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Arcanium (176 Deob, Runelite)


Xophox
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On 2/23/2019 at 1:33 PM, Xophox said:

Based off of the Inferno 176 release, here is my personal project. Reposted here since it was locked on another site.
Includes RuneLite with depth buffering for java rendering mode (disabled in OpenGL).

Features:

  • Updated to 177-12 cache + XTEAs
  • Pretty much all packets complete, with some bugs.
  • Basic window resizing (currently need to log out and back in to update the interface sets properly.
  • Moved to SQL (files included)
  • Added a good amount of plugins
  • Added VarBit system (thanks polar & matrix 3)
  • Runelite
  • Woodcutting
  • Firemaking
  • Frames for mining, herblore, fletching, and some others that I can't remember right now
  • A ton more under the hood stuff and some content

If you're decent with java, you'll be able to work with this source just fine.
Also, please don't be an asshole and try to sell any of the player updating done in this source, or the RuneLite that it comes with.

 

Pictures:

9y5kjOS.gif

vtAHZ1q.png
w1Ufr7I.png

9hZpgpU.png

Known Issues:

  • Long delay if player tries to log on too quickly
  • Small issue in ground item updating, items sometimes duplicate (but can't actually be interacted with)

 

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Credits (in no particular order after the first 4):

  • Polar - Could not have done it without all his help. Really great guy and I'm lucky to be able to have him as a resource.
  • Kris - Great guy. Incredibly knowledgable and willing to help a ton if you can show you're willing to learn.
  • Inferno Team
  • Arios Team
  • Klem3n
  • Zion
  • Nomac
  • Displee
  • Bart
  • IlluZive (original Arios web design)

And anyone else I missed that helped me along the process. I learned an absolute fuckton and could not have done it without you all.

My hope is that this release just helps the RSPS scene to keep edging away from using 317 and moving to OSRS.
OSRS servers are definitely the future and should become the standard. If you're thinking about creating a new framework or working on a new project, please consider OSRS as a good option.

To anyone that will be aiming to further this source, please take a look at Polar's archive website,

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.
The guy puts a lot of effort into archiving every single OSRS release and dumping things like items, enums, npcs, etc. His site is a very valuable asset when developing an OSRS server.
For RuneLite, take a look

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 to learn how to run their maven build script. I got around to adding

 


@Export("method")

flags to every class and some primary methods, but if you'd like to keep the naming on the next OSRS engine update (when the revision changes), you'll need to add the export flag to any other fields or methods you want to remap.

My Runelite package has everything you need to figure out how it works. Only thing it's missing is the decompiler/mapper, so just grab that from the last full Runelite release (1.3.9).

Interested, ty

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On 22/2/2019 at 22:33, Xophox said:

Based off of the Inferno 176 release, here is my personal project. Reposted here since it was locked on another site.
Includes RuneLite with depth buffering for java rendering mode (disabled in OpenGL).

Features:

  • Updated to 177-12 cache + XTEAs
  • Pretty much all packets complete, with some bugs.
  • Basic window resizing (currently need to log out and back in to update the interface sets properly.
  • Moved to SQL (files included)
  • Added a good amount of plugins
  • Added VarBit system (thanks polar & matrix 3)
  • Runelite
  • Woodcutting
  • Firemaking
  • Frames for mining, herblore, fletching, and some others that I can't remember right now
  • A ton more under the hood stuff and some content

Si eres decente con Java, podrás trabajar con esta fuente sin problemas.
Además, no sea un idiota y trate de vender cualquiera de las actualizaciones del reproductor realizadas en esta fuente, o el RuneLite que viene con.

 

Imágenes:

This is the hidden content, please

This is the hidden content, please

This is the hidden content, please

This is the hidden content, please

Problemas conocidos:

  • Mucho retraso si el jugador intenta iniciar sesión demasiado rápido
  • Pequeño problema en la actualización de elementos básicos, los elementos a veces se duplican (pero en realidad no se puede interactuar con ellos)

 

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Créditos (sin ningún orden en particular después de los primeros 4):

  • Polar  - No podría haberlo hecho sin toda su ayuda. Realmente un gran tipo y tengo la suerte de poder tenerlo como recurso.
  • Kris - Gran chico. Increíblemente informado y dispuesto a ayudar mucho si puede demostrar que está dispuesto a aprender.
  • Equipo Inferno
  • Equipo Arios
  • Klem3n
  • Sión
  • Nomac
  • Displee
  • Bart
  • IlluZive (diseño web original de Arios)

Y cualquier otra persona que extrañé que me ayudó a lo largo del proceso. Aprendí un maldito absoluto y no podría haberlo hecho sin todos ustedes.

Mi esperanza es que esta versión solo ayude a la escena RSPS a evitar el uso de 317 y pasar a OSRS.
Los servidores OSRS son definitivamente el futuro y deberían convertirse en el estándar. Si está pensando en crear un nuevo marco o trabajar en un nuevo proyecto, considere OSRS como una buena opción.

Para cualquiera que desee ampliar esta fuente, eche un vistazo al sitio web del archivo de Polar,

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.
El tipo pone un gran esfuerzo en archivar cada versión de OSRS y volcar cosas como elementos, enumeraciones, npcs, etc. Su sitio es un activo muy valioso cuando se desarrolla un servidor OSRS.
Para RuneLite, eche un vistazo

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 para aprender a ejecutar su script de compilación maven. Me puse a agregar

 

indicadores para cada clase y algunos métodos primarios, pero si desea mantener el nombre en la próxima actualización del motor OSRS (cuando la revisión cambie), deberá agregar el indicador de exportación a cualquier otro campo o método que desee reasignación.

Mi paquete Runelite tiene todo lo que necesita para descubrir cómo funciona. Lo único que le falta es el descompilador / mapeador, así que consígalo de la última versión completa de Runelite (1.3.9).

:V

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