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Madara

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Everything posted by Madara

  1. Just rip from one of the alteady released ones, just change server key.
  2. Madara replied to a post in a topic in RS3
    Not one that i can share.
  3. Madara replied to a post in a topic in RS3
    Link does not work. Would Love to rip from this for my own project!
  4. Madara replied to Life's topic in RS3
    No, its missing quite a bit. This is only to Rip things from.
  5. Madara replied to Life's topic in RS3
    I do, ill reupload
  6. I doubt you'll find one released. Not many use Ruse anymore. Ik 129 data is released on rune server. Just pack that into a source. Or rip things from V2 into V1.
  7. RS3 Homepage. HERE YOU GO RUNELEAK! Runescape 3 theme: https://runeindex.com/drive/s/bz8UL1d1Jp3doiqRfuOZBbzjAs7rUD
  8. I really don't think any 865 has been released.
  9. Madara replied to Slatum's topic in RSPS Help
    I agree with Divine.. I do have a tool you can try. If your interested shoot me a PM
  10. So, I was talking to King Fox today and got him to release his Final version of Rune-Evo. Here it is, enjoy: Been sitting on my desktop for quite a while now and don't have any motivation whatsoever to continue working on it. Been a project for a super long time (since Rune-Evo 1). You won't find anything special in this to be honest. Most of the content was stripped along with empty classes and such (like for Summoning, was like 100 empty classes). FIXED Download: https://mega.nz/#!EIxnmaoY!p15r2CGRgUhDtXsM89EGui3mj07wgEyGD8WWz7jOgJA There are some improvements though but be warned: Item definitions, NPC definitions, and Item prices are loaded from a database (admittedly in a rather ugly fashion) and the SQL file for them is NOT included and I do NOT have it, so don't ask. Client not included. - Improved player owned shops - Improved shops (item stats and shop layout saving/loading) - Clan chat (player doesn't stay in clan when logged out and cant join back in.) - Significantly improved Shooting Stars diversion (uses real RS locations and spawn times, and the stars degrade more accurately.) - 60 floor co-op dung w/ up to 5 man parties (needs Keys, Puzzles, and bosses per floor type. Astea frostweb appears no matter what floor you're on). - A new concept open-world game called Turf Wars (explanation below) was started - Quite a few optimizations and bug fixes and whatnot. - Server settings are now loaded through an INI file (not the best but meh.) Turf Wars explanation: So basically a clan could group up and take control over a city by capturing the flag located somewhere in the city. An opposing clan could enter the city and fight for control over it by going in and taking the flag. Anyone that was in a clan but not in the controlling clan would be flagged for PVP and could be attacked by anyone from the controlling team. Players not in a clan could not attack or be attacked and could not capture a flag. (Clan minimum size was suppose to be 10, but i don't think i ever coded it.). Pretty simple idea but was never finished. There's a command to initiate it, but that's it. Wasn't much else to it For pictures and other information just see this thread: https://www.rune-server.org/runescap...e-evo-4-a.html This will be my final server release ever. Been a good long run but I've fully moved to website development as of a year ago or so No point in keeping this to myself as it's nothing SUPER special. Thanks, - Fox
  11. Madara posted a topic in RSPS Help
    Does anyone happen to know the animation for the Divination SkillCape? Been searching for hours. EDIT: Found the IDS myself.
  12. Are you sure you have your build path set correctly? I assure you, you can run the server on eclipse.
  13. I can't even find a model header ROFL.. Would like to work with 718/8XX
  14. Wondering if anyone could snag me this: https://www.rune-server.org/runescape-development/rs-503-client-server/advertise/570962-hyperion-ii-718-839-economy-xp-modes-ironman-kalphite-king.html Nvm Got it
  15. This was leaked on Sept 27th. http://runeleak.com/forum/topic/708-raw-pkz-3-statius-vesta-skotizo-lizard-shaman/ EDIT: He's looking for #4. Thread Re-Opened.
  16. Madara replied to Sky's topic in RSPS Requests
    They broke it lol. That version is worse.
  17. I did, the object methods are identical, i havnt loaded it up to see if it was fixed or not. But i really couldnt find a difference in the code, i will look again tho
  18. Hey fellow leakers. Im in need of some assistance, Vencillio deletes objects by putting a blank id in its place, this causes lag and heaps of unused data. I was wondering if anyone knew the fix to actually delete the object. Any help at all would be great! ? Edit: this is the obectmanager Private static final void remove(int x, int y, int z) { RSObject object = Region.getObject(x, y, z); if (Region.getDoor(x, y, z) != null) { Region.removeDoor(x, y, z); } if (object == null) { active.add(new GameObject(2376, x, y, z, 10, 0)); return; } MapLoading.removeObject(object.getId(), x, y, z, object.getType(), object.getFace()); active.add(new GameObject(2376, x, y, z, object.getType(), 0)); Region region = Region.getRegion(x, y); region.setClipToZero(x, y, z); } private static final void deleteWithObject(int x, int y, int z, int type) { active.add(new GameObject(2376, x, y, z, type, 0)); } public static List<GameObject> getActive() { return active; } public static final GameObject getBlankObject(Location p) { return new GameObject(2376, p.getX(), p.getY(), p.getZ(), 10, 0, false); } public static GameObject getBlankObject(Location p, int type) { return new GameObject(2376, p.getX(), p.getY(), p.getZ(), type, 0, false); } public static GameObject getGameObject(int x, int y, int z) { int index = active.indexOf(new GameObject(x, y, z)); if (index == -1) { return null; } return active.get(index); } public static Queue<GameObject> getSend() { return send; } public static boolean objectExists(Location location) { for (GameObject object : active) { if (location.equals(object.getLocation())) { return true; } } return false; } public static void process() { for (Iterator<GameObject> i = register.iterator(); i.hasNext();) { GameObject reg = i.next(); active.remove(reg); active.add(reg); send.add(reg); i.remove(); } } public static void queueSend(GameObject o) { send.add(o); } public static void register(GameObject o) { register.add(o); } public static void remove(GameObject o) { removeFromList(o); send.add(getBlankObject(o.getLocation(), o.getType())); } public static void removeFromList(GameObject o) { active.remove(o); } Replacement code public static void remove(GameObject o) { removeFromList(o); send.add(getBlankObject(o.getLocation(), o.getType())); }
  19. Madara replied to ItsPepe's topic in RSPS Help
    Was asked not to give out all the fixes. Deff a step closer
  20. Madara replied to Madara's topic in 317
    With website files? This is the orig. Ruse v2 release. Its still a leak
  21. Madara replied to Madara's topic in 317
    Ah From what he said, he changed a lot of things from the client. But it is a very nice client.
  22. Madara replied to Madara's topic in 317
    Yeah i was able to snag a copy from Swiffy, before R-S took it down. Leaving as a Leak due to the fact you can not get this source anymore.

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