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[OSRS] Alora - Gauntlet ★ Raids 1 & 2 ★ Group Ironman


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13 minutes ago, OfficialLegend said:

Nice one Omicron!

Thanks man! :)

 

Hey guys, it's not too late to come join us and participate in this weekend's events! You can find the events going on this weekend by following this link: 

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2 minutes ago, alora said:

Thanks man! :)

 

Hey guys, it's not too late to come join us and participate in this weekend's events! You can find the events going on this weekend by following this link: 

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Hey guys, for today's weekend event we're letting players test Olm in raids, so be sure to get on and see what's in store! 

 

To find out more information, follow this link: 

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On 1/23/2017 at 5:30 PM, stewie said:

bro this looks like real rs but beter cool man :D

Thanks for the kind words man :)

 

Hello everyone,
 
I apologize for the lack of live server updates recently, nearly all of our attention has been focused on Raids, and we're making great progress! It's going to be an amazing addition to Alora, and I'm sure that it will be an enjoyable experience for every one of you. We're getting so close to the release date, and if all goes as planned, we'd like to have Raids out this weekend! That will make us the first and only private server with Raids(let alone the Olm boss, which we've nearly perfected). In the meantime, I simply wanted to push out a few bug fixes, as well as a fix for the lag which I also apologize for as we had some technical issues.
 
-Website:

-Fixed image uploads

-Uploading from a local file or an external link should now work as intended.

Website downtime issue resolved

Many users would see an error page on the website, this has since been fixed.

-Awards system:

@Blank is currently working on implementing the awards system to make the forum a bit more interactive.

-Miscellaneous:
-Dice bag can no longer roll 0

-Fixed raw karambwanji in shop

-"Website link" filter has been added for players with less than 1 hour of playtime

-Veteran/Ex-staff yell tags fixed in-game

-Sanfew's serums can now be decanted

-Thieving tick manipulation bug fixed

-Fixed levers going in/out of the Mage bank arena

-Players who have a random event(Odd one out) will no longer be able to log out until they finish it.

-Added a way for staff to find related users by ip/mac(for bot busting purposes)

-PVP/Combat:
-Fixed huge issues with "risked wealth" calculation that wasn't properly determining the wealth of pkers for stackable drops

-You should now receive pkp more often on kills.

-This should change the dynamics in the wilderness, as killing someone with noted anglerfish for example would think they only had the wealth of 1 anglerfish. It will now calculate (value * amount)

-Two seconds added to PJ timer

-Magic defence formula revised

-Magic should now be more accurate overall

-Fixed an issue with combat distance for large NPCs

-Logging out and back in will now still show your teleblock timer

-Barrows changes:
-The Elite clue scroll can now be obtained as a Barrows reward

 

Some previews of what we've really been working on:

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Make sure your schedule is cleared up for this weekend :)
 
 
Cheers,
Omicron

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Hey guys,
Raids are coming tomorrow, so get ready! This weekend is going to be content packed with double points, the long-awaited raids release, and a ton of events being hosted, so be sure not to miss it!

Link to weekend events thread: 

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Hello everyone,

I'm extremely happy to announce that raids are now available for everyone! The staff team and I have had a busy few weeks figuring out all of the details to put it all together, and I'm excited to see all of you online and enjoying the new content :) I've stayed up all night to make sure that all of the loose ends are tied, and I have no doubts that we may have missed a few things, so if you find any bugs please be sure to report them, and know that they will get resolved quickly.


Raids overview:

  • Party features:
    • Your clan leader can create a party to enter the raids dungeon, at which point all clan members are notified that they have 2 minutes to enter the raid.
  • General features:
    • 12 rooms total, not including the final Olm boss room
    • Scaling:
      • Damage, timers, rewards, etc are all scaled to the size of the party.
      • This does not mean a solo raid is an easy task, but it does mean that parties with large teams will be increasingly difficult as the size increases.
    • Items dropped on the ground(by players, or NPC loot) last for 1 hour before disappearing
    • Resources:
      • Overloads (dropped by Tekton, 1 for each player)
      • Boosts all stats by 6 + 16% every 15 seconds for 5 minutes
      • Hits 50 damage when you drink the first dose, but this is re-healed at the end of the 5 minutes.
    • Xeric's aid, Kodai, Elder, Twisted, Revitalisation and Prayer enhance potions available
    • Most resources can be collected as drops from bosses or mobs within the dungeon.
    • There will occasionally be a fishing spot to fish, but you must have kindling to light a fire and cook the fish.
    • Additionally, there is a room in the dungeon with a few bats to catch and cook.
  • Death mechanics:
    • Although you do not lose items on death, if you die within the raid you will lose points:
    • Regular players lose 33% of their total points, whereas donators lose:
    • Donator: 30%
    • Super: 25%
    • Extreme: 20%
    • Legendary: 15%
    • Uber: 10%


[*]Boss mechanics:

  • Ice demon:
    • Sappling trees must be chopped in order to obtain kindling to light all 4 braziers surrounding the demon.
    • The icefiends will try to extinguish the braziers, and you must keep them fully lit for the boss to melt!
  • Vasa Nistirio:
    • Vasa will attack players with Ranged based rocks, as well as a Magic-based special attack performed every so often where he teleports half of the players into the center of the room and stuns them. During this period, the non-stunned players must help their team mates by running as close to the center as possible.
    • The more distance between the non-stunned players and Vasa, the more damage dealt to those stunned.
    • Vasa will walk to one of the 4 crystals in the corners to heal every so often. If you do not kill the crystal in time, he will perform the special attack upon returning to the center.
  • Vanguards:
    • The 3 different Vanguards(melee, magic, ranged) must be attacked with the opposite style to deal effective damage!
    • The most important thing to keep in mind for this room is that all 3 vanguards must be kept at similar hitpoints. If there is a difference of more than 20% HP for any of the vanguards, they will all heal the next time they burrow into the ground.
  • Corrupted Scavenger:
    • You must search the chests in the room to feed the corrupted scavenger and put him to sleep.
  • Skeletal mystics:
    • Simple room with 3 Skeletal mystics -- it is advisable to try not to aggrevate more than one at a time.
  • Tekton:
    • Tekton is a powerful melee-based boss which obtains his strength from the Giant anvil in his room.
    • Every so often, he will head to the anvil to sharpen his blade. During this time, flaming hot shards will fly around the room (ranged based) and must be avoided. After a short period, Tekton will leave the anvil(enraged) and will be very aggressive and stronger than usual. After a short while, he will return to his normal(non-enraged) phase.
  • Muttadiles:
    • The baby muttadile, which uses ranged attacks, must first be fought, while the mother attacks from the water with Magic. The idea is to keep the Muttadiles away from the meat tree, this can be done by either chopping the meat tree so that they cannot eat from it, or freezing them to block their path. Once the baby muttadilehas been defeated, the mother will come out of the water. She is significantly stronger, using all 3 combatstyles as well as having an impressively high hitting chomp(melee) which can hit up to 60.
  • Deathly rangers and mages:
    • In this room, you must be wary of the 6 different deathlies which are protecting the Keystone crystal.
      • It is located on the other end of a crossrope, and if you cross over before killing the deathlies, there is a very high chance of being killed

  • Olm:
    • Combat bonus scaling:
      • Combat bonuses scaled to party size
    • Phases scaled: (including the penultimate phase)
      • 2 phases for a 1 person party
      • 3 phases for a <= 7 person party
      • 4 phases for a <= 14 person party
      • 5 phases for a <= 25 person party(maximum)
      • (The later the phase, the more frequent the special attacks and more powerful Olm becomes)
    • Head attacks:
      • Drain spheres special attack which sap prayer and disable overheads:
        • Blue(magic) sphere
        • Red(melee) sphere
        • Green(range) sphere
      • Normal attacks:
        • Green "shard" (Ranged)
        • Green "orb" (Magic)
      • Posion special attack:
        • Affected players will repeatedly shout "Burn with me!"
        • Those who stand too close to someone burning will shout "I will burn with you." and inflict the poison upon themselves.

    • Acid pool shot
      • Olm will create multiple acid pools in the room in random locations, and players who step on them will be constantly dealt with poison damage.
    • Final phase only: Life Siphon
      • During this phase, Olm will shoot two blue pools out into the field, which all players are required to stand on. Any player not standing on this pool will be dealt damage, and Olm will heal itself by that amount of damage.

  • Room effects:
    • Acid trail:
      • Olm will target 1 player who will create an acid pool wherever they walk, which other players must avoid.
    • Stalagmite fall - targets 1 player:
      • Olm will shout out a cry, and one player will have a red portal glow and stalagmites falling on them frequently.(they may damage other players in the vicinity)
    • Ground spikes:
      • Every player will see small spikes spawn under them, which will turn into a large crystal quickly thereafter and deal a high amount of damage to any players who have not moved away.
    • When Olm has dipped underground to recover for the next phase, the room will shake and stalagmites will fall and deal heavy damage.
      • Upon resurfacing, Olm will have moved to the other side of the cave.

  • Left hand specials:
    • Lightning wave/wall that runs through the room
    • Player swap(confuse)
      • Two players are selected and a colored glow surrounds them. In 3 seconds, they must be on the same tile or close by, otherwise their positions are swapped and they are dealt damage based on distance
    • Heal aura (Final phase)
      • If you hit the left hand while the heal aura insignia is shown, your damage will work to heal the left hand rather than hurt it.
    • Olm's left hand will become unattackable every so often


[*]Reward system:

  • Based on real loot tables from OSRS
    • Chance to hit unique table scales based on the points you received in the raid(from damage or skilling)
  • Loot amounts by donator rank:
    • Uber: 5
    • Legendary: 4
    • All others(including non-donators): 3
  • Amount of resources and supplies are partially based on the points you've received
  • Olm pet with the proper dialogues // animations(laughing animation as well)


[*]
Weapons:

  • Twisted bow:
    • Highly increases damage and accuracy against targets based on their magic level/bonuses
  • Elder maul:
    • A two-handed weapon which deals incredibly high damage.
  • Dragon sword:
    • A sword with a special attack which increases accuracy/damage by 25% and ignores protection prayer.
  • Kodai wand:
    • 15% chance to not remove runes for casting a spell(Also fixed for both SOTD's -- was broken)
    • Unlimited water runes
  • Dragon hunter crossbow:
    • 10% more damage and accuracy against Olm, dragons and Wyverns
  • Dinh's bulwark
  • Dragon thrownaxes
  • Prayer scroll
  • Dragon harpoon
    • Catch fish at a 20% faster rate
    • You can also save an inventory spot by equipping the harpoon, provided that you have 60 attack.
    • (Infernal harpoon will be added soon, along with fixing the old infernal equipment)


[*]
New prayers:

  • *Note*
    • All of the following prayers must be unlocked by a Prayer scroll.
    • Upon reading the scroll, you can select 1 of the 3 prayers to permanently unlock.
  • Preserve:
    • Requires level 55 Prayer
    • Boosted stats last 20% longer
  • Rigour:
    • Requires level 74 Prayer
    • Increases Ranged attack by 20% (accuracy)
    • Increases Ranged damage by 23%
    • Increases Defence by 25%
  • Augury:
    • Requires level 77 Prayer
    • Increases Magical attack by 25% (accuracy)
    • Increases Defence by 25%


[/list]General updates:

  • Equipment tab changes:
    • Right-click options on jewellery
  • OpenGL rendering distance increased:
    • While on OpenGL mode, you will now be able to see more of the landscape, with the rendering distance increased by almost double what it was at before.
  • Fixed all crossbow speeds(Besides rune/addy which were already correct)
  • Webshop changes:
    • Uber donator rank has been added which includes:
      • An enhancement to the Legendary donator benefits, with two useful new benefits:
        • 5 items vs. the usual 3 from a raids reward chest
        • Only 10% of your points are lost on death in a raids session rather than 33% for normal players
      • More benefits will be added in the near future!
        • Additionally, there will be a "benefits" table added to the webstore for a clear chart of the benefits that each rank receives.

    • Shop item additions:
      • Dragon warhammer
      • Prayer scroll
        • You can use this to unlock any one of the new prayers(Preserve, rigour augury).
      • Dragon harpoon
    • Promotional sale:
      • Mystery box - 45 tokens
      • Super combat potions - 25 tokens
      • Verac's armour set - 55 tokens
      • Armadyl crossbow - 225 tokens
      • Imbued heart - 300 tokens

  • Voting changes:
    • Voting points have been increased to 25 instead of 20 as there are now 5 toplists to vote on rather than 4 (4 minimum to get an auth)
  • Occult ornament kit is now functional

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Enjoy! And good luck :)

Regards,
Omicron

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Hey guys,

 

I want to thank all of you for reporting all of the raids bugs so quickly! Many of these bugs are game-breaking and needed to be fixed ASAP, which is why I'm pushing this update tonight to address most of them. It seems that most of you are enjoying raids even through the bugs, which is awesome, and I guarantee that it will only get better smile.png

 

[Raids bug fixes]
  • You no longer have to wait 2 minutes anymore for the raid to begin.
    • As soon as the party is ready, the leader can choose to start the raid. No players can enter once that is done.
  • Fixed a major bug causing certain NPCs(Vasa nistirio, Vanguards, muttadiles) to be "unattackable" if a player died and came back.
    • This essentially made certain bosses unattackable on death and should now be functioning as intended.
  • Fixed an OpenGL crash issue in the third (Ice demon) room.
    • This may also fix OpenGL crashes in other areas that I am unaware of, as it is due to the way the minimap is drawing objects. You must restart your client loader (alora.jar) or redownload the new rar file if you are not using the updater! 
  • Certain loot rates have been decreased.
    • Additionally, there was a bug causing players to receive 5 reward items rather than 3 items although they were not donators, this oversight has been fixed.
  • Vasa nistirio changes:
    • During the healing phase, if the crystal Vasa is absorbing energy from dies, he will walk back to the center immediately.
    • During his special attack, players who are teleported to the center will only be dealt his special attack damage, and not the usual damage dealt from standing under him.
    • Vasa will no longer throw 2 rocks on the same/close tile, they must all be at least 1 tile away from each other.
      • He will also throw a slightly lower # of rocks for large parties.
  • Muttadile changes:
    • The mother will no longer attack with 2 fire balls while outside of the water.
    • The fire balls' damage/accuracy has been reduced.
  • Dungeon drops:
    • Dungeon drops from bosses can now be picked up by ironmen and shared by the group as intended.
      • This also fixes the drops that should be visible by all players if an ironman kills a creature.
    • A tinderbox spawn has been added in the Ice demon room
    • A fishing net has been added in the Corrupted scavenger room
    • Fish will now drop in the cooked form more often.
    • Xeric's aid(saradomin brew) and Revitalisation potions(restores) will now drop more often than other pots
    • Bosses will now drop brews/restores instead of other potions.
    • Potions will drop slightly more often, while junk drops (fishing net) have been reduced.
  • Vanguard changes:
    • Vanguards % hitpoints difference threshold has been increased to 25% from 20%.
      • It will now be slightly easier to not trigger their healing.
    • The range/mage vanguards will now throw less attacks(rocks) towards players, especially in large groups.
  • Ice demon changes:
    • The ice demon's hp bar should now "refresh" more often while he is frozen to show progress accurately.
  • Keystone room changes:
    • Deathly rangers/mages will now drop loot under your feet(whoever dealt the last blow)

    • You will now be able to loot these supplies which should make fighting Olm slightly easier.

    • Crossing over the tight rope should now be less buggy, and you should not get stuck on it anymore.

hIEI5Mh.gif

 

 

Hopefully that fixes all of the major bugs, and if any of these bugs are still present(as I did not have a huge amount of time to test, wanting to get this out quickly) please post a bug report.

 

 

Cheers smile.png

- Omicron

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Hey guys,
We're hosting a raids competition that will reward the best raiders on Alora, and it's not too late to join! The submissions for this competition close this Sunday, so be sure to give it your best try.

Link to the competition: 

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