April 11, 20232 yr comment_91485 On 10/23/2016 at 10:08 PM, Mathy said: Hey guys, So I saw some people that needed help adding customs to their RSPS so here I am. 1) You should have an int (the item's info) and 2 .dat files (those are the models for your item, the drop model and the wear model) 2) Add these two models in your "Raw" folder in your cache: Reveal hidden contents Now go to your Client folder. 3) Add the int in your itemdef.java or itemdef_2.java or anything like that. That file is located in you Client folder. Add the int somewhere in the middle of other ints, not at the beginning THIS IS AN INT EXAMPLE: if(i == #) { itemdef.name = "##"; itemdef.description = "###"; itemdef.modelID = ####; itemdef.anInt165 = #####; itemdef.anInt200 = #####; itemdef.modelZoom = 2100; itemdef.modelRotation1 = 336; itemdef.modelRotation2 = 336; itemdef.modelOffset1 = 1; itemdef.modelOffset2 = 17; itemdef.groundActions = new String[5]; itemdef.groundActions[2] = "Take"; itemdef.itemActions = new String[5]; itemdef.itemActions[1] = "Wear"; } Here: # = The item id when you want to spawn it (eg. ::item 995 1) ## = The item's name ### = The item's description when you right click it #### = THE DROP MODEL ID ##### = THE WEAR MODEL ID Those are the only things you will need to change for now unless you know what you're doing. 4) Now some owners are smart and they change what the int looks like, for example Dreamscape's ints. You will need to convert them so they fit your client. Once again, if you don't know what you're doing, look for help, it shouldn't take long to convert. 5) Compile your client if you're not using Eclipse, which you should 6) Run your client and spawn the item you added using what you put in as # in your int. If that doesn't work, comment what's not working. Thanks for reading Mathy this helps alot!!!!! ty!!!
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