
Thanks to @ for this idea!
New Donator Zone:

  • Shilo Village:
    • General:
      • ::dz to access
        • The old donator zone will still be accessible for the time being, with the ::dzold or ::dz2 commands
      • Credits to @ and @2 swords for ideas!
    • Map edits:
      • A western exit to the bank building has been opened up
      • The jungles to the west of the bank have been cleared for the woodcutting & mining zones
    • Features:
      • Extended zone across the bridge to the north (Super donators+)
      • Gem Mining:
      • Gem mining is now available to donators!
      • A number of rocks are now in the new Donator zone.
      • Additionally, Extreme donators or higher can use the ladder in Shilo village to enter the Gem mine where there are many more rocks, as well as a bank deposit chest!
    • New Thieving Stall:
      • A new stall requiring level 99 Thieving is located on across the bridge in the new Donator zone for Super+ donators!
      • This stall will give 11.5k instead of the previous 10k maximum, and is also the only stall with a chance to get the Rocky pet!
  • Furnace/anvil room close to bank
  • Woodcutting area:
    • The jungle trees to the west of the bank have been cleared to provide for a tidy lane of Magic trees, with a few teak trees off to the corner:
    • Before: 
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    • After clearing jungle: 
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    • Final product: 
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  • Eternal fire near bank
  • Slayer master (Steve)
  • Mining area:
    • Rocks available:
    • Iron, coal, gold, mithril, adamantine, runite, tin, copper
  • Fishing area:
    • Manta/Turtle fishing spots along the river
  • Hunting area:
    • Grey/red chinchompas available south and east of the bank

Note:

  • This zone is to be expanded upon in the future, but for the moment the main goal for this release is to get Gem rock mining out to everyone. Some possibilities for future updates include a new thieving stall and the ability to catch a limited number of black chins and/or anglerfish per day here, entirely dependant on whether the community wants these updates!

Bank Deposit boxes now functional:

  • Necessary for the Gem mine in Shilo village, we’ve now made Bank deposit boxes functional all over Alora!

In-game playtime fix:

  • Play-time was bugged in-game and showing values that were inaccurate (too low)
  • You may notice that your playtime is now much higher in your quest tab, but this is the correct display for the time you have been active in-game.

Slayer item fixes:

  • Slayer helm (i):
  • Bonus damage on the imbued Slayer helmet (and the coloured variants) did not have the proper calculations for accuracy or damage for all combat styles and have now been fixed.
  • 16.67% bonus on Melee accuracy/damage (same as unimbued)
  • 15% bonus on Magic & Range accuracy/damage

Friends/ignores fixes:

  • People on your ignore list should no longer be able to PM you.
  • “Friends” private chat option now working properly:
  • Previously, if you had your private chat set to friends, your friends’ messages would still not get through to you.

Mining guild fix:

  • The mining guild map has been fixed! This means that many more ores are available to mine, as well as a bank within the mining guild.
  • In the near future, the Amethyst rocks here will be mineable as well!


Website updates:

  • Navigation/header button changes:
  • Discord button added to top header
  • Twitter button removed
  • Buttons will now open the link(s) in a new tab

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In other news..
Fossil island was released yesterday on OSRS! We’d love to tackle this piece of content and bring it to Alora, possibly with a quest to access the island and/or a quest on the island itself. The caveat is that we’d take a bit more time to finish up construction, which we’ve pushed back for quite awhile now in lieu of other updates. With that being said, the hype for Fossil island is at its highest right now and I’m sure many of you would love to be able to access the island and start hunting down the new items (Ancient wyvern shield, Herbi pet, Granite boots / longsword, and more!) as soon as possible!

Let us know what you think below — should we hop right into Fossil island right away, and how would you feel about having to complete a quest to gain access to the island?

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Enjoy smile.png

Regards,
Omicron

Edited by alora
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Hey everyone, are you interested in winning 3 bonds on Alora? If so, comment your in-game name in this thread to enter for a chance to win! 

Note: The winners will be chosen September 15th!

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Hello everyone,

 

In today’s update, many of you will be happy to know that the Trading post tax has been knocked down from 5% to 2.5%! This means you’ll now barely notice it, as it is exactly half of what it was initially. We monitored the speed at which gold was generated and removed from the economy, and with all the gold sinks (including: tax, well of goodwill, banned accounts being wiped, etc) we’ve actually seen our gold economy slightly shrink. This wasn’t necessarily the goal of the TP tax, although we did need a way to slow the growth of the economy, which we believe a 2.5% tax should achieve just fine and keep prices stable. 

 

This update is not as large as usual of course, but we’re focusing all of our resources on Construction at the moment, so this is mostly an update to push out some necessary bug fixes. You can see the progress on Construction here: 

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  • Trading post tax reduced:
    • The % of your sale that goes to tax has been reduced from 5% to 2.5%.
  • New shop item:
    • We can’t get Fossil island out right now due to the full focus on construction, but we know that many of you would love to get your hands on one of the new items in the meantime!
      • Ancient wyvern shield ~ 850 tokens
        • This shield is one of the best Magic shields in the game, with stats comparable to that of the Arcane spirit shield when fully charged.
          • Similar to the Anti-dragon shield, you also receive dragonfire protection wearing this shield.
  • Inferno fixes:
    • Fixed not being able to see the boss on the far right side
    • Fixed distraction monsters on final wave not retaliating to you if you hit them with magic
  • Previous update bug fixes:
    • Redwoods ladder in Woodcutting guild has been fixed
    • Donator zone fixes/changes:
      • The fire has been moved into the bank and other random objects have been removed to make space for it.
      • Slayer master’s (Steve) right click options have been fixed (trade/assignment/rewards)
      • Furnace in DZ is now working
    • Opal crafting has been fixed
    • ::shops command will now bring Ironman to Paul instead of the shop room
    • Godsword special attack animations fixed:
      • For some reason, the previous update broke the old animation ids for the Godsword special attacks. We’ve grabbed the latest ones and pushed the fix.
  • Donator Zone new additions:
    • Rejuvination pool
    • Nurse
    • Altar
  • Battle royale fix:
    • Pressing the ESC key to close the viewing orb interface is now blocked.
  • Object examines added:
    • Objects now have proper examine text!
  • Miscellaneous:
    • Fixed Skotizo randomly despawning on players sometimes (not World skotizo, but player-spawned skotizos)
    • Grim reaper hood is now tradable
    • Fixed killstreak announcements showing the player’s rank instead of their icon (eg. OWNEROmicron just shutdown X’s kill streak)

 

 

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Keep an eye out for construction information soon wink.png

 

Enjoy!

 

Regards,

 

Omicron

Edited by alora
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Hello everyone,

 

 

The website store has been long overdue for an update, and today that has finally happened! We hope that the store update improves your experience, as we've designed it to be less cluttered, easier to navigate and quicker to use. The core functionality of the shop has not changed very much and the update is mostly visual, but be sure to look over the update for a few important changes.

 

In other news...

Construction progress is coming along wonderfully! We've made great progress on a few new things such as having rooms on the second floor, changing the look/location/style of your house, plank making (as well as the plank make spell), and many more functionalities such as being able to expel guests from your house and locking/unlocking your house to visitors. We're getting very close to release, so stock up on logs/planks and other supplies, it won't be long wink.png

 

 

  • Store updates:
    • The store on the website has been given a much needed, huge makeover. The previously cluttered store was hard to navigate, and every action took awhile (since the page needed to refresh). The new design features:
      • Sleek, clean design with larger item images, easier navigation and much more to provide a better experience and match the current website theme.
      • Auto-refreshing cart
        • When adding/removing items to your cart or emptying it, you no longer have to refresh the page. This should make the shop experience far more convenient and less time consuming.
      • Quantity selector with total price shown
      • Ironman symbols:
        • Instead of having ironman/classic tabs, you can now see which items you can purchase in the shop if they have the ironman symbol next to their name. These tabs were previously confusing for regular players since they weren’t sure if they were able to buy items from the Ironman tab.
      • FAQ Page:
        • A table has been added to show all of the donator benefits clearly/neatly laid out side by side.
    • Important changes:
      • Bond changes:
        • The way you buy bonds has changed. You can no longer buy them with tokens, but you can buy them directly with PayPal or BMT (similarly to how dice bags used to work).
      • Dice bag changes:
        • Dice bag can now be bought with tokens. Its price has been increased to account for the fact that you get bonus tokens when you buy tokens, but not when you bought the dice bag in the past.

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As always, any bugs with the new shop should be reported immediately. Enjoy! smile.png

 

Regards,

Omicron

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