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MGK

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Posts posted by MGK

  1. On 9/19/2016 at 5:40 AM, Sky said:

    I have had this requested before for people saying its hard to find,

     

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    This is used for viewing diff objects and such, if you need help using this I can teach you.

     

    837bcfbd8c09b3447723fa50b5724903.png

     

  2. On 10/7/2021 at 4:48 PM, Jack said:

    - SerenPS RSPS Release -

    Seren-ps is a semi-custom OSRS server. Find below media and the download link. You need to collect at least 3 invites on our discord server to gain access to the zip password.

    Media :

    Below is the link to the download for the complete Seren-ps package. This includes:
    - Server
    - Client 
    - Cache


    Download:

     

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    ggwp

  3. 11 hours ago, Jack said:

    This server was owned by Affliction zanaris.io.

    I can't find any Media and i'm not running the server. If you run the server please send me media and i will update it.

     

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    lemme see

  4. On 7/31/2019 at 10:54 AM, MatrixFtw said:

    Data/Revision : Running #178 Data and Read value's
    Base : Elvarg Based

    Update log from Emerald
    - Ava's assembler
    - Dragon hunter lance
    - Devout boots
    - Hydra slayer helmets + Turquoise Slayer helmets
    - Added remember username
    - Added hide username
    - Texture speed slowed down
    - All OSRS NPC definitions

     

     

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    Credits to : Professor Oak for most of the Elvarg Base & anyone else working on it.

                                                                                                                              Media

      Reveal hidden contents


    yv28ApQ.png

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    hmgWC8s.gif

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    lemme seee

  5. On 10/2/2017 at 3:37 AM, Archer said:

    I made a Launcher for a project I was working on, this is what it looks like:

    Whilst it's loading the client:

    7NCi5ns.png

     

    Once it's downloaded and ready to play:

    q83VKmo.png

    The news are .png's you can host anywhere and link to, so you can make them update whenever, since it just fetches the png's every time the launcher opens. So keep in mind, although the launcher has news1.png, news2.png and news3.png there it doesn't read those, the other images provided in the source of the launcher are not fetched from the web and instead stored and used locally. I'll add a template for the news in .psd format you can use to just edit the text and image of a news image, so you don't have to struggle with alignment and such, but i'm at work so it has to wait till I get home, I don't have the file here. 

     

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    for the launcher, if anyone wants to use it. It hasn't been tested on Mac OS yet because it uses (what I believe to be) a windows specific function to get the users root directory, but I'll check it out and post info, maybe a version that works on Mac as well.

     


    How to get the client working:

    Step 0) Download the launcher, ofc.

    Step 1) Host your client somewhere and make sure it has a direct download link. (For example, if you put it on dropbox, you can add ?dl=1 at the end of the link to make it download directly upon opening the link)

    Step 2) Open up Launcher.java and find the call to the DownloadClient method:

    
    else{
    	//play.setEnabled(false);
    	lblClientUpTo.setVisible(false);
    	clientdl = true;
    	new File(File.listRoots()[0].getAbsolutePath() + "/chpJar/").mkdir();
    	downloadClient("http://informativcek.atspace.eu/client/Ordale.jar", File.listRoots()[0].getAbsolutePath() + "/chpJar/Ordale.jar");
    }

    Change the first parameter of downloadClient from "http://informativcek.atspace.eu/client/Ordale.jar" to your own client download link, you can also change the last parameter to something else, if you don't want the client to be saved in a folder called chpJar under the name Ordale (C:/chpJar/Ordale.jar would be the path if the users root dir is C:)

     

    After you do that, it should already work. To change the news images, look for:

    
    
    	//Initialize the contents of the frame.
    	private void initialize() {
    		
    		try {
    			java.io.InputStream in = new URL("http://informativcek.atspace.eu/client/news1.png").openStream();
    			Files.copy(in, Paths.get(File.listRoots()[0].getAbsolutePath() + "/chpJar/news1.png"), StandardCopyOption.REPLACE_EXISTING);
    			
    			in = new URL("http://informativcek.atspace.eu/client/news2.png").openStream();
    			Files.copy(in, Paths.get(File.listRoots()[0].getAbsolutePath() + "/chpJar/news2.png"), StandardCopyOption.REPLACE_EXISTING);
    			
    			in = new URL("http://informativcek.atspace.eu/client/news3.png").openStream();
    			Files.copy(in, Paths.get(File.listRoots()[0].getAbsolutePath() + "/chpJar/news3.png"), StandardCopyOption.REPLACE_EXISTING);
    		} catch (IOException e1) {
    			// TODO Auto-generated catch block
    			e1.printStackTrace();
    		}

    and change the URLs there. To change the Twitter and Facebook links, again, search for those URLs and change those. That should be it, hopefully someone finds some use out of this. Cheers

    ouuuuu surely gunna use it

     

  6. On 7/21/2020 at 10:43 PM, MatrixFtw said:





    ~

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    This is gonna be the official release of SerenityRSPS
    This source is content packed and has been worked on by myself and Bob.
    There are currently no bugs , glitches and or anti leeches and i want to keep it that way.
    Bob Agreed on releasing it so here it is!
    This lays close to me and bob's hearts and hope yall have fun with it!

    This release includes , Server Files , Cache , Client Files , Server Media , Website theme's and alot more!

    Here is some media on what the server looks like.
    Virus Scan

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    This is the hidden content, please


     Hash

     

    
    e27a4751212741f120614ecb1188b095ebd74580bdae820f13fac19cbd7a11fb

    More Media :

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    Download Link

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    i wanne see plz

  7. On 4/22/2020 at 3:40 AM, Ace said:
    According to my sources this has been modified to be host ready!
     
    68747470733a2f2f692e696d6775722e636f6d2f

    Server's Core & Stability

    Countless months of work brought perfection to our core. Taken into account every improvement to create to totally best we could provide. Here is a brief list of core improvements and system we created to make Arrav truly capable to deliver its potential.

    • Latest Netty networking system (4.1.19). Delivering a 'one handler' per session pipeline that maximalizes performance. Queued incoming/outgoing packets. There is also one channel allocated buffer stream per session to which we write the outgoing packets. No overheading and memory-effective networking system.
    • Thread-safe queued logins and logouts to ensure the world integrity.
    • Task driven server which ensures structured and well procuded content.
    • Memory-mapped cache system which decodes defintions at a fast speed.
    • Thread-safe parrallel synchronizer in charge of player updating.
    • Action triggers for short interactions used by incoming packets. (considered to be a plugin system). Thus avoiding looping over countless ids to determine a button click.
    • A unique pathfinding system which supports different algorithms including an optimized version of A* and a straight line caster. All of this is backed by the traversable map created by decoding the whole world map.
    • Game objects (those physical ones such as walls and desks) are processed under two modes: Static & Dynamic. Static objects emphasizes on memory effective methods and are used mostly for player interaction validation. Dynamic objects are those who are created during runtime and hold more attributes. Both states have full support on thread-safe registering/unregistering.
    • Regional based system which handles ground items, game objects and actors(players and mobs) dynamically during game play. This limits iterations used by various content-written features.
    • SQL Pooling system which works apart from the game-thread.

     

    Content & Features

    All content was written to be minimal on the cycle time. Trying to avoid iterations and provide the best outcome possible. By using different design techniques, the content is written with the object-oriented-language Java. All this content relates to the official game.

    All parentheses will signify code design and improvements (written this way).

    • Achievement system with difficulty (which provides stages without achievement repetition)
    • Clan chat system with management commands (single line widget sent)
    • Game commands (with java signature annotations)
    • Dialogue system with several dialogue types and face expressions (supports easy dialogue chaining outside of declarations)
    • Flexible pets following system with feeding and growing


    Combat is freshly rewritten but requires some tweaking to assemble the real feeling. But the fundamentals components for it are written.

     

     

     

     

    Join the discord for password:

     

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    Download Link:

     

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    show me cmon

  8. On 4/30/2020 at 4:28 AM, Stoked said:

     

    spacer.png


    Downloads:

    Client Package(Launcher too):

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    Source:

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    Cache:

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    Media:

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    If no-one can get this working, Please download the FantasyPs Client and then use my source and cache, You'll have to code the items / pets and some others for yourself. Goodluck guys.


    Credits to everyone who worked on Grevador:
    Me (obvs)
    Dexter Morgan (Interfaces)
    Ruse base 

    Sorry if i've missed you

     

    lemme see

  9. On 5/6/2019 at 1:39 PM, Machine said:

    im releasing ImpunityX here  because alot ppl ask for this source
    please don't hate, thank you.

     

    download:
    (fixed) client + server: 

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    cache is auto downloaded by client
     

     

     

     

    •  
    •  

    • ENJOJ

     


     

    show me please

  10. On 3/10/2020 at 1:56 AM, Draynor said:

    Contains:

    File-Server - Launcher - Game-Client - Cache - Game-Server

    Please note this is a gradle project which means you will need to import as gradle. :)

    Download Full package here: 

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    show me please 

  11. On 6/9/2020 at 2:03 AM, Machine said:

     

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    leggo show me 

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