Enum_ 25 Posted March 26, 2022 Report Share Posted March 26, 2022 hmmmmmmmm Link to comment Share on other sites More sharing options...
BlueDream 1 Posted March 27, 2022 Report Share Posted March 27, 2022 nice Link to comment Share on other sites More sharing options...
exiled envy 0 Posted April 8, 2022 Report Share Posted April 8, 2022 ty Link to comment Share on other sites More sharing options...
BoredZombieNFT 0 Posted May 1, 2022 Report Share Posted May 1, 2022 nice work bro Link to comment Share on other sites More sharing options...
Beamer 0 Posted May 8, 2022 Report Share Posted May 8, 2022 thank you Link to comment Share on other sites More sharing options...
Clockedstr8 4 Posted May 28, 2022 Report Share Posted May 28, 2022 would love to download this! Looks like it's got quite a bit ,thanks for the release. Link to comment Share on other sites More sharing options...
Skarr 0 Posted May 29, 2022 Report Share Posted May 29, 2022 Damn a lot of work went into this. Thanks for the release! Link to comment Share on other sites More sharing options...
kentas 0 Posted May 29, 2022 Report Share Posted May 29, 2022 Thanks, will be useful. Link to comment Share on other sites More sharing options...
corekilla 0 Posted May 31, 2022 Report Share Posted May 31, 2022 Nice Link to comment Share on other sites More sharing options...
checkmeowt 10 Posted October 29, 2022 Report Share Posted October 29, 2022 On 4/14/2020 at 6:23 AM, RuneArchive said: -Hydra's -Chambers of Xeric -Inferno Boss fight in this release is roughly 90% -All TOB weapons -Some combat changes / rework -New Custom UI to somewhat mimic OSRS (tabs)-New Interface: -Teleport tab was added for QoL purposes -Edited player names above head to look more appealing -Fixed a bug with Zulrah -Fixed total levels not accumulating properly, now displays correctly -Removed old clunky commands -Added commands for all web related things forums, votes, highscores, etc. -Added new items to the starter kits upon login for each game mode -Created a new interface for choosing your game mode -Improved equipment switching -Implemented experience rates for beta -Various QoL updates -Added various minimap icons, including the unique home area -Total level now displays correctly, missed updating method when construction was added -Staff ranks get corresponding crowns on their player names to make it easier to find staff members. -Overhead player names will be toggle-able for players who wish to turn it off -Added a tutorial for new players -Removed the 24 hour wait period before you can begin staking -Revenant Cave agility shortcuts now require an agility level before you can use them. -Corrected the elf warrior teleport, it now takes you to the correct location. -The lumbridge teleport will now actually take you to lumbridge. -Moved slayer masters from edgeville to home. -Removed most of the edgeville shop NPC's, they are now located at home. -Removed the Emblem trader from home, he will remain in edgeville near the wilderness. -Fixed a bug where Abberant Spectres were not counting towards slayer task. -Removed all NPC's on bobs island, not sure what we will do with this area yet. -Updated cost of enchantment tabs in the magic shop. -Added more NPC's to home, including an iron man shop and a general store. -Moved the location of some NPC's around home. -Grace is now located at the Gnome agility course. -Bob Barter will now decant your potions at home. -Decreased the amount of slayer points required to learn Superiors and Cerberus -Decreased the number of Jads that could be assigned for a slayer task, it will now choose a random number between 1-20, down from 1-50. -Taverly dungeon enterance/exit now works as intended -The ice dungeon in Port Sarim will now take you to the proper place. Bug would take you to taverly dungeon. -Decreased amount of slayer monsters given per task. -The castle wars portal at clan wars will now take you to castle wars. -Added a teleport outside the revenant cave enterance (43 Wild) -Added a teleport to Draynor Village -Fixed a few mispelled words -Fixed clipping at home, can no longer noclip through walls / objs (test more please) -Set the "Cannot drop in combat rule" to only be active in the wilderness -Yell; Anyone can now yell if the player count is below 25 -Fixed two broken links within client, forums and vote. -Firemaking and fletching now work as intended. -Fixed a big old bug causing player to be attacked infinitely -Donor shop (online and in game) worked on - Email is hooked -Fixed gem prices, cut gems will now sell for less than uncut. -Updated Gargoyle slayer xp, was too low. -Edgeville Dungeon ladder now takes you to the correct location -Karamja teleport no longer takes you to shilo village -Fixed the dialouge when creating an infernal pickaxe/axe. -The portal at bobs island now takes you to home -Updated Ardougne Achievement diary to clarify that some achievements have to be done in ardougne. -You can now pickpocket master farmers and also complete the ardougne medium task. -Lowered required times to pickpocket master farmer for ardy task to 80 -Created donation scrolls -Fixed donator shop second click -Made donor scrolls stackable -Friends now show up in green for player names. -Darklight can now be obtained through a Desert Diary task (Killing the shadow of the storm) -Arclight can now be created using a darklight and 3 ancient shards -Black Demons no longer count towards the boss slayer achievement -Fixed Crafting Skill Cape teleport -Anti-Venom is now made with the 4 dose antidote++, to match the rest of herblore potion creation. -Updated thieving stalls xp, they now scale correctly. -Elder Maul now has the correct attack styles -Scythe of Vitur is now actually a 2 handed weapon, sorry brandon. -Amethyst Veins now correctly deplete -Fixed an issue with barbarian agility course wall objects not giving xp if standing in a certain area. -Fixed multi barrage XP drop spam issue -Edited and perfected Inferno map - Game entrance zone -Added Animated Black armor support to Warriors guild - All to OSRS standards. -Fixed players walking away once they add the armor to the Magical Animator -Reviewed the Items kept on death dupe - believe it is resolved. (was only occuring on defenders) -Updated Lands end with various shops and fishing area's. -Removed Skillers Cove -Placed cave horrors in their correct location, there is a teleport for them as well. -Added a city teleport to Kourend. -Polishing Hunter (Work in Progress). Replaced some animations to be the correct ones. -Hydra combat is now 90% (Posion spec needs some work). -Started work on a ZMI Altar for runecrafting, giving more options than just the Abyss. -Updated some of the shops (Still a work in progress) -You can now dismantle magic fangs, tanzanite fangs, uncharged blow pipes, serp visage, and uncharged serp helms for 20k Zulrah scales. -Falador, Desert, Western, Wilderness, and Lumbridge Diaries are all now fully functional. -Various other small bug fixes! Download Link: Hidden Content Give reaction or reply to this topic to see the hidden content. Media: Reveal hidden contents This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up thanks Link to comment Share on other sites More sharing options...
Mike 1337 10 Posted November 3, 2022 Report Share Posted November 3, 2022 On 4/14/2020 at 4:23 PM, RuneArchive said: -Hydra's -Chambers of Xeric -Inferno Boss fight in this release is roughly 90% -All TOB weapons -Some combat changes / rework -New Custom UI to somewhat mimic OSRS (tabs)-New Interface: -Teleport tab was added for QoL purposes -Edited player names above head to look more appealing -Fixed a bug with Zulrah -Fixed total levels not accumulating properly, now displays correctly -Removed old clunky commands -Added commands for all web related things forums, votes, highscores, etc. -Added new items to the starter kits upon login for each game mode -Created a new interface for choosing your game mode -Improved equipment switching -Implemented experience rates for beta -Various QoL updates -Added various minimap icons, including the unique home area -Total level now displays correctly, missed updating method when construction was added -Staff ranks get corresponding crowns on their player names to make it easier to find staff members. -Overhead player names will be toggle-able for players who wish to turn it off -Added a tutorial for new players -Removed the 24 hour wait period before you can begin staking -Revenant Cave agility shortcuts now require an agility level before you can use them. -Corrected the elf warrior teleport, it now takes you to the correct location. -The lumbridge teleport will now actually take you to lumbridge. -Moved slayer masters from edgeville to home. -Removed most of the edgeville shop NPC's, they are now located at home. -Removed the Emblem trader from home, he will remain in edgeville near the wilderness. -Fixed a bug where Abberant Spectres were not counting towards slayer task. -Removed all NPC's on bobs island, not sure what we will do with this area yet. -Updated cost of enchantment tabs in the magic shop. -Added more NPC's to home, including an iron man shop and a general store. -Moved the location of some NPC's around home. -Grace is now located at the Gnome agility course. -Bob Barter will now decant your potions at home. -Decreased the amount of slayer points required to learn Superiors and Cerberus -Decreased the number of Jads that could be assigned for a slayer task, it will now choose a random number between 1-20, down from 1-50. -Taverly dungeon enterance/exit now works as intended -The ice dungeon in Port Sarim will now take you to the proper place. Bug would take you to taverly dungeon. -Decreased amount of slayer monsters given per task. -The castle wars portal at clan wars will now take you to castle wars. -Added a teleport outside the revenant cave enterance (43 Wild) -Added a teleport to Draynor Village -Fixed a few mispelled words -Fixed clipping at home, can no longer noclip through walls / objs (test more please) -Set the "Cannot drop in combat rule" to only be active in the wilderness -Yell; Anyone can now yell if the player count is below 25 -Fixed two broken links within client, forums and vote. -Firemaking and fletching now work as intended. -Fixed a big old bug causing player to be attacked infinitely -Donor shop (online and in game) worked on - Email is hooked -Fixed gem prices, cut gems will now sell for less than uncut. -Updated Gargoyle slayer xp, was too low. -Edgeville Dungeon ladder now takes you to the correct location -Karamja teleport no longer takes you to shilo village -Fixed the dialouge when creating an infernal pickaxe/axe. -The portal at bobs island now takes you to home -Updated Ardougne Achievement diary to clarify that some achievements have to be done in ardougne. -You can now pickpocket master farmers and also complete the ardougne medium task. -Lowered required times to pickpocket master farmer for ardy task to 80 -Created donation scrolls -Fixed donator shop second click -Made donor scrolls stackable -Friends now show up in green for player names. -Darklight can now be obtained through a Desert Diary task (Killing the shadow of the storm) -Arclight can now be created using a darklight and 3 ancient shards -Black Demons no longer count towards the boss slayer achievement -Fixed Crafting Skill Cape teleport -Anti-Venom is now made with the 4 dose antidote++, to match the rest of herblore potion creation. -Updated thieving stalls xp, they now scale correctly. -Elder Maul now has the correct attack styles -Scythe of Vitur is now actually a 2 handed weapon, sorry brandon. -Amethyst Veins now correctly deplete -Fixed an issue with barbarian agility course wall objects not giving xp if standing in a certain area. -Fixed multi barrage XP drop spam issue -Edited and perfected Inferno map - Game entrance zone -Added Animated Black armor support to Warriors guild - All to OSRS standards. -Fixed players walking away once they add the armor to the Magical Animator -Reviewed the Items kept on death dupe - believe it is resolved. (was only occuring on defenders) -Updated Lands end with various shops and fishing area's. -Removed Skillers Cove -Placed cave horrors in their correct location, there is a teleport for them as well. -Added a city teleport to Kourend. -Polishing Hunter (Work in Progress). Replaced some animations to be the correct ones. -Hydra combat is now 90% (Posion spec needs some work). -Started work on a ZMI Altar for runecrafting, giving more options than just the Abyss. -Updated some of the shops (Still a work in progress) -You can now dismantle magic fangs, tanzanite fangs, uncharged blow pipes, serp visage, and uncharged serp helms for 20k Zulrah scales. -Falador, Desert, Western, Wilderness, and Lumbridge Diaries are all now fully functional. -Various other small bug fixes! Download Link: Hidden Content Give reaction or reply to this topic to see the hidden content. Media: Reveal hidden contents This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment Share on other sites More sharing options...
xterbium 0 Posted November 6, 2022 Report Share Posted November 6, 2022 On 4/14/2020 at 1:23 PM, RuneArchive said: -Hydra's -Chambers of Xeric -Inferno Boss fight in this release is roughly 90% -All TOB weapons -Some combat changes / rework -New Custom UI to somewhat mimic OSRS (tabs)-New Interface: -Teleport tab was added for QoL purposes -Edited player names above head to look more appealing -Fixed a bug with Zulrah -Fixed total levels not accumulating properly, now displays correctly -Removed old clunky commands -Added commands for all web related things forums, votes, highscores, etc. -Added new items to the starter kits upon login for each game mode -Created a new interface for choosing your game mode -Improved equipment switching -Implemented experience rates for beta -Various QoL updates -Added various minimap icons, including the unique home area -Total level now displays correctly, missed updating method when construction was added -Staff ranks get corresponding crowns on their player names to make it easier to find staff members. -Overhead player names will be toggle-able for players who wish to turn it off -Added a tutorial for new players -Removed the 24 hour wait period before you can begin staking -Revenant Cave agility shortcuts now require an agility level before you can use them. -Corrected the elf warrior teleport, it now takes you to the correct location. -The lumbridge teleport will now actually take you to lumbridge. -Moved slayer masters from edgeville to home. -Removed most of the edgeville shop NPC's, they are now located at home. -Removed the Emblem trader from home, he will remain in edgeville near the wilderness. -Fixed a bug where Abberant Spectres were not counting towards slayer task. -Removed all NPC's on bobs island, not sure what we will do with this area yet. -Updated cost of enchantment tabs in the magic shop. -Added more NPC's to home, including an iron man shop and a general store. -Moved the location of some NPC's around home. -Grace is now located at the Gnome agility course. -Bob Barter will now decant your potions at home. -Decreased the amount of slayer points required to learn Superiors and Cerberus -Decreased the number of Jads that could be assigned for a slayer task, it will now choose a random number between 1-20, down from 1-50. -Taverly dungeon enterance/exit now works as intended -The ice dungeon in Port Sarim will now take you to the proper place. Bug would take you to taverly dungeon. -Decreased amount of slayer monsters given per task. -The castle wars portal at clan wars will now take you to castle wars. -Added a teleport outside the revenant cave enterance (43 Wild) -Added a teleport to Draynor Village -Fixed a few mispelled words -Fixed clipping at home, can no longer noclip through walls / objs (test more please) -Set the "Cannot drop in combat rule" to only be active in the wilderness -Yell; Anyone can now yell if the player count is below 25 -Fixed two broken links within client, forums and vote. -Firemaking and fletching now work as intended. -Fixed a big old bug causing player to be attacked infinitely -Donor shop (online and in game) worked on - Email is hooked -Fixed gem prices, cut gems will now sell for less than uncut. -Updated Gargoyle slayer xp, was too low. -Edgeville Dungeon ladder now takes you to the correct location -Karamja teleport no longer takes you to shilo village -Fixed the dialouge when creating an infernal pickaxe/axe. -The portal at bobs island now takes you to home -Updated Ardougne Achievement diary to clarify that some achievements have to be done in ardougne. -You can now pickpocket master farmers and also complete the ardougne medium task. -Lowered required times to pickpocket master farmer for ardy task to 80 -Created donation scrolls -Fixed donator shop second click -Made donor scrolls stackable -Friends now show up in green for player names. -Darklight can now be obtained through a Desert Diary task (Killing the shadow of the storm) -Arclight can now be created using a darklight and 3 ancient shards -Black Demons no longer count towards the boss slayer achievement -Fixed Crafting Skill Cape teleport -Anti-Venom is now made with the 4 dose antidote++, to match the rest of herblore potion creation. -Updated thieving stalls xp, they now scale correctly. -Elder Maul now has the correct attack styles -Scythe of Vitur is now actually a 2 handed weapon, sorry brandon. -Amethyst Veins now correctly deplete -Fixed an issue with barbarian agility course wall objects not giving xp if standing in a certain area. -Fixed multi barrage XP drop spam issue -Edited and perfected Inferno map - Game entrance zone -Added Animated Black armor support to Warriors guild - All to OSRS standards. -Fixed players walking away once they add the armor to the Magical Animator -Reviewed the Items kept on death dupe - believe it is resolved. (was only occuring on defenders) -Updated Lands end with various shops and fishing area's. -Removed Skillers Cove -Placed cave horrors in their correct location, there is a teleport for them as well. -Added a city teleport to Kourend. -Polishing Hunter (Work in Progress). Replaced some animations to be the correct ones. -Hydra combat is now 90% (Posion spec needs some work). -Started work on a ZMI Altar for runecrafting, giving more options than just the Abyss. -Updated some of the shops (Still a work in progress) -You can now dismantle magic fangs, tanzanite fangs, uncharged blow pipes, serp visage, and uncharged serp helms for 20k Zulrah scales. -Falador, Desert, Western, Wilderness, and Lumbridge Diaries are all now fully functional. -Various other small bug fixes! Download Link: Hidden Content Give reaction or reply to this topic to see the hidden content. Media: Reveal hidden contents This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment Share on other sites More sharing options...
Vibe_ 0 Posted November 8, 2022 Report Share Posted November 8, 2022 tyvm Link to comment Share on other sites More sharing options...
Fallen Sands1 4 Posted November 16, 2022 Report Share Posted November 16, 2022 ty Link to comment Share on other sites More sharing options...
 tank 0 Posted March 31, 2023 Report Share Posted March 31, 2023 nice Link to comment Share on other sites More sharing options...
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