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[RUSE] Dharok's Degrading.


Sanity

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I decided not to add degrading armours so basically it's dead code I made a while back. If you wan't to use it enjoy.


CombatFactory:

Find:

/** PHOENIX NECK **/

Add all this above that line.

				/** DHAROKS DEGRADE START BY JAKE **/
				
				/** DHAROKS HELM **/
			else if(t2.getEquipment().getItems()[Equipment.HEAD_SLOT].getId() == 4716) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_HELM);
				}
				/** DHAROKS HELM 100 **/
			else if(t2.getEquipment().getItems()[Equipment.HEAD_SLOT].getId() == 4880) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_HELM_100);
				}
				/** DHAROKS HELM 75 **/
			else if(t2.getEquipment().getItems()[Equipment.HEAD_SLOT].getId() == 4881) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_HELM_75);
				}
				/** DHAROKS HELM 50 **/
			else if(t2.getEquipment().getItems()[Equipment.HEAD_SLOT].getId() == 4882) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_HELM_50);
				}
				/** DHAROKS HELM 25 **/
			else if(t2.getEquipment().getItems()[Equipment.HEAD_SLOT].getId() == 4883) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_HELM_25);
				}
				
				/** DHAROKS PLATE **/
			else if(t2.getEquipment().getItems()[Equipment.BODY_SLOT].getId() == 4720) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_BODY);
				}
				/** DHAROKS PLATE 100 **/
			else if(t2.getEquipment().getItems()[Equipment.BODY_SLOT].getId() == 4892) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_BODY_100);
				}
				/** DHAROKS PLATE 75 **/
			else if(t2.getEquipment().getItems()[Equipment.BODY_SLOT].getId() == 4893) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_BODY_75);
				}
				/** DHAROKS PLATE 50 **/
			else if(t2.getEquipment().getItems()[Equipment.BODY_SLOT].getId() == 4894) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_BODY_50);
				}
				/** DHAROKS PLATE 25 **/
			else if(t2.getEquipment().getItems()[Equipment.BODY_SLOT].getId() == 4895) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_BODY_25);
				}
				/** DHAROKS LEGS **/
			else if(t2.getEquipment().getItems()[Equipment.LEG_SLOT].getId() == 4722) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_LEGS);
				}
				/** DHAROKS LEGS 100 **/
			else if(t2.getEquipment().getItems()[Equipment.LEG_SLOT].getId() == 4898) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_LEGS_100);
				}
				/** DHAROKS LEGES 75 **/
			else if(t2.getEquipment().getItems()[Equipment.LEG_SLOT].getId() == 4899) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_LEGS_75);
				}
				/** DHAROKS LEGS 50 **/
			else if(t2.getEquipment().getItems()[Equipment.LEG_SLOT].getId() == 4900) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_LEGS_50);
				}
				/** DHAROKS LEGS 25 **/
			else if(t2.getEquipment().getItems()[Equipment.LEG_SLOT].getId() == 4901) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_LEGS_25);
				}
				/** DHAROKS AXE **/
			else if(t2.getEquipment().getItems()[Equipment.WEAPON_SLOT].getId() == 4718) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_AXE);
				}
				/** DHAROKS AXE 100 **/
			else if(t2.getEquipment().getItems()[Equipment.WEAPON_SLOT].getId() == 4886) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_AXE_100);
				}
				/** DHAROKS AXE 75 **/
			else if(t2.getEquipment().getItems()[Equipment.WEAPON_SLOT].getId() == 4887) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_AXE_75);
				}
				/** DHAROKS AXE 50 **/
			else if(t2.getEquipment().getItems()[Equipment.WEAPON_SLOT].getId() == 4888) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_AXE_50);
				}
				/** DHAROKS AXE 25 **/
			else if(t2.getEquipment().getItems()[Equipment.WEAPON_SLOT].getId() == 4889) {
				int recDamage = (int) (damage * 0.001);
				if (recDamage <= 0)
					return;
				if (recDamage > t2.getConstitution())
					recDamage = t2.getConstitution();
				attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
					ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_AXE_25);
				}
				
				/** DHAROKS END BY JAKE **/

DegradingItem: (Under Ring of Wealth)

//Dharoks By Jake
		DHAROKS_HELM(4716, 4880, Equipment.HEAD_SLOT, 20),
		DHAROKS_HELM_100(4880, 4881, Equipment.HEAD_SLOT, 20),
		DHAROKS_HELM_75(4881, 4882, Equipment.HEAD_SLOT, 20),
		DHAROKS_HELM_50(4882, 4883, Equipment.HEAD_SLOT, 20),
		DHAROKS_HELM_25(4883, 0, Equipment.HEAD_SLOT, 20),
		DHAROKS_BODY(4720, 4892, Equipment.BODY_SLOT, 20),
		DHAROKS_BODY_100(4892, 4893, Equipment.BODY_SLOT, 20),
		DHAROKS_BODY_75(4893, 4894, Equipment.BODY_SLOT, 20),
		DHAROKS_BODY_50(4894, 4895, Equipment.BODY_SLOT, 20),
		DHAROKS_BODY_25(4895, 0, Equipment.BODY_SLOT, 20),
		DHAROKS_LEGS(4722, 4898, Equipment.LEG_SLOT, 20),
		DHAROKS_LEGS_100(4898, 4899, Equipment.LEG_SLOT, 20),
		DHAROKS_LEGS_75(4899, 4900, Equipment.LEG_SLOT, 20),
		DHAROKS_LEGS_50(4900, 4901, Equipment.LEG_SLOT, 20),
		DHAROKS_LEGS_25(4901, 0, Equipment.LEG_SLOT, 20),
		DHAROKS_AXE(4718, 4886, Equipment.WEAPON_SLOT, 20),
		DHAROKS_AXE_100(4886, 4887, Equipment.WEAPON_SLOT, 20),
		DHAROKS_AXE_75(4887, 4888, Equipment.WEAPON_SLOT, 20),
		DHAROKS_AXE_50(4888, 4889, Equipment.WEAPON_SLOT, 20),
		DHAROKS_AXE_25(4889, 0, Equipment.WEAPON_SLOT, 20),
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This is a good attempt. I have a couple of ideas for improvement :)

 

 

int recDamage = (int) (damage * 0.001);
 if (recDamage <= 0)
    return;
 if (recDamage > t2.getConstitution())
 {
    recDamage = t2.getConstitution();
    attacker.dealDamage(new Hit(recDamage, Hitmask.RED, CombatIcon.DEFLECT));
    ItemDegrading.handleItemDegrading(t2, DegradingItem.DHAROKS_AXE_25);
 }

This is all reused code. You might consider turning this into a method and calling it for each case statement so that if you ever make changes to this code, you only need to do it in one place. For this to be possible, you'd need to dynamically map the broken barrows pieces together. You could do this in an enum which can dynamically handle changing the item ID in another method so that you don't have to explicitly hardcode it in these case statements.

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