Jump to content
Existing user? Sign In

Sign In



Sign Up

Mysterybox help


Daniel0576

Recommended Posts

Make a new java file named MysteryBox.java and add all this in it:

And put that file in server>Model>Players>Content

package server.model.players.Content;
 
import server.model.players.Client;
import server.util.Misc;
import server.model.players.PlayerHandler;
import server.Server;
/*
Author : Mathy
*/
public class MysteryBox {
       
        public static int mysteryBoxID = 6199;//Just incase I want a different box id.
        public static boolean deleteBox = true;//Use this for reward testing.
        //Using arrays for item, and amount.
        private static int[][] commonRewards = {
				{4067, 1},//
				{990, 10},// 
				{1053, 1},//
				{1055, 1},//
				{1057, 1},//
        };
        private static int[][] uncommonRewards = {
                {4067, 1},//
				{16425, 1},//
				{14484, 1},//
				{12236, 1},//
				{12233, 1},//
				{12237, 1},//
				{12235, 1},//
				{12234, 1},//
				{12238, 1},//
				{12239, 1},//
				{11638, 1},//
        };
        private static int[][] rareRewards = {
                {20089, 1},//
				{12230, 1},//
				{12231, 1},//
				{12225, 1},//
				{12227, 1},//
				{12229, 1},//
				{12232, 1},//
				{12228, 1},//
                {20088, 1},// 
                {20093, 1},// 
				{6199, 1},//
        };
        private static int[][] veryRareRewards = {
				{990, 10},// 
				{15017, 1},// 
        };
		  private static int[][] UltraRareRewards = {
                {962, 1},// 
        };
       
        public static void openBox(Client c){
                ///This part was just guesstimated, seeing as common would be used more, it has the highest chance of showing.
                int randomReward = Misc.random(100);//Picking the random number
                int itemToGive = 0, amountToGive = 0, rewardRoll;
                if(randomReward >= 0 && randomReward <= 60){//For all common items..
                        rewardRoll = Misc.random(commonRewards.length-1);
                        itemToGive = commonRewards[rewardRoll][0];
                        amountToGive = commonRewards[rewardRoll][1];
                }else if(randomReward >= 61 && randomReward <= 80){//Uncommon items.
                        rewardRoll = Misc.random(uncommonRewards.length-1);
                        itemToGive = uncommonRewards[rewardRoll][0];
                        amountToGive = uncommonRewards[rewardRoll][1];
                }else if(randomReward >= 81 && randomReward <= 95){//Rare items
                        rewardRoll = Misc.random(rareRewards.length-1);
                        itemToGive = rareRewards[rewardRoll][0];
                        amountToGive = rareRewards[rewardRoll][1];
                }else if(randomReward >= 96 && randomReward <= 99){//Very Rare items
                        rewardRoll = Misc.random(veryRareRewards.length-1);
                        itemToGive = veryRareRewards[rewardRoll][0];
                        amountToGive = veryRareRewards[rewardRoll][1];
                }else if(randomReward >= 100){//Very Rare items
                        rewardRoll = Misc.random(UltraRareRewards.length-1);
                        itemToGive = UltraRareRewards[rewardRoll][0];
                        amountToGive = UltraRareRewards[rewardRoll][1];
								for (int z = 0; z < Server.playerHandler.players.length; z++) {
							if (Server.playerHandler.players[z] != null) {
								Client o = (Client) Server.playerHandler.players[z];
								o.sendMessage("<col=29184>["+Misc.optimizeText(c.playerName)+"]</col> <col=800000000>has just received a christmas cracker from mystery box!");
							}
						}
                }
                if(deleteBox)//Removing the box
                        c.getItems().deleteItem(mysteryBoxID, 1);
                c.getItems().addItem(itemToGive, amountToGive);//Adding reward
                if(itemToGive == 0)
                        c.sendMessage("You open the box to find nothing. What bad luck.");//If you got 0, it says you find nothing.
                else
                        c.sendMessage("You open the box and find " + (amountToGive > 1 ? "some " : "a ")
                                        + c.getItems().getItemName(itemToGive) + ".");//If more than one item, use some, otherwise use a.
        }
}

Somewhere in ClickItem.java add this:

				if (itemId == 6199) {
				MysteryBox.openBox(c);
				}

If you get any errors, comment them, I should answer in the following minutes :)

 

OT: I know Dan is using a custom server and the reward are custom items, so just change the rewards to match your items to your liking :)

Edited by mathy
Read the OT
Link to comment
Share on other sites

3 hours ago, MummaPig said:

You can easily write your own just by copping old one and take little bits.

Yeah basically just take what I just posted and change the rewards :P

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Contact

[email protected]

astra.security

What is a RSPS?

A RSPS, also known as RuneScape private server, is an online game based on RuneScape, and controlled by independent individuals.

Popular RSPS Servers

Runewild Ikov RedemptionRSPS

Disclaimer

Runesuite is not affiliated with runescape, jagex in any way & exists solely for educational purposes.

×
×
  • Create New...