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Tutus Frutus

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Everything posted by Tutus Frutus

  1. Tutus Frutus replied to u1112's post in a topic in Introductions
    Welcome to the community... Great portfolio?
  2. Tutus Frutus replied to Voldri's post in a topic in Introductions
    We like crazy Welcome to the community lad! Show a pic of yer truck
  3. I personally prefer the current one/this one, just users look a bit sad/boring.
  4. Tutus Frutus replied to win all night's post in a topic in 317
    .,
  5. Hello everyone, As some of you might know I work on my own personal project Arix, which is 317 loading OSRS data.. As I now started studying at the university I want to reduce my amount of game-time and focus fully on coding... for school I will start on a module HTML/CSS (God why) and I want to focus on Java & Kotlin by putting more work into RSPS etc. Therefor I decided to open a 2nd project which will be customs based. Looking for developers to join this project, Arix is my solo work rn but truly looking for a team for this, hmu if interested on Discord: Tutus Frutus#2862 We will be using GitHub as version control, your payment will be a % share of the in-come (vast rates can be discussed but will be payed out of the incoming donations) Positions recruiting for: -- Community Manager -- Developer (2x) -- Modeller (1-2x) -- GFX Artist (In-house 1-2x) -- Forum Developer/Admin -- Funder (1x) (Kinda optional, not required but having one would be great) Looking forward to some messages, for those interested in my project or my vouches see one of the 2 next threads: https://www.rune-server.ee/runescape-development/rs2-server/projects/686837-180-arix-community-driven-economy-server.html https://www.rune-server.ee/black-market/virtual-items/selling/673407-tutuss-development-services-fast-service-fair-pricing-after-service-support.html
  6. How to open a browserButVeryShitty101
  7. Tutus Frutus replied to bantscha's post in a topic in Introductions
    Welcome matey
  8. Tutus Frutus replied to Chance's post in a topic in Introductions
    Welcome mate
  9. Hey

    Tutus Frutus replied to gogata's post in a topic in Introductions
    Welcome to the community, however... nearly every source n client on the downloads section work fine.
  10. Tutus Frutus posted a post in a topic in RSPS Tools Downloads
    Despite the release of Scape-Editor some people kept asking for RSAM... here is a mirror.. god knows how long I keep this in my dropbox but if anyone makes a mirror, always welcome. URL: https://www.dropbox.com/s/k1qulj5zlhqzasx/rsam-gui-master.zip?dl=1 What you're downloading; Enjoy.
  11. Tutus Frutus replied to Cyber Works's post in a topic in RSPS Help
    Make sure your DL link is a direct link, in the event of dropbox changing dl=0 to dl=1, or in case of a webhost make sure it's accessable.
  12. No need to dump dem animations, there is a tool released on r-s for animations... otherwise use this FrameMap (Credits to Kris) https://pastebin.com/KsATXbuG All Possible animatiosn dumped based on Skeletons of the NPCs
  13. yikes, thanks for releasing
  14. Mornin fella's, this snippet is nothing special but a lot of people are not aware of how simple this could be done and therefor I release this snippet to show you/them. Received several requests to add this for 20-30$ whilst it's not even worth a dime... Example from OSRS Wiki I am talking about: https://oldschool.runescape.wiki/w/Dragonbane_weapons The base I use as example will be Ascend or SpecialPKz, a PI based 317... First, you want to declare a list of NPC's... you can do this anywhere you want but I personally prefer NPC.java as it's the most logic place to declare it (in my opinion).. public boolean isDemon() { switch (npcType) { case 1531: case 3134: case 2006: case 2026: case 7244: case 1432: case 415: case 7410: case 135: case 3133: case 484: case 1619: case 7276: case 3138: case 7397: case 7398: case 11: return true; } return false; } public boolean isDragon() { switch (npcType) { case 137: case 139: case 239: case 241: case 242: case 243: case 244: case 245: case 246: case 247: case 248: case 249: case 250: case 251: case 252: case 253: case 254: case 255: case 256: case 257: case 258: case 259: case 260: case 261: case 262: case 263: case 264: case 265: case 266: case 267: case 268: case 269: case 270: case 271: case 272: case 273: case 274: case 275: case 465: case 1871: case 1872: case 2642: case 2918: case 2919: case 4385: case 5194: case 5872: case 5873: case 5878: case 5879: case 5880: case 5881: case 5882: case 6502: case 6593: case 6636: case 6652: case 7039: case 7253: case 7254: case 7255: case 7273: case 7274: case 7275: case 8027: case 7553: case 7554: case 7555: return true; } return false; } Add it anywhere in the code... I removed a part of the list for 181, adapt it to your own ID's and add accordingly. Now, how does one apply this to an item? As simple as the Ctrl C + Ctrl V you did before... Go into AttackNPC.java Find switch (defender.npcType) { Underneath you see a bunch of cases.. Add a new case and declare the damage including the check for wether the NPC isDemon or isDragon... In my case I show you the preview of my Dragon Hunter Lance: case 22978: //Dragon Hunter Lance if (attacker.lastWeaponUsed == 22978 && defender.isDragon()) { damage *= 1.2; accuracy *= 1.2; } break; (can copy/paste it in) As you can see, the case & lastWeaponUsed correspond to the Item you're using to fight the NPC, the && defender.isDragon() check simply looks through all those cases... if the NPC you are fighting is any of these ID's then it amplifies the Damage & Accuracy.. This can be done for anything... just make one of those lists, name it accordingly and apply it this way. Enjoy.
  15. The package contains: Index 1, 2, 3 & 4 (Models, anims, sounds and maps) All Lists & Fields Sprites Sound Effects All Dat & Idx Files Data updated as of 25-07-2019. Note, if you're using 317... please refer to my previous post for the fixes/issues. Link: https://www.dropbox.com/s/kz1n63au8yem27n/Tutusfrutusdump.zip?dl=1 Credits to Polar && runestats for the XTeas required to dump the maps. Credits to RSPSi for his updated released version of OSDC
  16. Tutus Frutus replied to Lagoon's post in a topic in Other (377-742)
    nice
  17. Tutus Frutus replied to Lagoon's post in a topic in 317
    Thanks
  18. Tutus Frutus replied to InnovaV2's post in a topic in Other (377-742)
    Knowing the person who released this (my old partner), run this at your own risk... guy can't be trusted
  19. Tutus Frutus replied to Lagoon's post in a topic in OSRS
    .
  20. Had to dump this for a service, might as well share with the rest https://www.dropbox.com/s/26osmqeh5te6hrq/180-8%20Dump.zip?dl=1 For most 317's 2h animations will break... and the Spec Bar will look weird, repack these 2 and it'll be working fine again: https://www.dropbox.com/s/v1ninmbifg1kspc/2h%20Anim%20%26%20Spec%20Bar%20Fix.zip?dl=1 White tree tops? Texture issues? Here are all 60 textures correct: https://www.dropbox.com/s/wlcarbifp19e5bw/Textures.zip?dl=1 Enjoy Credits to Polar && runestats for the XTeas required to dump the maps. Credits to RSPSi for his updated released version of OSDC
  21. Tutus Frutus replied to TonySoprano's post in a topic in 317
    ty