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[317] #180 - Anguish - Hydra's / Raids / OSRS Eco Emulation (Bug Fixed Ascend)


RuneArchive
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On 4/14/2020 at 6:23 AM, RuneArchive said:

-Hydra's
-Chambers of Xeric
-Inferno Boss fight in this release is roughly 90%
-All TOB weapons
-Some combat changes / rework
-New Custom UI to somewhat mimic OSRS (tabs)-New Interface:
-Teleport tab was added for QoL purposes
-Edited player names above head to look more appealing
-Fixed a bug with Zulrah
-Fixed total levels not accumulating properly, now displays correctly
-Removed old clunky commands
-Added commands for all web related things forums, votes, highscores, etc.
-Added new items to the starter kits upon login for each game mode
-Created a new interface for choosing your game mode
-Improved equipment switching
-Implemented experience rates for beta
-Various QoL updates
-Added various minimap icons, including the unique home area
-Total level now displays correctly, missed updating method when construction was added
-Staff ranks get corresponding crowns on their player names to make it easier to find staff members.
-Overhead player names will be toggle-able for players who wish to turn it off
-Added a tutorial for new players
-Removed the 24 hour wait period before you can begin staking
-Revenant Cave agility shortcuts now require an agility level before you can use them.
-Corrected the elf warrior teleport, it now takes you to the correct location.
-The lumbridge teleport will now actually take you to lumbridge.
-Moved slayer masters from edgeville to home.
-Removed most of the edgeville shop NPC's, they are now located at home.
-Removed the Emblem trader from home, he will remain in edgeville near the wilderness.
-Fixed a bug where Abberant Spectres were not counting towards slayer task.
-Removed all NPC's on bobs island, not sure what we will do with this area yet.
-Updated cost of enchantment tabs in the magic shop.
-Added more NPC's to home, including an iron man shop and a general store.
-Moved the location of some NPC's around home.
-Grace is now located at the Gnome agility course.
-Bob Barter will now decant your potions at home.
-Decreased the amount of slayer points required to learn Superiors and Cerberus
-Decreased the number of Jads that could be assigned for a slayer task, it will now choose a random number between 1-20, down from 1-50.
-Taverly dungeon enterance/exit now works as intended
-The ice dungeon in Port Sarim will now take you to the proper place. Bug would take you to taverly dungeon.
-Decreased amount of slayer monsters given per task.
-The castle wars portal at clan wars will now take you to castle wars.
-Added a teleport outside the revenant cave enterance (43 Wild)
-Added a teleport to Draynor Village
-Fixed a few mispelled words
-Fixed clipping at home, can no longer noclip through walls / objs (test more please)
-Set the "Cannot drop in combat rule" to only be active in the wilderness
-Yell; Anyone can now yell if the player count is below 25
-Fixed two broken links within client, forums and vote.
-Firemaking and fletching now work as intended.
-Fixed a big old bug causing player to be attacked infinitely
-Donor shop (online and in game) worked on - Email is hooked
-Fixed gem prices, cut gems will now sell for less than uncut.
-Updated Gargoyle slayer xp, was too low.
-Edgeville Dungeon ladder now takes you to the correct location
-Karamja teleport no longer takes you to shilo village
-Fixed the dialouge when creating an infernal pickaxe/axe.
-The portal at bobs island now takes you to home
-Updated Ardougne Achievement diary to clarify that some achievements have to be done in ardougne.
-You can now pickpocket master farmers and also complete the ardougne medium task.
-Lowered required times to pickpocket master farmer for ardy task to 80
-Created donation scrolls
-Fixed donator shop second click
-Made donor scrolls stackable
-Friends now show up in green for player names.
-Darklight can now be obtained through a Desert Diary task (Killing the shadow of the storm)
-Arclight can now be created using a darklight and 3 ancient shards
-Black Demons no longer count towards the boss slayer achievement
-Fixed Crafting Skill Cape teleport
-Anti-Venom is now made with the 4 dose antidote++, to match the rest of herblore potion creation.
-Updated thieving stalls xp, they now scale correctly.
-Elder Maul now has the correct attack styles
-Scythe of Vitur is now actually a 2 handed weapon, sorry brandon.
-Amethyst Veins now correctly deplete
-Fixed an issue with barbarian agility course wall objects not giving xp if standing in a certain area.
-Fixed multi barrage XP drop spam issue
-Edited and perfected Inferno map - Game entrance zone
-Added Animated Black armor support to Warriors guild - All to OSRS standards.
-Fixed players walking away once they add the armor to the Magical Animator
-Reviewed the Items kept on death dupe - believe it is resolved. (was only occuring on defenders)
-Updated Lands end with various shops and fishing area's.
-Removed Skillers Cove
-Placed cave horrors in their correct location, there is a teleport for them as well.
-Added a city teleport to Kourend.
-Polishing Hunter (Work in Progress). Replaced some animations to be the correct ones.
-Hydra combat is now 90% (Posion spec needs some work).
-Started work on a ZMI Altar for runecrafting, giving more options than just the Abyss.
-Updated some of the shops (Still a work in progress)
-You can now dismantle magic fangs, tanzanite fangs, uncharged blow pipes, serp visage, and uncharged serp helms for 20k Zulrah scales.
-Falador, Desert, Western, Wilderness, and Lumbridge Diaries are all now fully functional.
-Various other small bug fixes!

 

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On 4/14/2020 at 4:23 PM, RuneArchive said:

-Hydra's
-Chambers of Xeric
-Inferno Boss fight in this release is roughly 90%
-All TOB weapons
-Some combat changes / rework
-New Custom UI to somewhat mimic OSRS (tabs)-New Interface:
-Teleport tab was added for QoL purposes
-Edited player names above head to look more appealing
-Fixed a bug with Zulrah
-Fixed total levels not accumulating properly, now displays correctly
-Removed old clunky commands
-Added commands for all web related things forums, votes, highscores, etc.
-Added new items to the starter kits upon login for each game mode
-Created a new interface for choosing your game mode
-Improved equipment switching
-Implemented experience rates for beta
-Various QoL updates
-Added various minimap icons, including the unique home area
-Total level now displays correctly, missed updating method when construction was added
-Staff ranks get corresponding crowns on their player names to make it easier to find staff members.
-Overhead player names will be toggle-able for players who wish to turn it off
-Added a tutorial for new players
-Removed the 24 hour wait period before you can begin staking
-Revenant Cave agility shortcuts now require an agility level before you can use them.
-Corrected the elf warrior teleport, it now takes you to the correct location.
-The lumbridge teleport will now actually take you to lumbridge.
-Moved slayer masters from edgeville to home.
-Removed most of the edgeville shop NPC's, they are now located at home.
-Removed the Emblem trader from home, he will remain in edgeville near the wilderness.
-Fixed a bug where Abberant Spectres were not counting towards slayer task.
-Removed all NPC's on bobs island, not sure what we will do with this area yet.
-Updated cost of enchantment tabs in the magic shop.
-Added more NPC's to home, including an iron man shop and a general store.
-Moved the location of some NPC's around home.
-Grace is now located at the Gnome agility course.
-Bob Barter will now decant your potions at home.
-Decreased the amount of slayer points required to learn Superiors and Cerberus
-Decreased the number of Jads that could be assigned for a slayer task, it will now choose a random number between 1-20, down from 1-50.
-Taverly dungeon enterance/exit now works as intended
-The ice dungeon in Port Sarim will now take you to the proper place. Bug would take you to taverly dungeon.
-Decreased amount of slayer monsters given per task.
-The castle wars portal at clan wars will now take you to castle wars.
-Added a teleport outside the revenant cave enterance (43 Wild)
-Added a teleport to Draynor Village
-Fixed a few mispelled words
-Fixed clipping at home, can no longer noclip through walls / objs (test more please)
-Set the "Cannot drop in combat rule" to only be active in the wilderness
-Yell; Anyone can now yell if the player count is below 25
-Fixed two broken links within client, forums and vote.
-Firemaking and fletching now work as intended.
-Fixed a big old bug causing player to be attacked infinitely
-Donor shop (online and in game) worked on - Email is hooked
-Fixed gem prices, cut gems will now sell for less than uncut.
-Updated Gargoyle slayer xp, was too low.
-Edgeville Dungeon ladder now takes you to the correct location
-Karamja teleport no longer takes you to shilo village
-Fixed the dialouge when creating an infernal pickaxe/axe.
-The portal at bobs island now takes you to home
-Updated Ardougne Achievement diary to clarify that some achievements have to be done in ardougne.
-You can now pickpocket master farmers and also complete the ardougne medium task.
-Lowered required times to pickpocket master farmer for ardy task to 80
-Created donation scrolls
-Fixed donator shop second click
-Made donor scrolls stackable
-Friends now show up in green for player names.
-Darklight can now be obtained through a Desert Diary task (Killing the shadow of the storm)
-Arclight can now be created using a darklight and 3 ancient shards
-Black Demons no longer count towards the boss slayer achievement
-Fixed Crafting Skill Cape teleport
-Anti-Venom is now made with the 4 dose antidote++, to match the rest of herblore potion creation.
-Updated thieving stalls xp, they now scale correctly.
-Elder Maul now has the correct attack styles
-Scythe of Vitur is now actually a 2 handed weapon, sorry brandon.
-Amethyst Veins now correctly deplete
-Fixed an issue with barbarian agility course wall objects not giving xp if standing in a certain area.
-Fixed multi barrage XP drop spam issue
-Edited and perfected Inferno map - Game entrance zone
-Added Animated Black armor support to Warriors guild - All to OSRS standards.
-Fixed players walking away once they add the armor to the Magical Animator
-Reviewed the Items kept on death dupe - believe it is resolved. (was only occuring on defenders)
-Updated Lands end with various shops and fishing area's.
-Removed Skillers Cove
-Placed cave horrors in their correct location, there is a teleport for them as well.
-Added a city teleport to Kourend.
-Polishing Hunter (Work in Progress). Replaced some animations to be the correct ones.
-Hydra combat is now 90% (Posion spec needs some work).
-Started work on a ZMI Altar for runecrafting, giving more options than just the Abyss.
-Updated some of the shops (Still a work in progress)
-You can now dismantle magic fangs, tanzanite fangs, uncharged blow pipes, serp visage, and uncharged serp helms for 20k Zulrah scales.
-Falador, Desert, Western, Wilderness, and Lumbridge Diaries are all now fully functional.
-Various other small bug fixes!

 

Download Link:

 

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On 4/14/2020 at 1:23 PM, RuneArchive said:

-Hydra's
-Chambers of Xeric
-Inferno Boss fight in this release is roughly 90%
-All TOB weapons
-Some combat changes / rework
-New Custom UI to somewhat mimic OSRS (tabs)-New Interface:
-Teleport tab was added for QoL purposes
-Edited player names above head to look more appealing
-Fixed a bug with Zulrah
-Fixed total levels not accumulating properly, now displays correctly
-Removed old clunky commands
-Added commands for all web related things forums, votes, highscores, etc.
-Added new items to the starter kits upon login for each game mode
-Created a new interface for choosing your game mode
-Improved equipment switching
-Implemented experience rates for beta
-Various QoL updates
-Added various minimap icons, including the unique home area
-Total level now displays correctly, missed updating method when construction was added
-Staff ranks get corresponding crowns on their player names to make it easier to find staff members.
-Overhead player names will be toggle-able for players who wish to turn it off
-Added a tutorial for new players
-Removed the 24 hour wait period before you can begin staking
-Revenant Cave agility shortcuts now require an agility level before you can use them.
-Corrected the elf warrior teleport, it now takes you to the correct location.
-The lumbridge teleport will now actually take you to lumbridge.
-Moved slayer masters from edgeville to home.
-Removed most of the edgeville shop NPC's, they are now located at home.
-Removed the Emblem trader from home, he will remain in edgeville near the wilderness.
-Fixed a bug where Abberant Spectres were not counting towards slayer task.
-Removed all NPC's on bobs island, not sure what we will do with this area yet.
-Updated cost of enchantment tabs in the magic shop.
-Added more NPC's to home, including an iron man shop and a general store.
-Moved the location of some NPC's around home.
-Grace is now located at the Gnome agility course.
-Bob Barter will now decant your potions at home.
-Decreased the amount of slayer points required to learn Superiors and Cerberus
-Decreased the number of Jads that could be assigned for a slayer task, it will now choose a random number between 1-20, down from 1-50.
-Taverly dungeon enterance/exit now works as intended
-The ice dungeon in Port Sarim will now take you to the proper place. Bug would take you to taverly dungeon.
-Decreased amount of slayer monsters given per task.
-The castle wars portal at clan wars will now take you to castle wars.
-Added a teleport outside the revenant cave enterance (43 Wild)
-Added a teleport to Draynor Village
-Fixed a few mispelled words
-Fixed clipping at home, can no longer noclip through walls / objs (test more please)
-Set the "Cannot drop in combat rule" to only be active in the wilderness
-Yell; Anyone can now yell if the player count is below 25
-Fixed two broken links within client, forums and vote.
-Firemaking and fletching now work as intended.
-Fixed a big old bug causing player to be attacked infinitely
-Donor shop (online and in game) worked on - Email is hooked
-Fixed gem prices, cut gems will now sell for less than uncut.
-Updated Gargoyle slayer xp, was too low.
-Edgeville Dungeon ladder now takes you to the correct location
-Karamja teleport no longer takes you to shilo village
-Fixed the dialouge when creating an infernal pickaxe/axe.
-The portal at bobs island now takes you to home
-Updated Ardougne Achievement diary to clarify that some achievements have to be done in ardougne.
-You can now pickpocket master farmers and also complete the ardougne medium task.
-Lowered required times to pickpocket master farmer for ardy task to 80
-Created donation scrolls
-Fixed donator shop second click
-Made donor scrolls stackable
-Friends now show up in green for player names.
-Darklight can now be obtained through a Desert Diary task (Killing the shadow of the storm)
-Arclight can now be created using a darklight and 3 ancient shards
-Black Demons no longer count towards the boss slayer achievement
-Fixed Crafting Skill Cape teleport
-Anti-Venom is now made with the 4 dose antidote++, to match the rest of herblore potion creation.
-Updated thieving stalls xp, they now scale correctly.
-Elder Maul now has the correct attack styles
-Scythe of Vitur is now actually a 2 handed weapon, sorry brandon.
-Amethyst Veins now correctly deplete
-Fixed an issue with barbarian agility course wall objects not giving xp if standing in a certain area.
-Fixed multi barrage XP drop spam issue
-Edited and perfected Inferno map - Game entrance zone
-Added Animated Black armor support to Warriors guild - All to OSRS standards.
-Fixed players walking away once they add the armor to the Magical Animator
-Reviewed the Items kept on death dupe - believe it is resolved. (was only occuring on defenders)
-Updated Lands end with various shops and fishing area's.
-Removed Skillers Cove
-Placed cave horrors in their correct location, there is a teleport for them as well.
-Added a city teleport to Kourend.
-Polishing Hunter (Work in Progress). Replaced some animations to be the correct ones.
-Hydra combat is now 90% (Posion spec needs some work).
-Started work on a ZMI Altar for runecrafting, giving more options than just the Abyss.
-Updated some of the shops (Still a work in progress)
-You can now dismantle magic fangs, tanzanite fangs, uncharged blow pipes, serp visage, and uncharged serp helms for 20k Zulrah scales.
-Falador, Desert, Western, Wilderness, and Lumbridge Diaries are all now fully functional.
-Various other small bug fixes!

 

Download Link:

 

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