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Hey guys, someone had made a request on R-S looking for some mystery box models to be recolored for their project. Went ahead and whipped up 9 different models for this pack. I colored 8 of them in their own styles and then i made one that is for easy texturing. The faces of the areas that would typically be textured are pre assigned to the color white(Hex ID:ffffff.) Please feel free to use and abuse the models. I hope everyone enjoys them.
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First you'll need to declare your packets+size inside WPD: private final static int ITEM_ON_FLOOR_EXAMINE = 102; Then add this under processPackets method: } else if (packetId == ITEM_ON_FLOOR_EXAMINE) { int y = stream.readUnsignedShort(); //CLIENT SENDS THEM BACKWARDS ON PURPOSE int x = stream.readUnsignedShortLE(); int id = stream.readUnsignedShort(); boolean forceRun = stream.readUnsigned128Byte() == 1; player.getPackets().sendItemMessage(0, 15263739, id, x, y, ItemExamines.getExamine(new Item(id))); // ChatboxMessage Inside WPE: public void sendItemMessage(int border, int colour, int id, int x, int y, String message) { sendGameMessage(message); sendGlobalString(306, message); sendGlobalConfig(1699, colour); //"color" - Default; 1 - Black sendGlobalConfig(1700, border); //"border" - Default; 0 - White; 1 - Red; 2 - No Border sendGlobalConfig(1695, 1); sendItemInterface(new Item(id), new WorldTile(x, y, player.getPlane()), true, 746, 0, 1177); } public void sendItemInterface(Item item, WorldTile tile, boolean noclipped, int windowId, int windowComponentId, int interfaceId) { int[] xteas = new int[4]; OutputStream stream = new OutputStream(30); stream.writePacket(player, 36); stream.writeByte128(noclipped ? 1 : 0); stream.writeIntV2(xteas[0]); stream.writeIntLE((windowId << 16) | windowComponentId); stream.writeIntV1(xteas[1]); stream.writeShort(item.getId()); stream.writeIntV1(xteas[2]); stream.writeInt(xteas[3]); stream.writeShortLE(interfaceId); stream.writeInt((tile.getPlane() << 28) | (tile.getX() << 14) | tile.getY()); session.write(stream); }