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AllGeniusHost

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  1. Website Discord Uptime monitor 🌟 Elevate Your RuneScape Private Server Experience with Our Premium NVMe VPS Services! 🌟 Greetings, RuneScape Private Server Enthusiasts! Are you in search of a hosting solution that takes your private server to the next level? Look no further! Introducing our top-tier Nvme VPS services tailored exclusively for RuneScape private servers. ✨ Why Choose Us? ✨ 🔥 Powerful NVMe-Driven Servers: Revolutionize your gameplay with our cutting-edge NVMe-driven VPS servers. Experience unrivaled speeds and seamless performance that breathe life into your RSPS. 🛡️ Enterprise DDoS Protection: Shield your server from online threats with our robust enterprise-grade DDoS protection powered by OVH. Enjoy uninterrupted gaming sessions as we safeguard your private server against potential disruptions. 🚀 cPanel Web Hosting with LiteSpeed WebServer: Optimize your loading speeds and enhance user experiences with our cPanel web hosting featuring LiteSpeed WebServer. Your website will run at peak performance, ensuring swift and smooth navigation for all players. 🌐 Key Features: ✅ Powerful NVMe Drives ✅ Enterprise DDoS Protection ✅ cPanel Web Hosting ✅ LiteSpeed WebServer ✅ Tailored for RuneScape Private Servers 🎁 Exclusive Offer: [Use Coupon code: BLaCK50%RuNESUITE to get 50% off your first invoice valid untill 25-11-2023] Transform your RuneScape private server into a powerhouse of performance and reliability! Upgrade to our NVMe-driven VPS services today and witness a gaming experience like never before. Visit [Hidden Content] for more details and claim your exclusive offer now! or join or discord to chat and win giveaways: [Hidden Content] 🌟 Unleash the Power, Elevate Your Game! 🌟
  2. package com.deathwish.world.entity.impl.player.bot.type; import com.deathwish.model.Animation; import com.deathwish.model.Flag; import com.deathwish.model.Item; import com.deathwish.model.Skill; import com.deathwish.model.container.impl.Equipment; import com.deathwish.model.definitions.WeaponAnimations; import com.deathwish.model.definitions.WeaponInterfaces; import com.deathwish.util.Misc; import com.deathwish.world.content.BonusManager; import com.deathwish.world.content.clan.ClanChatManager; import com.deathwish.world.content.combat.CombatFactory; import com.deathwish.world.content.combat.weapon.FightType; import com.deathwish.world.content.skill.SkillManager; import com.deathwish.world.content.skill.impl.slayer.SlayerMaster; import com.deathwish.world.content.transportation.TeleportHandler; import com.deathwish.world.content.transportation.TeleportType; import com.deathwish.world.entity.impl.npc.NPC; public class SlayerBot extends com.deathwish.world.entity.impl.player.bot.Bot { private NPC target; public SlayerBot(String username, String password) { super(username, password); } @Override public void onLogin() { setTotalPlayTime(1000_000); setPlayerLocked(false); setHidePlayer(false); getSlayer().doubleSlayerXP = true; int[][] data = { {Equipment.FEET_SLOT, 12708}, {Equipment.HANDS_SLOT, 7462} }; for(int i = 0; i < data.length; i++) { this.getEquipment().set(data[i][0], new Item(data[i][1])); } int index = Misc.exclusiveRandom(4); switch(index) { case 0: this.getEquipment().set(Equipment.HEAD_SLOT, new Item(10828)); this.getEquipment().set(Equipment.CAPE_SLOT, new Item(4373)); this.getEquipment().set(Equipment.AMULET_SLOT, new Item(1712)); this.getEquipment().set(Equipment.BODY_SLOT, new Item(10564)); this.getEquipment().set(Equipment.LEG_SLOT, new Item(4087)); this.getEquipment().set(Equipment.WEAPON_SLOT, new Item(4151)); this.getEquipment().set(Equipment.SHIELD_SLOT, new Item(6524)); this.getEquipment().set(Equipment.RING_SLOT, new Item(2572)); setFightType(FightType.WHIP_LASH); break; case 1: this.getEquipment().set(Equipment.HEAD_SLOT, new Item(3749)); this.getEquipment().set(Equipment.CAPE_SLOT, new Item(4373)); this.getEquipment().set(Equipment.AMULET_SLOT, new Item(1712)); this.getEquipment().set(Equipment.BODY_SLOT, new Item(2503)); this.getEquipment().set(Equipment.LEG_SLOT, new Item(2497)); this.getEquipment().set(Equipment.AMMUNITION_SLOT, new Item(9245, 2000000000)); this.getEquipment().set(Equipment.WEAPON_SLOT, new Item(9185)); this.getEquipment().set(Equipment.SHIELD_SLOT, new Item(6524)); this.getEquipment().set(Equipment.RING_SLOT, new Item(2572)); this.setFightType(FightType.CROSSBOW_RAPID); break; case 2: this.getEquipment().set(Equipment.HEAD_SLOT, new Item(1163)); this.getEquipment().set(Equipment.CAPE_SLOT, new Item(4373)); this.getEquipment().set(Equipment.AMULET_SLOT, new Item(6585)); this.getEquipment().set(Equipment.BODY_SLOT, new Item(1127)); this.getEquipment().set(Equipment.LEG_SLOT, new Item(1079)); this.getEquipment().set(Equipment.WEAPON_SLOT, new Item(4151)); this.getEquipment().set(Equipment.SHIELD_SLOT, new Item(13262)); this.getEquipment().set(Equipment.RING_SLOT, new Item(2570)); setFightType(FightType.WHIP_LASH); break; case 3: this.getEquipment().set(Equipment.HEAD_SLOT, new Item(13263)); this.getEquipment().set(Equipment.CAPE_SLOT, new Item(4373)); this.getEquipment().set(Equipment.AMULET_SLOT, new Item(1725)); this.getEquipment().set(Equipment.BODY_SLOT, new Item(10551)); this.getEquipment().set(Equipment.LEG_SLOT, new Item(11726)); this.getEquipment().set(Equipment.WEAPON_SLOT, new Item(11730)); this.getEquipment().set(Equipment.RING_SLOT, new Item(2570)); setFightType(FightType.TWOHANDEDSWORD_SLASH); break; } WeaponAnimations.update(this); WeaponInterfaces.assign(this, this.getEquipment().get(Equipment.WEAPON_SLOT)); this.getUpdateFlag().flag(Flag.APPEARANCE); this.getEquipment().refreshItems(); BonusManager.update(this); int stat = Misc.getRandom(24); int[][] stats = new int[][]{ {Skill.ATTACK.ordinal(), 75 +(Misc.getRandom(stat))}, {Skill.DEFENCE.ordinal(), 75 +(Misc.getRandom(stat))}, {Skill.STRENGTH.ordinal(), 75 +(Misc.getRandom(stat))}, {Skill.CONSTITUTION.ordinal(), 400 +(Misc.getRandom(470))}, {Skill.RANGED.ordinal(), 75 +(Misc.getRandom(stat))}, {Skill.PRAYER.ordinal(), 10 +(Misc.getRandom(77))}, {Skill.MAGIC.ordinal(), 75 +(Misc.getRandom(stat))}, {Skill.SLAYER.ordinal(), 1 +(Misc.getRandom(98))}, }; for(int i = 0; i < stats.length; i++) { Skill skill = Skill.forId(stats[i][0]); int level = stats[i][1]; this.getSkillManager().setCurrentLevel(skill, level).setMaxLevel(skill, level).setExperience(skill, SkillManager.getExperienceForLevel(level)); }; // Voer hier je gewenste acties uit na de switch-case en if-voorwaarde newTask(); } private void newTask() { int slayLevel = getSkillManager().getMaxLevel(Skill.SLAYER); switch (slayLevel) { case 1: getSlayer().setSlayerMaster(SlayerMaster.VANNAKA); break; default: if (slayLevel < 15) { getSlayer().setSlayerMaster(SlayerMaster.CHAELDAR); } if (slayLevel < 50) { getSlayer().setSlayerMaster(SlayerMaster.DURADEL); } if (slayLevel < 80) { getSlayer().setSlayerMaster(SlayerMaster.KURADEL); } if (slayLevel < 92) { getSlayer().setSlayerMaster(SlayerMaster.SUMONA); } break; } this.getSlayer().assignTask(); this.getPacketSender().sendInterfaceRemoval(); TeleportHandler.teleportPlayer(this, this.getSlayer().getSlayerTask().getTaskPosition(), TeleportType.RING_TELE); ClanChatManager.sendMessage(this, "New Slayer Task: " + this.getSlayer().getSlayerTask() + " Amount: " + this.getSlayer().getAmountToSlay()); this.heal(200); } @Override public void onProcess() { if(this.getPosition() != this.getSlayer().getSlayerTask().getTaskPosition()) { BotGearClass.getRandomSet(); } if(this.getSkillManager().getCurrentLevel(Skill.CONSTITUTION) <= 500) { heal(750); performAnimation(new Animation(401)); if(target != null ) { this.getCombatBuilder().attack(target); return; } } if(this.getSlayer().getAmountToSlay() == 0) { newTask(); if(target != null ) { this.getCombatBuilder().attack(target); return; } } if(!getCombatBuilder().isAttacking() && !getCombatBuilder().isBeingAttacked()) { for(NPC n : getLocalNpcs()) { if(n == null) { continue; } if(n.getDefinition().getId() == this.getSlayer().getSlayerTask().getNpcId()) { if(!n.getCombatBuilder().isBeingAttacked() && !n.getCombatBuilder().isAttacking()) { if(CombatFactory.checkHook(this, n)) { getCombatBuilder().attack(n); //System.out.println(this.getSlayer().getAmountToSlay() + " " + this.getSlayer().getSlayerTask() +" for player "+ this.getUsername()); target = n; break; } } } } } } }
  3. yeah i had vb licenses when i bought it but if you want to use you can probably take iit out. needed account registration i think.
  4. Bought this many many years ago, its pretty bad for these days standards. Needs vbulletin 4.xx to handle logins and stuff you can probably take that out. Media: [Hidden Content] Download [Hidden Content]
  5. this the one with wrong client?
  6. i heard the name before i wonder what it was
  7. okay now someone add runelite to this and release and we should have a good base to work with lol
  8. [Hidden Content] for all your hosting needs
  9. This has been on here before and i've posted the update-server data in donator section before. Since im no longer a donator il post everything here + the story lol Back in 2018 when i worked alot with Ints who later owned ikotic which eventually also got leaked here. Brian(titanium) from rune-server talked us into buying entranapk from nick(situations for 1,5k) mainly coz of the update server but we were also going to do a project together. Back then i had alot of income from my rsps so i didnt mind the money. We end up getting sold an outdated copy with no updates and brian fucked us pretty hard no lube. It's not really that good but someone smart could transfer the update server to a 317 and have an amazing update server for their cache or maybe even connect it to ikotic and rip data from there. \ og topic:: [Hidden Content] Legend has it that ikov purchased the server + players from situations back in the days. This download includes EntranaPk Source/Client/Update Server and the data for the update server in a seperate download i also included the sql file that brian made. [Hidden Content] [Hidden Content] Be sure to check out my topic on the marketplace if you're ever in need of incredible fast and reliable ddos protected web/vps hosting. Also be sure to chill in runesuite's discord: [Hidden Content]
  10. dang this forum is getting more and more lit every day
  11. thats pretty neat and holy crap its been awhile since i heard that name

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