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Getting started with Displee's Model Editor (1.4.1)


gabenlovesshrek

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Just now, trees said:

Nice format, nice guide. Good job. Maybe use hide/spoiler tags for images, so we can see the instructions little better.

Been trying to figure out how they work again (been a while lol). If you can tell me how to use them I'll add them for sure!

I was going to use them anyways.

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6 minutes ago, gabenlovesshrek said:

Been trying to figure out how they work again (been a while lol). If you can tell me how to use them I'll add them for sure!

I was going to use them anyways.

Like soooo... Remove the X's

[X hide] image here [X/hide] 
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This is a solid guide. I do want to add some more information because the way you are doing your texture triangles isn't the best way to visualize your texture on an image. Rather you're creating a texture triangle that spans across the entire model you are texturing. The texture triangle will create an arrow in which the direction of your texture will move or be laid on the model itself. 

Below illustrates the way you should be forming your texture triangles in order to create the specific look & movement you are trying to achieve.

Mi8pry0.png

blPo3te.png

 

Hope this helps.

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On 1/20/2020 at 3:32 AM, gabenlovesshrek said:

Hi all!

I am still pretty new to this editor, however I'd like to share my experience so far with other users that might not know how to texture models yet.
Please note this tutorial is only for basic texturing of models.

If any info below is wrong or missing please let me know and I'll add it.

 

How do I run the .jar?

For me the .jar wouldn't run by double clicking it. I had to use cmd to run it.
I created a simple Run.bat file containing the following line:


java -jar "model_editor_1.4.1.jar"

 

Opening your cache

Go to File > Open cache...

K1EL9zp.png

Using the explorer window that just popped up, locate your cache folder and open it.

Click the model ID you'd like to edit to open it in the model viewer. I suggest starting with a simple model, like a casket which I will be using in this tutorial.

H70Fgj2.png

 

Texturing the model

To texture the model you have to create a texture layer first. To do so click "Texture layers" on the right and then click "Add layer".

This is the hidden content, please

Leave everything default in the popup window as it is good enough to try out texturing a model. Click "Ok".
Now select the layer in the dropdown menu "Choose a texture layer...".

On the right tabs, click "Face painting", select the texture layer you just added. Pick a texture by clicking on the large box behind it and then check the box in front of it.

This is the hidden content, please

You can toggle the lines/faces/textures on your model on or off using the following buttons on the top left of the model viewer. I like having the lines visible when texturing my model.

GLbaltK.png

Hover over the face you'd like to texture. It should light up. Now double click to apply the selected texture to this face.

DfkmRde.png

Do this for all faces you'd like to have texture applied to.
Once finished go back to the tab "Texture layers". Now we are going to edit the values here to stretch the texture as well as change it's direction/rotation.

Mess around with the 3 index fields and see what looks best on your model. As you can see these are the settings I have used for my model.

This is the hidden content, please

 

Replacing textures

Let's say you have textured your model, but you would like to change the texture afterwards. This is also possible. To do so go to "Edit > Replace faces".

7A618Cb.png

On the left side: select the texture you want to replace, as well as the texture layer your texture is on. It should tell you how many faces it selected in total.
On the right side: select the texture you want to replace the original texture with, as well as the layer that the layer you'd like your new texture to be on.
Then click "Replace faces".

In order to make it look good you might have to mess around with the indexes in the "Texture layers" tab again.

sQd7bPQ.png

 

Saving your model

There are 2 options to save your model. You can choose to either save them directly to the cache you selected earlier, or you can save the model somewhere locally to send it to someone else or pack it later. By choosing the last option the model will not be saved in your cache.

To save your model directly into your cache: "File > Save model".
To save your model locally: "File > Export as > New format".

 

I hope this tutorial was helpful and would love to see your end results!

 

Im having an issue when i set a texture too a model and save it as a new format and add too my raw folder and load the game after i add the client ItemDef i cant get the texture too appear? 

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