Deehask 1 Posted April 17, 2022 Report Share Posted April 17, 2022 ty bro nice tut Link to comment Share on other sites More sharing options...
Auom 0 Posted April 24, 2022 Report Share Posted April 24, 2022 thank you Link to comment Share on other sites More sharing options...
juy67 0 Posted October 12, 2022 Report Share Posted October 12, 2022 thanks man, may use this one day Link to comment Share on other sites More sharing options...
randobando 0 Posted October 24, 2022 Report Share Posted October 24, 2022 helpful ty Link to comment Share on other sites More sharing options...
FMCK 0 Posted October 31, 2022 Report Share Posted October 31, 2022 images seem broken Link to comment Share on other sites More sharing options...
nsin25 0 Posted February 7, 2023 Report Share Posted February 7, 2023 Thank you for this! Link to comment Share on other sites More sharing options...
oakmills 1 Posted March 8, 2023 Report Share Posted March 8, 2023 great tutorial tysm Link to comment Share on other sites More sharing options...
BigZeta 0 Posted April 11, 2023 Report Share Posted April 11, 2023 On 10/23/2016 at 10:08 PM, Mathy said: Hey guys, So I saw some people that needed help adding customs to their RSPS so here I am. 1) You should have an int (the item's info) and 2 .dat files (those are the models for your item, the drop model and the wear model) 2) Add these two models in your "Raw" folder in your cache: Reveal hidden contents This is the hidden content, please Sign In or Sign Up Now go to your Client folder. 3) Add the int in your itemdef.java or itemdef_2.java or anything like that. That file is located in you Client folder. Add the int somewhere in the middle of other ints, not at the beginning This is the hidden content, please Sign In or Sign Up THIS IS AN INT EXAMPLE: if(i == #) { itemdef.name = "##"; itemdef.description = "###"; itemdef.modelID = ####; itemdef.anInt165 = #####; itemdef.anInt200 = #####; itemdef.modelZoom = 2100; itemdef.modelRotation1 = 336; itemdef.modelRotation2 = 336; itemdef.modelOffset1 = 1; itemdef.modelOffset2 = 17; itemdef.groundActions = new String[5]; itemdef.groundActions[2] = "Take"; itemdef.itemActions = new String[5]; itemdef.itemActions[1] = "Wear"; } Here: # = The item id when you want to spawn it (eg. ::item 995 1) ## = The item's name ### = The item's description when you right click it #### = THE DROP MODEL ID ##### = THE WEAR MODEL ID Those are the only things you will need to change for now unless you know what you're doing. 4) Now some owners are smart and they change what the int looks like, for example Dreamscape's ints. You will need to convert them so they fit your client. Once again, if you don't know what you're doing, look for help, it shouldn't take long to convert. 5) Compile your client if you're not using Eclipse, which you should 6) Run your client and spawn the item you added using what you put in as # in your int. If that doesn't work, comment what's not working. Thanks for reading Mathy this helps alot!!!!! ty!!! Link to comment Share on other sites More sharing options...
Jesus RSPS 0 Posted April 13, 2023 Report Share Posted April 13, 2023 Thank you! Link to comment Share on other sites More sharing options...
Dark vador 0 Posted May 21, 2023 Report Share Posted May 21, 2023 hm Link to comment Share on other sites More sharing options...
rensuki 0 Posted June 9, 2023 Report Share Posted June 9, 2023 thanks Link to comment Share on other sites More sharing options...
Fat nerd 0 Posted July 13, 2023 Report Share Posted July 13, 2023 Thanks for this Link to comment Share on other sites More sharing options...
Boysie 1 Posted January 9 Report Share Posted January 9 thanks Link to comment Share on other sites More sharing options...
Darkside33 0 Posted July 8 Report Share Posted July 8 ty Link to comment Share on other sites More sharing options...
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